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Transcender Starship Hack


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About This Game

Your mission is to capture as many data pods as possible and make it to the star within the 3:25 time limit. Maneuver the ship in front of the pod containers and fire the s 5d3b920ae0



Title: Transcender Starship
Genre: Action, Early Access
Developer:
Aneel Pandey
Publisher:
Tokalosh.com Entertainment, LLC
Release Date: 3 Jun, 2019


Minimum:

  • OS: Windows 7 or higher
  • Processor: 1.6 GHz or faster
  • Memory: 4 GB RAM
  • Gr

English





Update 0.2.1 : A quick update to try and improve on some of the issues that have been reported or I've noticed when seeing others play. I've been keeping the Trello [trello.com] up to date with what I've worked on this week so if you want to follow and comment on things as they happen that is a good place to do it. Fixed staff not asking for raises if they had already asked and received during a session. Should fix the issue of staff quitting suddenly. Implemented an in-game clock. This will display the date, time (between 8am and 4pm) and what the current period is. Rooms now list the staff required to run them. The console now logs the SteamID of the player connecting/disconnecting in multiplayer, was added by request. The icons of notifications now appear in the center of the screen and fly to the edge, should help make them more noticeable as notifications are normally far away from where you are normally looking. Rooms now warn when are missing the required staff to function. This currently doesn't warn if the room wants extra staff because they can function without them. Adjusted the price calculation for professors, now increases by 2% every 3 days instead of 4%. The calculation was also modified to widen the gap between staff pay. Fixed giving a bonus also inspecting the entity.. Update 0.2.2 : Another update with a few fixes and improvement building on the previous update. I'm still trying to work out an update schedule that lets updates come frequently enough whilst also not causing me to rust out updates. Once a week may be too much for me so after this update I may try once every 2 weeks. Added a post-processing effect to the pause menu. This was originally planned to be used somewhere else but was scrapped. The pause menu seemed like a nice place for it. Fixed the method used to find empty spots in buildings/gardens sometimes not actually finding empty spots. Added a UI scale slider to help with larger resolutions. The art assets do not currently have high quality versions so they'll end up looking rough but fonts will scale up correctly. Warnings about missing staff will dismiss themselves once the room is active again. Added a 'focus effect' whilst building/editing rooms. This will cause the areas outside to turn gray. This ends up being helpful for buildings as their bound isn't easy to see when you have multiple joined. Re-themed the building user interface to separate it from the normal interface. Made the hidden stat jobsatisfaction drain much slower. This stat controls when a staff member asks for a raise/quits. Added labels for staff, inspectors and VIPs. Also changed the highlight color for most types to separate them from each other. Fixed some objects not highlighting in edit mode in some cases. Fixed giving staff a bonus giving you money instead of taking it. Fixed a crash caused by tiles being set to the wrong room owner Fixed a crash caused by students trying to have a lesson in rooms like gardens when room ids got reused. Fixed being unable to give staff raises/bonuses during edit mode Fixed gardens being allowed to own staff and never releasing them. Fixed a issue where students could be added to an incomplete room if you saved/quit whilst students were leaving a room you were editing.. Update 0.4.0 : 0.4.1 : Pushed an update to fix a crash due to a typo in two of the lesson configs. Sorry for the delay on this update, reworking the way students picked lessons ended up taking quite a while.. Update 0.3.0 : 0.3.1 : Small update pushed to fix a few issues Fixed some rooms not warning about missing staff. Also expanded this to cover extra staff as well. Fix placing the incorrect staff member in a room breaking it sometimes Some improvements to the eating idle task's code 0.3.0 : This took longer than it should have, sorry about that. The focus of this update was to improve how idling worked to allow for more interesting things to happen as well as fixing the issues with the previous system. This ended up being a bit more as I ended up tiding up a few other things along the way.. Witch of Ice Kingdom 2 / Sakura no Mori Dreamers 2 UniverCity Update 0.4.3 : Small update to improve on some minor points. 32 bit builds for Windows are no longer updated. They are currently pinned at the previous version and may be removed later.. Early Access Release : The game is now available to buy in early access! UniverCity is a university management game being programmed in the Rust programming language. As stated above, the game is in early access and is not complete. There will be changes and additions down the line and finishing it may take some time. You may wish to wait until its further along before buying it.. Update 0.3.2 : Update 0.3.3 : Disabled fullscreen mode due to being generally buggy.. Update 0.4.2 : Quick update to fix a few minor issues plus a slight improvement Changes. DevBlog: Idling and Random Events : Instead of quietly working on this I thought I'd post what I have done currently and what is left to do. What started out as trying to work out a system for "Student random events" (e.g. simple things like dropping trash to larger events) ended up becoming a redesign on the way students idle (which is what they do when not in a lesson). As some may have noticed the previous system ended up with some silly issues popping up e.g. students staying in the toilets and just switching stalls or repeatedly queuing for the snack stop.. Update 0.3.4 : This update was focused on rewriting the user interface backend to be more performant which ended up taking a while. My next focus is going to be working on the scheduling system for lessons.


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