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The Pit: Infinity Key


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About This Game

The Pit: Infinity is a cooperative rpg with first-person-shooter controls and roguelike permadeath. It is meant to be played solo, or cooperatively 5d3b920ae0



Title: The Pit: Infinity
Genre: Action, Indie, Early Access
Developer:
Kerberos Productions
Publisher:
Kerberos Productions
Franchise:
Sword of the Stars, The Pit
Release D


Minimum:

  • OS: Windows 7 64-bit or later
  • Processor: Intel Core i3-4340 / AMD FX-8350
  • Memory: 4 GB RAM

English



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Give them time, it's cheap and in very early access, those devs delivers !. this game makes me sad. more than anything, it makes me want to go back and play the pit. which says something important about both the original, and this game. specifically. buy one, and not the other.. Sorry, but I will have to give this a thumbs down for now. I will keep playing and if the points below gets improved, I will change it for sure, cause it has potential. After playing some rogue like games, this one is still a lot unpolished for the time of development. I played single player and coop with friends. - The game mechanics as an FPS is not smooth, you will feel when you play. Movement is very clunky and the character looks like it has some weight in its gear. Even getting the upgrades during some levels, it is strange. - Enemies at first looks nice, but their movement is really bad. I mean, bad. Change their behavior and movement and I am sure it will be nice. - Opening doors, chests, etc, is painful to watch. Because, again, character looks all clunky. - Weapons shooting is also not nice, you can see enemies getting hit in a delayed way, also their movement and attacks (even in SP). - There are a few more minor points. Devs, I am sure you put some love in the game, the above I believe it is the basic of FPS games, for movement and some action. If you fix this, I believe it will improve a lot. I know it has bugs on SP and MP, that's why I am not considering these here. My points are the basic of any first person shooter.. edit I may be developing a real world fear of bats. *twitch twitch* KILL ALL THE BATS. /edit I'm all about atmosphere in my FPS experience, and Pit of Doom is already delivering. It looks like it's going to have a whole bunch of depth and content, but for early access I'm already having a great time just strapping my headphones and going hunting.. Definitely a gem in the making. I love the game so far. it is a tense Roguelike in Swrod of the Stars universe, which is almost good enough for me - and the rest is added by the game. I love it more than The Pit as it is a true Roguelike and, as far as I've seen so far, your success does not depend on previous playthroughs. I love the thrill of opening stuff and hoping to find something useful, and I hate my decision not to use a lockpick and actually getting that weapon. As a negative I might mention somewhat clunky animations and the unclear use of knives and blades. I never know if I'lll hit something or not. No gamebreaking downsides, especially for early access. I'll definitely play this game a lot more and follow its development.. The Pit: Horror Edition. Very good atmosphere, very spooky, good gameplay can't wait for multiplayer.. Sorry, but I will have to give this a thumbs down for now. I will keep playing and if the points below gets improved, I will change it for sure, cause it has potential. After playing some rogue like games, this one is still a lot unpolished for the time of development. I played single player and coop with friends. - The game mechanics as an FPS is not smooth, you will feel when you play. Movement is very clunky and the character looks like it has some weight in its gear. Even getting the upgrades during some levels, it is strange. - Enemies at first looks nice, but their movement is really bad. I mean, bad. Change their behavior and movement and I am sure it will be nice. - Opening doors, chests, etc, is painful to watch. Because, again, character looks all clunky. - Weapons shooting is also not nice, you can see enemies getting hit in a delayed way, also their movement and attacks (even in SP). - There are a few more minor points. Devs, I am sure you put some love in the game, the above I believe it is the basic of FPS games, for movement and some action. If you fix this, I believe it will improve a lot. I know it has bugs on SP and MP, that's why I am not considering these here. My points are the basic of any first person shooter.


