La Tramontane - Ferienhaus direkt am Meer
Title: Roomscale Tower
Genre: Action, Adventure, Early Access
Developer:
DuplicatorStudio
Publisher:
DuplicatorStudio
Release Date: 26 Jul, 2016
English
room scale tower
graphicaly pleasing, looks very nice. the ability to pick up many things is awesome as well. tried to pick a trumpet up on the table in the starting room and was plesently suprised when it "played" when i braught it close to my head.
however combat feels off, grabbing arrows can be tricky and i find my self haveing to look and try several times to pick them up, upon picking and knotching the arrow, the hands realy get in the way and look terrible, i would reccomend "fake" arms such as in raw data or remove them completly.
the way the shield is held is the most awkward thing i have ever seen, holding it normaly means the shield is pointing the wrong way.
i am also slightly dissapointed you cant block enemy sword attacks with your sword, it just passed right through.
i hope dureing early acess the combat is refined and improved, right now i am reccomending this game as i expect it to become better. the game is no where neer raw data or holopoint or space pirate trainer but i can see it becomeing just as good if the combat system gets a good seeing to.. There are a few good visuals, but it takes a bit more to make a game fun. The mechanics are a bit clunky, and the arena really isn't fun. The idea of the redirect with the moving platform is a decent idea, not sure it is the best way to go about it. My main issue is the price point. If this was $9.00 it may be worth it. I understand it is an early game, keep up the work.. This game is unplayable for me. I had to sit down after only a few minutes of playing. The play area is constantly rotated and jumps/lags a lot. I almost fell down a couple of times. Also, the poor water shader gave me a headache.. A ton of fun! The locomotion is great, it looks beautiful and the combat is actually pretty good (though the animations could use some work). I loved dodging traps in the tower mode and fighting skeletons on the survival mode. It's really satisfying to panic when a skeleton gets close and stick a throwing axe in their heart. The developers are also very active.. graphicaly pleasing, looks very nice. the ability to pick up many things is awesome as well. tried to pick a trumpet up on the table in the starting room and was plesently suprised when it "played" when i braught it close to my head.
however combat feels off, grabbing arrows can be tricky and i find my self haveing to look and try several times to pick them up, upon picking and knotching the arrow, the hands realy get in the way and look terrible, i would reccomend "fake" arms such as in raw data or remove them completly.
the way the shield is held is the most awkward thing i have ever seen, holding it normaly means the shield is pointing the wrong way.
i am also slightly dissapointed you cant block enemy sword attacks with your sword, it just passed right through.
i hope dureing early acess the combat is refined and improved, right now i am reccomending this game as i expect it to become better. the game is no where neer raw data or holopoint or space pirate trainer but i can see it becomeing just as good if the combat system gets a good seeing to.. A ton of fun! The locomotion is great, it looks beautiful and the combat is actually pretty good (though the animations could use some work). I loved dodging traps in the tower mode and fighting skeletons on the survival mode. It's really satisfying to panic when a skeleton gets close and stick a throwing axe in their heart. The developers are also very active.. I think I'll go ahead and give this a thumbs up for the scene recreation alone, lots of potential here, and the combat mechanics, though a bit shaky off the gate, does add for some interesting gameplay environments down the road.
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