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Bum Simulator Portable


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About This Game

Get a job or get revenge!


You live on the streets. What will you 5d3b920ae0



Title: Bum Simulator
Genre: Adventure, Simulation
Developer:
Ragged Games
Publisher:
Ragged Games
Release Date: Coming Soon



English,French,Italian,German,Polish,Russian,Traditional Chinese,Simplified Chinese



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Bum Simulator is getting better (and delayed). : Bum Simulator is getting new content and features based on your suggestions! The game gets bigger and better thanks to your support! Thanks to you we are now including stuff like: day and night cycle, turning into an animal, shopping cart customization, skill tree / upgrades, pee madness, poo madness scratch offs, specific settlement locations that you can build in, playable instruments, dumpster diving (literally - leap of faith straight into trash!), minijobs. Unfortunately the development has been prolonged due to new map layout, some visual changes and lots of new features. This means that we need to move the release date. We're sorry that we cannot offer the game on time - however, we belive those changes are for the best.. Bum Simulator 2019 : Unfortunately we had to move the project release date again. The development progress goes forward steadily, but slower than we anticipated. Have no worries though! We have expanded our team to meet the project demands and are hard at work to make it all happen. To make up for the longer wait we are posting a WIP video of a new skill.. Playerless: One Button Adventure Article: What makes the game memorable? : Since gaming had become a humongous and significant medium, developers compete in the quality of the details. Modern technology allows them to create games nearly as realistic as our world; make everything more natural, even if the applied features are, for us, so common that we do not even notice them in the real life anymore. In fact, the more tiny elements are included in the game, the more players are going to remember it, because they admire the particularity. To achieve this, creators need to design elements which perfectly fit the exact moment of gameplay; the goal is to make an obvious element in the right place while making it surprising at the same time. For example, take a look at Spider-Man made by Insomniac Games. When your friendly neighborhood hero uses his communicator and gets exhausted from fighting or chasing a villain, we can hear how he draws his breaths more deeply. Its a feature that some players may not pay any attention to, but those who do will be astounded by the developers attention to detail. Lets go for a quick journey into the past, back to 1998, when the first Half-Life was released. This game has been a revolutionary title for many reasons. And one of them still makes a huge impression today, despite the passing years. All the NPCs use sense of smell - when were accompanied by one of the friendly characters, they can comment on the odour of the enemy we have just killed. Initially, this surprising addition was overlooked by players, but now, almost 20 years after the launch of the game its been rediscovered leaving the community admire the game even more for such an innovation. Another example of such feature can be found in Sid Meiers Civilization: Beyond Earth. To fuel the conflict, AI is taking an, opposing to the players, political direction to provoke its enemy on purpose. The gameplay becomes more and more interesting over time, because inconsistent ideologies keep on feeding the fire between the player and ones virtual opponent. Another innovation in gameplay was presented by both Devil May Cry and Bioshock developers, who shared the similar idea about crowd controlling enemies that are behind the players back. To simplify the gameplay, the antagonists that are not in the visual range of the player are slowed down. Thanks to this feature the player is unknowingly being reinforced, when theyre outnumbered or taken by surprise. This developers trick not only helps to survive a challenging quest, but also boosts the players self-confidence. All of the examples above are just the tip of the iceberg when it comes to adding distinctive features to make a games memorable and forever entertaining. Sometimes the game creators may go even further in surprising their audience, even by altering the game basic principles. When making a game that is broken on purpose (in a lore context, it works just fine!) the creator needs to decide what aspects make the title visibly broken but playable at the same time. Precisely for this reason, Playerless: One Button Adventure contains so many elements being a visual representation of the game code. Most of the NPCs are aware of the mayhem, others - due to the in-game errors - have become a part of this havoc. The player isnt the main protagonist, but only plays a supporting role for a Debug Unit. At the same time, we experience the phenomenon of a game within a game we play the Playerless, but during its gameplay, we enter another one. Repairing the game requires traveling beyond the frames of a