Pit of Doom - Where We Are & Where We Are Going : It's opening day and we are happy to have you here! I just wanted to make a post covering what the current status of PoD is today, and to give you an idea how things will proceed during this Early Access period in order that you all can have the best idea of how or when you want to get involved. THE PLAN Right now, Pod is slated for 4 major gameplay updates that will occur over the next few months and a whole slew of small content/fixes/suggestion implementation updates that should occur every couple weeks or so. Now we all know that no plan survives battle in one piece, but should anything cause things to slide around we will be quick to let you know. Transparency and communication will be vital for us on this. Also know that there will be a priority set on NOT breaking saves but if its unavoidable, we will give you a heads up. THE GAME If you are new to the Pit or to Kerberos in general, you should know that this is a very big game being made by a relatively small team. There is a TON of content to added to this game JUST for the base game. Make no mistake, this game is on its way, its getting done, and its never going to be smaller, or cheaper, as it is today. ;) As the game reaches completion, its price will rise to its intended selling point so getting in early does have its perks. Also, of course, there will be a Dawg Soldier achievement for everyone who comes in early! Another important thing to keep in mind is what kind of game this is going to be. Make no mistake, while it is clearly based on FPS mode, this is not a frantic run and gun with rooms filled with 700 monsters. This is going to still be a skill based rogue-alike where you have to keep track of ammo, food and you get to use dozens of crazy weapons and, eventually, decide on your own when to sneak and when to blast away. If you are looking for just a run and gun, then even I suggest this may not be the right game for you. WHAT WE NEED FROM YOU Now this part is optional but I'm also not going to lie. We do need your help. As I mentioned we are small, only 11 of us, and while that makes for an awesome hotbed of creativity, it also has some real drawbacks in terms of things like playtesting across multiple platforms. We have a nice diversity of machines in the office but nowhere near what you need for solid compatibility testing. Here in the office, we have only one really annoying, really random crash bug in the game. Which is great, relatively, but we need your bug reports, especially the crash ones, that are different from ours. Also we really value your input. For those of you familiar with the original Pit, you have an idea of how mean this game is going to get and many of you have a pet peeve about how things are in that game. So now that we have a chance to get you in when mid level tuning and small additions can be made easily, we need you to chime into the suggestions section and state your thoughts and also weigh in on other peoples thoughts. IN A SUPPORTIVE AND RESPECTFUL MANNER . ;) In the end we will be keeping track of who's original suggestions made it into the game and I think the person with the most might be immortalized with an achievement title bearing their name. We will be both here and on our own Kerberos Boards [kerberos-productions.com] to answer questions and respond in a timely manner. In general you might get a quicker response on our own boards but either is good. ONWARDS AND UPWARDS So once again, thank you all for your interest, thank you for your support if you choose to come in.. To Infinity -- and Beyond! : Its been an amazing first month of Early Access.. Multiplayer Co-op Update Friday March 15th! : Soon you will be able to work together with two of your friends to try and not die in The Pit! And when that fails, at least you won't die alone! As planned with The Pit: Infinity 's initial release on Steam Early Access, our first major update would be to add multiplayer cooperative play, along with continued work on the game in general. Now you can set up a multiplayer game for you and up to two friends to join forces and take on The Pit. The update will go live on Friday, March 15th - new players will have a two-day grace period to jump into the game at the initial Early Access price of $9.99 before we increase pricing to $19.99. If you wanted to wait until the game had multiplayer support before jumping in, now is the time to jump in fast and take advantage of some release price savings! We'll do an update announcement, with full details on what's in the update, on Friday.. The Pit: Infinity Update Adds Multiplayer Co-op! : Hi everyone! It's exciting times as we've reached a big update milestone with multiplayer being added to The Pit: Infinity! As discussed, when The Pit: Infinity launched as a Steam Early Access title in October of last year, we would start with an initial, singleplayer version of our FPS/Roguelike hybrid, and then update with multiplayer co-operative gameplay in the new year. Now, that major milestone has been realized now you and two friends can join forces to take on The Pit! The Pit: Infinity is an Early-Access game and like all Early Access games, we want to hear from you. Report any bugs you find, with as much info for us as possible - while we make a big deal about these big feature updates, we are constantly doing smaller content updates and bug hotfixes. A NOTE: Since this is a big update, and a lot of things have been added, PLEASE make sure that you start a new game for each Character. Also note that your messages will have been wiped, and you'll need to find and decode them again. We apologize for that, but a small price to pay as we continue to grow the game. We here at Kerberos truly appreciate your ongoing support! Thanks! Change log Explore the perils of The Pit: Infinity with up to 3 people as the Engineer, Marine, or Scout Playing together means dying together: tougher Monsters will appear on earlier Floors depending on which Characters are present It's important to note that Friendly Fire is ON BY DEFAULT If one Player uses a Floor transition (e.g.


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