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Beglitched Portable


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About This Game

Beglitched is a game about insecurity, in our computers and ourselves. In a pastel world of networks where nobody truly knows what they’re doing, hacking is a magical art 5d3b920ae0



Title: Beglitched
Genre: Adventure, Indie
Developer:
Hexecutable
Publisher:
Hexecutable
Release Date: 7 Oct, 2016


Minimum:

  • OS: Windows XP, 7, 8, 10
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Graphics:

English



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Managed to blitz through it in just over 6 hours and it was quite an enjoyable puzzler. Some of the areas are quite challenging and took me a few tries to complete. Definitely the cutest hacking game I've ever played.. A charming game with well-composed music, a charismatic cast of characters, and a wonderful level design and atmosphere. Beglitched challenges its players with puzzling play bordering on frustration, but never reaching it. The superb gameplay respects the intellect of its player by revealing information when neccessary, and forcing the player to discover the meaning of the game and its inner machinations by themselves. Overall an extremely well made game with a concept in-tune with the hearts of the game industry and the players.. A great puzzle game, wrapped inside some interesting exploring. The game makes great use of its mechanics, and nows when to subvert them in order to give you an interesting level. The only negative thing I have to say is that the cat level was randomly more difficult than anything before or after, but for anyone stuck on it: don't despair, you CAN do it, and the game keeps getting better afterwards! :) Also it's just SO GOSHDARNED CUTE.. This is the most interesting take on a match-3 game I have ever played. As if that wasn't addictive enough, the Minesweeper-like movement and the gated exploration of the game are keeping me way hooked. The mechanics are simple, but the game difficulty ramps up with interesting twists. Along with the clever writing and wholesome ambiance, it's just an absolute pleasure to play.. I'm giving this more of a mixed-to-positive recommend. Writing this at about 4-5 hours in. I like the dense-ness of the ideas: most battles and stages don't feel wasted, there's a bunch of neat twists and small additions to the gameplay with each level. The interface for the level select is neat, as is the ways in which the overworld and in-battle statuses interact. Graphics are clear and mostly understandable, there's a lot of nice graphical polish all over the place here. That being said, I don't find the handling of difficulty scaling to work particularly well: some levels are fairly unforgiving - think a one-life Mega Man stage, which will completely restart you even if you're 20-30 minutes in and die. It does not help that sometimes new ideas are introduced at the end of stages, giving you one chance to mess up before losing all of your progress. Some of the ideas in the later levels felt obtuse in their more difficult iterations (SquidNet and Egg(?)Net come to mind) - I wasn't sure whether I was winning by luck or not. I think checkpoints or even mid-stage saves could have helped a lot in this respect: the game seems to be turning into more about learning about these neat tricks and using them, but the context in which they pop up is extremely stressful and so I think that diminishes the game in that respect. Being able to mark nodes on the maps (not the battle screen) would have been very nice: I think you're really at a disadvantage with this game if you're unable to store a lot of visual information in your head. Battles become stressful at times because of the aforementioned, the music can become grating at these moments (though for the most part it's fitting). I can't help but wonder if a keyboard interface for the game would have worked - I find myself wishing I could navigate level selects and battles by using keys rather than having to mouse and click all the time, and it got annoying when replaying stages to have to keep clicking for dialogue to pass.. Properly hardcore roguelite puzzler despite the looks, with challenges that actually rewards questioning of the rules. Great storyline but parts of it too implicit. Also I'm begrudging the lack of any sort of climax by the end of the journey.. This is a poorly done mobile port. I might continue playing this if there were an Android version.. I really love this game! It's adorable and funny, with a really unique battle system and a super dope world. It feels a little frustratingly hard at points (I kind of wish I didn't have to replay networks from the beginning when I lose a battle), but I've been coming back to it to see all the ways the mechanics get experimented with (the battle system seems simple enough on the surface, but gets explored in a bunch of different ways -- becoming more and more like a puzzle and even meta puzzle) and I've also been coming back to see the new characters and get to the bottom of who the dang glitch witch even is -- the art and writing carry it a long way. Highly recommend the game -- so unique and challenging.. A fun little puzzle game, that combines minesweeper with "match three".. This definitely isn't meant to be as mindless as something like Bejeweled, like some reviewers were expecting: you really have to strategize and think your way through some of the battles. Sometimes it can be frustrating because if you run out of health you have to start the level over entirely (which leads to doing a lot of the same battles over and over again). I'd enjoy an easy mode to just be able to appreciate the storyline more, but that's really a testament to what a cute world they've created here! Overall, the unique style and playfulness far outweighs the occasional frustration, and I'd recommend this to anyone looking for a quirky little puzzle game.



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