common game world. We literally need to pierce the walls of the game code and find the right mechanisms to make the whole game work. This roots from our specific role within the game and the urge for fixing the players surrounding; without it none of the characters will survive within an unfinished game world, and theyre not even aware of incoming death. Every single game production can become even more interesting thanks to the addition of all the small things that eventually make the whole world of game complete. Sometimes we might not even notice those details, especially during the very first playthrough. But it doesnt change the fact that their presence makes the game feel even more real and complete. And that is what extends the players sympathy towards the title.. Bum Simulator 2019 : Unfortunately we had to move the project release date again. The development progress goes forward steadily, but slower than we anticipated. Have no worries though! We have expanded our team to meet the project demands and are hard at work to make it all happen. To make up for the longer wait we are posting a WIP video of a new skill.. Pigeon close encounter! : Now you can get up close and personal with pigeons in Bum Simulator! New skill videos coming soon! To stay up to date simply follow us on: Twitter ( Facebook (. Pigeon Tornado - Skill LVL 1 vs Skill LVL MAX : Quick skill level comparison (work in progress): LVL 1: LVL MAX: New skill videos coming soon! You can follow our Twitter ( and Facebook ( profiles to stay up to date :). Bum Simulator is getting better (and delayed). : Bum Simulator is getting new content and features based on your suggestions! The game gets bigger and better thanks to your support! Thanks to you we are now including stuff like: day and night cycle, turning into an animal, shopping cart customization, skill tree / upgrades, pee madness, poo madness scratch offs, specific settlement locations that you can build in, playable instruments, dumpster diving (literally - leap of faith straight into trash!), minijobs. Unfortunately the development has been prolonged due to new map layout, some visual changes and lots of new features. This means that we need to move the release date. We're sorry that we cannot offer the game on time - however, we belive those changes are for the best.. Pigeon Tornado - Skill LVL 1 vs Skill LVL MAX : Quick skill level comparison (work in progress): LVL 1: LVL MAX: New skill videos coming soon! You can follow our Twitter ( and Facebook ( profiles to stay up to date :). Pigeon close encounter! : Now you can get up close and personal with pigeons in Bum Simulator! New skill videos coming soon! To stay up to date simply follow us on: Twitter ( Facebook (. Article: Our perspective on secret features : Easter eggs have become an integral part of lots of games. Players love to explore the games world and some of them do it for a sole purpose of finding secret messages hidden by the creators. Those messages can practically relate to everything: other games or movies and sometimes even to real-life persons or events. Developers enjoy creating these secret features just as much as players enjoy hunting for them. That is the reason why we have put so many of them in our game. Playerless: One Button Adventure may seem like a strong proving ground on the issue of hidden messages - its a game within a game after all. Therefore, our intention was to go beyond the boundaries of the plot by - easiest to say - allowing Easter eggs to live their own lives. The game inside Playerless: One Button Adventure is visibly broken. You can tell that not only by noticeable errors but also by its code leaking to the surface. An avid programmer may notice this little tribute to their profession that enriches the regular gameplay. Focusing on the intentionally implemented bugs may lead the player to new discoveries, such as alternative paths or hidden rooms, so the game rewards attentive observation. Our inspiration doesnt come only from the game code. We wanted Playerless: One Button Adventure to easily engage every type of players, no matter if they are more passionate about computer science or culture. For the latter group, we have decided to transfer some themes from real-life to the virtual one. So watch closely; the works of art around you can tell you more about the characters than their actual actions. When it comes down to the players surroundings of Playerless: One Button Adventure many things are happening in the background. While developing the game, we took special effort to turn the players eye away from the beaten track and attract their attention to our clues. However, even despite the fast-paced gameplay dynamics, we have managed to create special moments in which the player has the opportunity to look at what seems to be just a simple background. Creation of hidden messages without highlighting them to the player was both a tough challenge and a very valuable lesson for us. One of our current dreams (apart from making another successful game) is to hear that someone has found everything we managed to hide in our game, and enjoyed each one of their little discoveries.


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