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Mystik Belle Full Crack [License]


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About This Game



Being a student of mystical arts is hard work, doubly so if you are Belle MacFae - a freshman student at Hagmore School of Magic. The teachers and the staff are mean, her friends are few, and her grades suck. Worst of all – Belle has a tendency to be at exactly the wrong place at exactly the wrongest time. Like tonight, for example, when she stayed up late to practice her fire magic, but instead got framed for upsetting an ancient ritual. And what better way is there to punish an unlucky first-year student, than to charge her with an impossible task on the worst night of the year? Re-create the Walpurgisnacht Brew, or be expelled, and with all manner of spooks taking over the school, expulsion is starting to sound better by the minute.

Inspired by games like Slightly Magic, Puff in Dragonland, and the Dizzy series, Mystik Belle is a hybrid of a classic point-and-click adventure and a modern metroidvania.



You may experience all of the following while playing this game:

  • Get hopelessly lost in the massive school building and its surrounding areas.
  • Find items and solve inventory puzzles. Or just clog up your pockets with useless junk.
  • Interact with other inhabitants of Hagmore. Learn clues, help them out, ruin their day with angry flies.
  • Fight through hallways infested by over 60 unique monster types.
  • Defeat 8 bosses.
  • Learn new magical and not-so-magical abilities.
  • Ogle at retina-burningly colorful pixel art.
  • Punch Cthulhu in the face.





  • PLEASE be advised: Mystik Belle is NOT just a metroidvania - it's a true adventure game. You will not get far without having to solve inventory puzzles or talking to people.
  • By default, the game contains some language not suitable for younger kids. A much more kid-friendly E-10 version of the dialogue is included, and can be selected from the options menu.
  • OSx version of the game doesn't support the Steam features like the overlay, achievements and trading cards. I will look for a way to get this sorted out as soon as I can. You can still get the game's internal achievements which will transfer to your Steam achievements once this is fixed.
  • I am temporarily unable to update the Mac version of the game due to changes to OSX and introduction of mandatory developer fees. I will resume Mac updates once I have the money to pay Apple their ransom.
  • Linux version of the game appears to only reliably support the Xbox 360 controller. This is a known issue of all GameMaker Studio games. More information regarding it can be found here.

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Title: Mystik Belle
Genre: Action, Adventure, Indie, RPG
Developer:
Last Dimension
Publisher:
Last Dimension
Release Date: 15 May, 2015



English,Russian,French,Italian,German



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A fun little metroidvania. Fantastic 2D graphics, with smooth controls and platforming. Combat is a little awkward and frantic, but you get used to it.. Speculative history: Kid Dracula had a GBA sequel in the works in 2004 largely rooted in concepts from Symphony of the Night and other Castlevania GBA games - however, the development was outsourced and while the platform action portions were solid, Konami was totally confused in alpha testing by elements of the game that involved puzzle solving and item hunts. Instead of having the elements removed they postponed the game indefinitely, to the point that when development shifted to the Nintendo DS, they forgot that the game even existed. Meanwhile the original developer took the code, removed all the Kid Dracula and Castlevania references, moved the code to PC, and renamed the game Mystik Belle.

Of course, none of this happened. But if you told me this was the history of the game I would believe you completely. What this is though, is some incredible work of a tiny developer. Well worth picking up.. It\u2019s a beautiful and cute game with great soundtrack and criminally low sales. You definitely should buy it, if you are into cute metroidvania-esque games with some quest elements.

You can call this game \u201ccutelvania\u201d: it\u2019s cute and it\u2019s metroidvania. You will explore a big magic school with paths blocked here and there, fight nicely designed but, sometimes, generic bosses and progress toward the end. The \u201cTrue end\u201d can feel a bit of anticlimactic, but I think that in it lies a twist and a lesson about how humanity evolved and became much stronger than SPOILERS.

Gameplay: it is your metroidvania: you explore the school; you find bosses; you defeat bosses; you gain abilities to progress through previously blocked paths. Some path requires you to solve puzzles just like old point and click adventures: here, have a bunch of items, now try to think how to combine them. Sadly, Belle\u2019s inventory is limited, so you need to think what you will carry around and what will you leave near the portal. Jumping and moving are kinda slow and \u201cfloaty\u201d which leads to frustration at some sections (mostly, with bosses). Hitboxes are big, unfair and make me sad.

Story: it\u2019s cute and nice. No betrayals, no backstabbing, no evil plans \u2014 find ingredients for potions and enjoy colorful levels and enemies. I would surely play this game with my daughter (if I had one)

Characters: My teacher loves to unwind at nightclubs. Which is lovely.


P.S. For more awesome hidden gems, follow the steam CRIMINALLY Low Sales<\/a> curator.. It's well made and incredibly charming. It's good to see a game with an upbeat protagonist and bright colors after every other title races to be as depressing and hard (sorry, "classic") as possible, especially if it fits in under 30MB. I hope there'll be a sequel.. Great little game!

It is "kinda" like a Metroidvania - but the game its most like is Dizzy (and its bajollion sequels) - What we used to call an "Arcade Adventure" (blooming kids, get off my lawn, etc) A Limited inventory, some puzzles, some platforming - Take Item A and Combine it with Item B to make Item C, take Item C to location D and so on, with the swine being if you take item A, you have to leave item Q behind...Is it important? , will I need it later? Will I remember where I left it...?

Its Old School in what I personally think, is a very refreshing way - I've not played a game like this since I was a kid :)

Beautiful pixel graphics, lovely chip-tune music, old school gameplay - Love it. Mystik Belle is an appealing mix of Metroidvania and oldschool adventure that deserves much more attention than it's getting now. The map design is simple but effective, the sprite artwork is beautiful and impressive, the dialogue is quirky, and it feels satisfying to play.

