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About This Game

WARNING: NeonXSZ is a mouse-look twitch shooter with instant turning. If you are looking for a game to use with your joystick or gamepad you will be horribly disappointed; it's not that game. It was designed from the ground up to push the speed and precision limits offered by mouse and keyboard.

When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.

In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.

We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.

You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped. (Addendum: The legendary 'swstar' was the first and only known user to escape.)

What is it like to play?


The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.

You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.

FEATURES:


NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.

Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.

Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.

  • Highly customizable:
    Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
    Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.

  • Real Loot:
    Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.

    If you see it, you can loot it, fly it, and use it.

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Title: NeonXSZ
Genre: Action, Indie, RPG
Developer:
Intravenous Software
Publisher:
None - Independent
Release Date: 22 Feb, 2016


Minimum:

  • OS: Windows XP \ Vista \ 32 or 64bit
  • Processor: 1.8 Ghz single core
  • Memory: 2 GB RAM
  • Graphics: 256 MB Direct X 9.0c compliant video card
  • DirectX: Version 9.0c
  • Storage: 450 MB available space
  • Additional Notes: Mouse and Keyboard (Xbox 360 Controllers supported but not recommended)

English




The start of the game is\u2665\u2665\u2665\u2665\u2665 Your ship starts out as\u2665\u2665\u2665\u2665\u2665 Your main gun (well, the first gun you have and always will) is\u2665\u2665\u2665\u2665\u2665 The harmless data transporters you're directed to start smacking around have bulky shields and high maneuvrability. Anything larger than you to start is going to hit hard, and boy, once the beams of lightning come out, do they hit, and they'll send your\u2665\u2665\u2665\u2665\u2665straight back to the docking panel.

You're a nothing and the world is unkind. There's nothing stopping you from venturing out to wings of the station containing enemies a dozen levels above your own, where, predictably, enemy ships will mop the station, quite predictably, with your\u2665\u2665\u2665\u2665\u2665

But you persist. You bag a few kills, or fire off a few helpful shots at the bad guy a bunch of green ships ganged up on. You've collected a small planets' worth of subtly glowing loot balls. You land at a docking panel and buy yourself the lightning gun.

Ah, the great equalizer. No longer do you try to peg some vessel for three minutes from afar with your glorified bean cannon, now you joust for your life in a high-speed, high-fatality game of who-can-hold-more-volts. You twitch, and dance, and pump electricity into a few ships, your battery runs dry, and you explode. The requirement for equipment upgrades begins to make sense. You buy the rest of the data to enhance your energy recharge value. Your tech rate goes up- this means you're hitting harder! You launch from the platform, bristling with power- and find yourself crawling towards combat zones, your vessel now encumbered because you've neglected the engines.

You revise, you overcome, you unlock the inferno cannon (and put to bed your 'main guns' never to be used again). The tech levels come faster, your kills quicker. You tackle some arenas, each delivering hefty upgrades for their appropriate levels, tangling with two, three, four enemy vessels at once.

Gone are the hours of floundering, of confusion, of harmlessness. You're a machine in the machine, all anger and grinding teeth, malice given engines. The enemies get stronger, but so do you. You're smarter, faster, twitchier. And you never. Stop. Improving.

Flavour aside- NeonXSZ is about incremental growth in a mostly linear space given six degrees of freedom. Each faction has home areas that'll spawn more dudes, and those dudes fly towards the dudes they don't like and do battle. You get to do the same. You blow up the vessels you don't like, they drop lots of little balls that become parts of technology or energy if you know that tech already. You take that tech to a docking platform (look for the shopping cart icon cycling through the ones displayed), buy the rest of the tech required to unlock it, equip the higher level stuff, which increases your total level, which makes you do more damage. This increases your capability to go do the arenas located at the center of the station which, again, gives you big upgrades.

The objective of the game is to make it through all eight(?) of these stations, either by gaining a high enough tech level or by completing the three (four?) arenas available at the center for each station. This is made possible by doing the above upgrades. The numbers attached to the upgrades are mostly meaningless- you want the higher tier of tech so that your tech level goes up. If something lags behind in tech level, that part of your ship will suffer. The details beyond that are just filler.

It sounds shallow- maybe it is, but damn it, it's fun. There will always be guys higher level than you, and you'll want to avoid them. There'll always be guys lower level than you, and they won't be so threatening. As you play, you WILL feel that dynamic shift, and you'll end up having much more of the latter than the former. Parts of the station previously deemed too dangerous will no longer hinder you. You really feel your ship getting stronger- this is the part you'll care about, not the numbers attached to the upgrades.

Speaking of- you'll unlock more weapon types and gadgets you can activate from your ship as you go on. The lightning gun gives you your bearings and that moment-to-moment live-or-die trade with opponents, there's a rail gun if you hate leading targets, the inferno gun is just a better main gun, the plasma gun lobs slow-moving balls that explode in an area (bag the bad guys that get stuck on walls this way), there's a very lethal flak cannon if you can get close enough without eating someone else's lightning gun, tools to slow time, to warp short distances, generate temporary walls, missiles to knock out enemy weapons, the "ruin-your-day" type of dumbfire rockets that one-shots vessels three levels above you on a direct hit (my personal favorite), the list goes on. You get a feel for what you like to use, and enough tools or vessels on the side to try something else if that's your fancy.

The station itself is dull and uninteresting until you get to the arenas- this is where the level design shines, and what you'll look forward to checking out every few tech levels. Each one is handcrafted and wonderfully exploits the 6DoF available. Dizzying loops around giant pillars and sweeping curving tunnels? Yep. Large antechambers with nothing to hide behind? Good luck hugging the entry tunnel. Hallways lined with pillars? Sweep around 'em and shake those tails! Tunnels, glass, rotors, pylons, pistons, the area shifts and you must shift with it, using whatever terrain you can to get the upper hand. I haven't found a dull one yet.

To boil it down to a few lines: Avoid if you get motion sickness, have epilepsy, hate twitch shooters, feeling weak, use flight sticks for your flight sims(game's designed with mouse\/keyboard speed in mind), or having a lack of explanations or tutorials. Grab it if you like incremental progression, Tron, spaceships, twitching, overwhelming odds, vertigo, bright lights and flashy colors, laser shows, missile ships, or learning how a game works on your own. It's fun, and frequently on sale.

If you do buy- get the lightning gun, learn how not to get lightning gunned. Do the arenas, they're the most interesting part of the game. Don't be afraid to splash a little uranium around (the in-game currency, and fuel). The penalty of death is pretty minor, so getting glassed is only a momentary setback. Tweak the difficulty 'til it feels right for you. You'll continue to unlock neat stuff even if it feels like the core gameplay loop has shown its hand, so between new gadgets, ships, and arenas, you'll have reason to keep playing.

Would recommend.



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