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The Castle Disaster 2 Portable


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About This Game

In one glorious kingdom, the mighty King Rotibor ruled. He had two sons -
Svetozar and Tikhomir.
From childhood, sons competed with each other. The kingdom prospered 5d3b920ae0



Title: The Castle Disaster 2
Genre: Adventure, Indie, Strategy
Developer:
ImperiumGame
Publisher:
ImperiumGame
Release Date: 13 Jul, 2018



English,Russian



the castle disaster 2


Things this game does not have: - Towers. Which makes the tag "tower defense" rather misleading. - Control over units. Your units march out of your castle and on three paths toward the enemy castle. This is all they do. - Indicators for level, wave, hitpoints or anything else. At some point you'll get a 60 seconds countdown before a level ends, but it seems random when or if it happens. Some earlier levels were notably longer than later ones. - Different maps. I can't tell what level I'm in, but I would guess 13 or 14 and so far all had the exact same map. - Spell variety. Considering spells are the only thing you have to influence what happens, two are not a whole lot. There might be a third one behind the one locked slot, but I'm not holding my breath. - Ability variety. Even during levels you will be offered the same set of upgrades again and again. There is no "Slash Damage II" or some form of higher version. - Soundtrack variety. There is only one track and it instantly gave me a strong Heroes of Might and Magic III flashback. It's either a ripoff or straight from the game. But at least it's a decent track. - Skip option for intro. You have to sit through the terrible voiceover and the irrelevant "story". - Exit Game button. - Windowed mode. - Need for strategy. Increase Damage and Increase Troops is all you need, though unlocking the Spellbook is a good idea because it gives you two more buttons to click (for a total of 4).. Things this game does not have: - Towers. Which makes the tag "tower defense" rather misleading. - Control over units. Your units march out of your castle and on three paths toward the enemy castle. This is all they do. - Indicators for level, wave, hitpoints or anything else. At some point you'll get a 60 seconds countdown before a level ends, but it seems random when or if it happens. Some earlier levels were notably longer than later ones. - Different maps. I can't tell what level I'm in, but I would guess 13 or 14 and so far all had the exact same map. - Spell variety. Considering spells are the only thing you have to influence what happens, two are not a whole lot. There might be a third one behind the one locked slot, but I'm not holding my breath. - Ability variety. Even during levels you will be offered the same set of upgrades again and again. There is no "Slash Damage II" or some form of higher version. - Soundtrack variety. There is only one track and it instantly gave me a strong Heroes of Might and Magic III flashback. It's either a ripoff or straight from the game. But at least it's a decent track. - Skip option for intro. You have to sit through the terrible voiceover and the irrelevant "story". - Exit Game button. - Windowed mode. - Need for strategy. Increase Damage and Increase Troops is all you need, though unlocking the Spellbook is a good idea because it gives you two more buttons to click (for a total of 4).



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