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Wrath Of Anna Xforce


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About This Game

As a native of Earth, you bravely volunteered for the Earth Defense Coalition due to the imminent war with Empress Anna's remote planet of Drumgore.

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Title: Wrath of Anna
Genre: Action, Adventure, Indie
Developer:
Lorenzo Games, Michael L. Fiorentino Gutierrez
Publisher:
Lorenzo Games, Michael L. Fiorentino Gutierrez
Release D


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (64 bit)
  • Processor: Intel i3 4160 / AMD A-4000


English,Hungarian,German,Norwegian,Polish,Swedish,Russian



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Unplayable abandonned garbage. Game takes forever to load, controls don't work, and then you die.. After this game has been in early access for almost a year now, I expected something more substantial. The game is more of a tech demo at best, and not a very good one. (see tl;dr below if you don't want to read this entire thing) There's no options menu, so everything has to be set via ini files. For people unfamiliar with Unreal Engine games, this will be all but impossible, as there appears to be no guides anywhere in the WoA forum explaining how to do this. So you're basically stuck with the default settings, including motion blur, I still don't understand why anyone thinks motion blur looks good in any game. No control over volume, no way to rebind keys unless, again, you're familiar with UE games and know the console commands to do new keybinds. This is a massive oversight by the developers, in my opinion one of the first features that should be included in any public release of a game, EA or otherwise. Players should have easy access to, at the very least, the ability to rebind keys, change resolution and window mode, and change the game's volume via a menu. Aside from those obvious issues, there's lots more when you actually get into the game. The default PoV is over the shoulder, which makes interacting with anything incredibly difficult because the targetting reticle is a tiny white dot that's often obscured by the overly bright bloom effect, so you have to wiggle your mouse around until you see the item on the ground highlighted. You can change your PoV to first person, but then you have to deal with the fact it looks like your arms are coming out of the side of your head, and they completely obscure your vision if you look down towards items on the ground. Which leads me to the next fundamental flaw, mouse sensitivity (again, something you are not easily able to change). The vertical and horizontal mouse sensitivities are either based on screen aspect ratio, or they're independently set at different speeds, because in order to look up and down you need to move your mouse about twice as far as you do to look the same distance left or right. The landscape was dull and uninteresting, with many of the same assets reused over and over, and I realise in my extremely limited play time, I haven't seen the entire world, but first impressions count for a lot. I would go from burning up to freezing cold, back to burning up in a matter of seconds just walking a few feet. My thirst stat seemed to drain so rapidly, the 6 bottles of water I found lying on the ground by my feet when I entered the game would have lasted me about 5 minutes longer then I was prepared to play this game, and I saw no way of getting water apart from finding bottles of it on the ground. I couldn't drink from the nearby pool of water. Now let's talk about combat. It's awful. There's absolutely no feedback for hitting an enemy, or for an enemy hitting you. The enemies have a health indicator above their heads, in the form of a large number, so when you're close enough you can see that number go down, but when the enemy attacks you, there's absolutely zero indication of it apart from your health bar in the bottom left corner going down. There also appears to be no rhyme or reason to who will attack you. The first thing I attacked just stood there and took it without any reaction at all, then as I approached a second NPC of the same type (and I mean the exact same type, a human that looked exactly the same as the first one I killed, which by the way looked exactly the same as me), it started moving towards me and then I died. I didn't see any firing animation from the enemy, didn't get any visual feedback I was taking damage, I just died. The gunplay is horrible, the default ginfire sound asset are terrible, overall the combat is just bad, it reminds me a lot of the original Doom, except the original Doom did it better. tl;dr: It's clear this is a very early alpha, and has a really long way to go. I can't say I can see great potential in it, because it's so early in it's development. Way more issues than positives right now. Pros: - Honestly, I can't really think of any in it's current state, apart from maybe the Summer Sale price.? Cons: - It's not nice to look at. - Lack of basic features, like an options menu. - Terrible combat system I didn't get around to playing with the crafting or base building system, so can't really comment on them. As it stands, I seriously can't recommend this game unless you're a super diehard fan of survival/building games and want to be there at the beginning for bragging rights.. You know what. it's not as bad as I thought it would be, being an early access. I will say it's incredibly hard and I, like a few others, would like to see some changes implemented. I've had a lot of bad experiences with early access games but it was on sale and I wanted to give it a go, and to be honest, it's not too bad as a game that's fairly new to the game world. There's some bugs but it's on sale right now and it didn't cost and arm and a leg to buy, so i'm not mad at it. I hope they continue to do work on this game because it has promise, we'll just have to see if they develops into something, or is left with someone to be desired.. I like the concept, 2 different camps, the different landscapes, the story of the game, the game should expand in that direction and be as cohesive as possible. What should be improved : -More detail on maps, expand the maps (make them bigger), make them cohesive and interesting to play in multiplayer. -Better gun animations, every gun should be worked on with much love -Bots, this will be a must soon cause for now the playerbase is low, so to play on the multiplayer maps with bots will be a must, until the game reache's a stage of polish where players will start arriving. -Work on a main menu soundtrack, OST game score. -Achievements, and cards (in the futur this is not a priority) For now like i say, the game has to become cohesive as much as it can, more maps, more polish, more gamemodes (like the capture gamemode we all wait for), bigger maps, and yes Polish polish everywhere !!! Thank you for reading me, roger out, thedude.. I can't even survive past day 1.highly recommend for the challenge. But keep in mind it is an early access game so theres still some bugs.. Waste of bandwidth. Don't download/purchase this. Can't believe I wasted my time and downloaded 9GB of this c***. This is not a game, it's just a random pile of models running on UE4. Avoid this at all costs. It's bad, unplayable and bugged (you walk close to a zombie and you randomly die, without even an attack animation). I'm terribly sorry if this sounds rude, but the developers must agree with me. In the ***current state****, this is just a painful experience. It has some good textures (mostly in the city/indoor village) and explosion effects. but it's still miles (light years?) from being able to be called a game. Final verdict: "Early access" is far too kind on describing how far from being "complete" this "game" is. *** In the current state:*** Pure cancer/10.. I came. I don't understand but looking at online play, defend and etc I click defend. I spawn in zombie downtown. I run around and i saw creepy zombie. I shot one bullet in the head. it doesn't die. I shoot massive bullets into zombie head and it die. i come closer to zombie. my foot touch it. I died insane. Wow cool So i click Online and i enter somewhere winter place and i saw strange flying air ship. im like cool! let see how to get in. Nope. too tall. i saw massive zombie. i shoot them down like nazi. i touch their body zombie to see if it is glitch or not. I died. COOL! So i enter explorer map. it look like steampunk island with massive airship flying. still can't reach and i died from no where.. pros: basebuilding, open world, steampunk weaponry, GFX, soundtrack, overall themes, trading cards cons: some areas of the open world need more optimisation, server issues at times, multiplayer bugs I plan to keep testing out the survival mode.. Could be the next big open world game on Steam. Looking forward to more Steampunk elements & the first set of campaign missions.



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