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Title: Postmortem: One Must Die (Extended Cut)
Genre: Adventure, Indie, RPG
Developer:
Unbound Creations
Publisher:
Unbound Creations
Release Date: 15 Aug, 2013
English
postmortem one must die (extended cut)
You see for how long I played this game?
Yup, that's how long it is, and I even read all the stuff they say. And actually decided well. The ending is ♥♥♥♥♥♥♥t and it's just so ♥♥♥♥ing short that if I actually had spent any real money on this (got this in a bundle that I bought because of something else), I would be really ♥♥♥♥ing♥♥♥♥♥♥♥♥
1/10 and that one point is for the interesting concept of a story where you decide who dies. Nothing else deserves any praise whatsoever though and you should stay as far away from this as possible. Don't spend a penny on this.. Interesting concept and setting. The characters felt real enough and it felt like the dialogue options gave me enough room to argue for different sides. But there really is not all that much content in the game. There are six characters that you can talk to in a very small map and it is not all that impressive. The idea is very interesting and the setting is nice but it could have been much more than it is.
I would guess that most people are going to be done with the game in under an hour. Those who are really interesting in seeing all the different sides and endings might get a hour or two more out of the game. If that is worth the money is up to you.
I did like the character art by the way.. This is a nifty adventure game for those that like to read. Unfortunately it can be very short or as long as you want it to be, this is because there is essentially one "map" and literally you only get to kill one person.
The concept behind it all is that you talk to everyone and pick the choices you want. Those choices will then affect the ending you gain. Essentially you then play through again and again, each time picking different choices and the person you "claim"
Overall, there should be more to this game as I was hoping there would be something after the first level but literally the game can last 2 minutes (if you randomly pick someone and don't care about the choices or how they affect the story) or hours long if you decide to explore and go deeper trying to find every combination and choice. Totally not worth it, the game tries to build up the atmosphere with poorly written walls of text, just to abruptly end. There's just that single level and that's it (fine, you can replay it for several different endings, but it's still just one level). I recommend Dysfunctional Systems: Managing Chaos any day over this. If you want the political atmosphere, go for Papers, Please!. Meh. Normally I absolutely love games like this,but I found this extremely text heavy on a subject that basically didn't interest me in the slightest. Like you would greet someone and have to filter through 10 walls of text. I basically gave up and killed someone to end the boredom. ;__;. A game lacking in aestetic or gameplay values to a very large degree. You play the part of some being sent to a party to pick somone to die that day. There was very minor elements of adventure gameplay like being able to obtain a key for a door but it isn't actually necessary. I spent my time wandering around trying to read a books worth of content from random characters and eventually was so uninvested and bored that i picked some random guy just to end it. I can't recommend this to any but the most devote bibliophiles.. Even though the game specialized a lot in its reading, learning, conversing, convincing and storytelling aspects, it falls flat in its actual grim reaping aspect, apart from a short conversation with whatever victim of chosing, nomatter how you have interacted with them, what you tell them as they stand there facing death, nomatter your choice, the ending of the deceased one is always the same "Umm, Thank you, I guess..."
Dissapointing, here I was expecting doing actual reaping stuff, not having conversation, persuading people, and stuff.
. Appraoched as a single scenario with some replayability, then this game is fun. Those expecting more than 30 minutes of play time per playthrough will be disappointed. It's very interesting, very unique and very well written. The dialogue trees are important, unlike most adventure games. Go into each conversation with a goal: find out who they are, what impact they are currently having on the crisis and what impact they may have in the future. Try and convince them to change their bigoted ways and if you fail: add them to your list!. I admit that I will have to agree with some other reviewers here. It had an interesting idea and concept, the character art is very nice, and it did spark my interest, because hey, this is the kind of game I'd love to play!
But sadly enough it fell rather flat. After killing one person, you're done, and that's nothing that takes a long time. Trying to play it again gets repetitive, there's absolutely nothing new to do and whoever you kill you still get the exact same ending.. It's a really interesting interactive novelish about history, death, and revolution. Does that sounds good? If so you'll like this. If not you will be bored. I liked it.
New game out - HEADLINER!:
What if YOU controlled national news? Go spin some #FakeNews, ban the immigrants, and endanger your family :) Happy playing!
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