One element of the game that I particularly appreciated is that the adventure-esque puzzles are generally neither too obvious nor too cryptic. At times, I got a little puzzled deciding where I needed to go next, but I never needed to resort to a walkthrough. Everything makes sense.

I feel as if it could have used just a bit more refinement in certain areas, though. My biggest qualm with the game might've been Belle's lack of defensive tactics. She's not nearly small or agile enough character to avoid the barrage of attacks coming from all directions in certain situations, meaning that taking lots of damage is sometimes (seemingly) entirely unavoidable and creates some frustrating difficulty spikes, especially during later boss fights. Any sort of magic shield or dodging capabilities would have been greatly appreciated. It also doesn't help that enemies randomly generate from the sides of the screen and sometimes hit you the moment you enter a new room. In short, it doesn't always feel justified when you get hit.

A minor complaint that I have is that while the soundtrack is catchy and suits the mood quite well, I wish it had a bit more variety; it feels like one theme plays through the majority the game. Item management is a hassle due to the very limited inventory space, leveling up feels like a chore until you max out, and I feel like it wouldn't have been difficult for both of those things to be set up more efficiently to keep the flow intact.

In the long run, these issues did no keep me from staying invested in the game for hours at a time until completion. There are a lot of fun little details to it, and the whole concept is right up my alley. For me, buying Mystik Belle was money well spent, and I could picture myself playing through it again sometime in the future.. tl;dr: However bad you think the backtracking and nonsense logic the other reviews mention might be, I assure you that they're worse. There's no fun to be had here even with a guide.

I've played a lot of bad games before, but Mystik Belle is something of a first for me. The art is fantastic. The music, or at least what music there is, is quite good. Everything works as I assume it was intended. So why am I giving it a thumbs down? Simple: As much passion as the devs obviously had for the game, it is designed terribly and seems built to suck away any possibility of enjoyment. It's everything wrong with retro Metroidvanias and classic Point-and-clicks boiled into a single game with very little of those genre's strengths mixed in.

Every other negative review mentions the terrible item limit, whacky logic, and aggravating backtracking, so I won't rehash those points. Suffice to say that if you don't use a guide, you'll spend 90% of your time walking back and forth between puzzles and your item drop point in order to try every remotely plausible combination. Playing with a guide reduces that percentage, but does nothing to alleviate the tedium of backtracking.

Still, I might have extracted something fun for the game if it controlled well. Alas, this game is so floaty that I was initially convinced my laptop simply couldn't run it. There's next to no precision to be had in the platforming, even after you get the double jump and dash, which is a massive problem considering so many of the bosses demand careful movements in the air. Worse still, Belle is slower than many of the enemies in the game, including the late stages of some bosses. These control issues combined mean that the game is riddled with scenarios in which damage is practically or actually inevitable.

Mystik Belle is the best proof I've seen that game design is both hard and absolutely critical to the experience. It's a shell of a good game filled with a terrible one, and unfortunately that balances out to misery. The devs are clearly passionate and may do something great down the line, but as it stands I can't recommend Mystik Belle to anyone. It simply isn't fun in the slightest.. I once thought this a teensy side-game that DarkFalzX popped off while working on Legend of Iya<\/i>. Boy, was I wrong -- it's a full-blown adventure that feels that much more epic because of its gargantuan, super-detailed sprites and the wide variety of its environments, not to mention its brain-occupying combo of puzzling and action. The smaller enemies do little to halt your quest, but they do add a dash of fine animation to the scenery; the bosses, though, can be tough enough to kill you a few times, giving you a much-needed slap in the face when you start to feel a sense of witchy omnipotence. The action is necessarily a little slow, since Belle and her foes are so big and detailed, but it never feels sluggish or sloppy or amateurish in the least -- and if the action wasn't slow, how else could you appreciate all the fantastic light and shadow effects?

Of course, this isn't just an action-oriented metroidvania, but a Dizzy-style puzzler as well. That means oodles of objects to pick up, some of which are useless, and limited inventory space for your character; you'll have to constantly sort out what you need to take with you, and what to leave behind for later. Spud's Quest<\/i> (also available on Steam) taught me to take pleasure in Dizzy-style, but after years of trying to fill the bottomless pockets of point-and-click protagonists, I still can't quite acclimate to the whole "limited carry-on" thing. Nevertheless, I liked the puzzles in Mystik Belle<\/i>, and as in Spud's Quest<\/i>, it's interesting how simultaneously managing action and inventory makes even the simplest of puzzles tougher to grasp than the equivalents in point-and-click games.

This is a great game, and if you do decide to buy it, let me give you a couple tips that will help keep you away from FAQs:
1. Try any item you think might be useless on the dumpster.
2. If you can't figure out what to do with an item, or you're stuck on a puzzle, use all your non-junk items on Ms. Willow, Nicky, or Professor Sinclair, and they'll give you hints.. At first I didn't expect too much from this game for its looks and price, but I must say I was quite surprised. The gameplay and combat mechanics are rather well made. The environments are alive with myriad enemies and subtle bits of activity that give the world the feeling of being alive around you. Characters all have their own personalities that bring them to life without falling back on traditional tropes.

My only real complaints about the game would be that it just felt short, with even a casual run taking no more than 4 hours, and that at points you can feel a bit lost in a bad way, as you try to figure out how to use the items in your inventory with little to no real clues until you eventually stumble on the one area of the map where the (!) pops up.


I would encourage you to pick this game up if your curious about it, its far worth the money spent on it, and I hope to see more from the developers in the future.



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