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Roomscale Tower Download] [hack]


Download ->>> DOWNLOAD (Mirror #1)


About This Game



Roomscale Tower is a photogrammetric experience built for the HTC Vive. Become a knight of the Middle Ages and leave in search of wealth through towers filled with traps. Fight an army of skeletons in an intense survival mode, climb mountains, catch piglets, or throw knifes. Relax in your medieval home or listen to music while watching sexy dancer at the tavern of Three Lions.



Photogrammetry :
We use 3D scan technology (photogrammetry) to provide very photo-realistic graphics. With photogrammetric technology, there will be no difference between real and virtual :

Dynamic super sampling :

Roomscale Tower uses a special renderer* that based on your system performance who dynamical scales the render resolution.

*The dynamic supersampling renderer (The Lab renderer) auto-adjust renderTargetMultiplier.


For larger Area (2m x 2.8m):
Roomscale exploitation without teleportation, the game allows you to walk through the entire game with the help of platforms, elevators, boat & mine cart.

For smaller Area:
ArmSwinger allow you to swing your arms to walk in the virtual world with minimal nausea.



Alpha (actual) features :

7 game modes : Tower, Survival, Climbing, Catches the piglets, Throwing knife, Tavern & Training
- First map of tower mode for roomscale
- Alternative small map built for Armswinger
- First, second and third map of survival mode
- First and second map of climbing mode
- Prototype of Catches the piglets
- First map of Throwing Knife
- Tavern
- Archery training

Weapons's list of Survival mode :
- Sword (3 models)
- Axe (3 models)
- Longbow
- Arrows & flammable arrows
- Throwing axe (2 models)
- Throwing knife
- Lance
- Shield

Enemies's list of Survival mode :
- Skeleton melee
- Skeleton melee Elite
- Skeleton archer
- Skeleton boss
- Final Boss of survival map 1
- Final Boss of survival map 2 7ad7b8b382



Title: Roomscale Tower
Genre: Action, Adventure, Early Access
Developer:
DuplicatorStudio
Publisher:
DuplicatorStudio
Release Date: 26 Jul, 2016



English



room scale tower


graphicaly pleasing, looks very nice. the ability to pick up many things is awesome as well. tried to pick a trumpet up on the table in the starting room and was plesently suprised when it "played" when i braught it close to my head.

however combat feels off, grabbing arrows can be tricky and i find my self haveing to look and try several times to pick them up, upon picking and knotching the arrow, the hands realy get in the way and look terrible, i would reccomend "fake" arms such as in raw data or remove them completly.

the way the shield is held is the most awkward thing i have ever seen, holding it normaly means the shield is pointing the wrong way.

i am also slightly dissapointed you cant block enemy sword attacks with your sword, it just passed right through.

i hope dureing early acess the combat is refined and improved, right now i am reccomending this game as i expect it to become better. the game is no where neer raw data or holopoint or space pirate trainer but i can see it becomeing just as good if the combat system gets a good seeing to.. There are a few good visuals, but it takes a bit more to make a game fun. The mechanics are a bit clunky, and the arena really isn't fun. The idea of the redirect with the moving platform is a decent idea, not sure it is the best way to go about it. My main issue is the price point. If this was $9.00 it may be worth it. I understand it is an early game, keep up the work.. This game is unplayable for me. I had to sit down after only a few minutes of playing. The play area is constantly rotated and jumps/lags a lot. I almost fell down a couple of times. Also, the poor water shader gave me a headache.. A ton of fun! The locomotion is great, it looks beautiful and the combat is actually pretty good (though the animations could use some work). I loved dodging traps in the tower mode and fighting skeletons on the survival mode. It's really satisfying to panic when a skeleton gets close and stick a throwing axe in their heart. The developers are also very active.. graphicaly pleasing, looks very nice. the ability to pick up many things is awesome as well. tried to pick a trumpet up on the table in the starting room and was plesently suprised when it "played" when i braught it close to my head.

however combat feels off, grabbing arrows can be tricky and i find my self haveing to look and try several times to pick them up, upon picking and knotching the arrow, the hands realy get in the way and look terrible, i would reccomend "fake" arms such as in raw data or remove them completly.

the way the shield is held is the most awkward thing i have ever seen, holding it normaly means the shield is pointing the wrong way.

i am also slightly dissapointed you cant block enemy sword attacks with your sword, it just passed right through.

i hope dureing early acess the combat is refined and improved, right now i am reccomending this game as i expect it to become better. the game is no where neer raw data or holopoint or space pirate trainer but i can see it becomeing just as good if the combat system gets a good seeing to.. A ton of fun! The locomotion is great, it looks beautiful and the combat is actually pretty good (though the animations could use some work). I loved dodging traps in the tower mode and fighting skeletons on the survival mode. It's really satisfying to panic when a skeleton gets close and stick a throwing axe in their heart. The developers are also very active.. I think I'll go ahead and give this a thumbs up for the scene recreation alone, lots of potential here, and the combat mechanics, though a bit shaky off the gate, does add for some interesting gameplay environments down the road.



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