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Mutant Year Zero: Road To Eden Ativador

Mutant Year Zero: Road To Eden Ativador


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About This Game

“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based st 5d3b920ae0


Title: Mutant Year Zero: Road to Eden
Genre: RPG, Strategy
Developer:
The Bearded Ladies
Publisher:
Funcom
Release Date: 4 Dec, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
  • Processor:/p>

    English,French,Italian,German,Japanese,Korean,Polish,Russian,Simplified Chinese



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    I want to, but I really can't recomment this game. It is just too linear in every aspect, more like a walking sim and not even a little bit like tactical games like xcom. Everything is too limited, the fix number of enemies (no real respawning), fix number of mutants, fix number of way to play this game. The latter is the one killing my game experience. You really have only one option to play this game and this is: Stealth, single out enemies, one by one and kill them in a non tactical way that is, shoot all your silenced weapons and kill him in the first round or reload.. Ultimately I had to refund it. Why? Combat is just tedious and the AI is way overpowered. I don't mind difficulty and I don't mind the AI having better gear or being higher level. What I do mind is AI that can do things you can never do nor counter it. Example: In the demo, the area you play there is one instance where the enemy outranks you, and it tells you to go around it. I had 2 guys who had silenced weapons, and 1 that was loud. These are the enemy: 1 - Shaman (Which if anyone detects you, he calls in However, in the final release, right after the initial "demo" area you run into enemies at least twice your level that you can not go around. reinforcements (3 other people) 2 - ModBot A robot that can heal killed AI. Well what's the problem with that? a) The modbot heals the downed to almost full health. SO that last grenade you used to take out that annoying guy? Wasted if the the modbot gets to him b) The modbot is barely affected by fire. Which means even if you decide to throw a precious molotov at him, he only burns for 1 turn 3 - Snipers who can hit you much farther out than any of your guys can. 4 - Brutes who carry axes and can knock your health down by half with 1 attack, and carry a pistol for ranged attack. Okay, so I have 3 characters, each level 5. All the enemy are level 10. You have a choice, shoot at the Shaman using a silenced weapon. Ah, but if you don't kill him with your first attack, everyone else knows you fired With 3 level 5 characters, there is no way I can kill the Shaman with 1 turn, so he of course calls in reinforcements. So now I'm dealing with 1 Shaman, 1 Modbot, 2 Snipers and 3 Brutes, ALL level 10. And since I wasted one turn trying to kill the Shaman, it's now the AI's turn and by the end of their move, I have characters near death. If your health on a character gets to zero, you have 3 turns to heal them. Medkits only heal about half damage. I have 5 health kits. - I finally kill the Shaman and the Modbot runs over and starts healing the Shaman. The only way I can stop the Modbot is to use the 1 guy I have who has a gun with knock down power. This will stop the Modbot from healing for 1 turn. So I have to dedicate 1 of my 3 guys to plinking at the modbot just to keep him from healing anyone I've managed to drop. Now remember, I now only have 2 guys capable of attacking others and I still have 2 Snipers and 3 Brutes. Oh well, one of my guys in bleeding out. I waste a guys turn so he can heal my guy to less than half health and waste a precious medkit, because the very next turn the AI drops the same guy again. So I'm down to 1 guy who can actively fight, and I am still facing 4 enemies. NOW, throw in the RNG of where my sniper guy, who I kitted out with higher accuracy and higher range has missed a guy at point blank range 5 TURNS IN A ROW! And this was all on the EASIEST DIFFICULTY!. Arghhhhh! ***By the way, the AI can melee attack you, but I have no way to melee attack them back!*** So they have better healing, better attack modes, and outrank and outnumber you! CONCLUSION: After wanting to slam a fist through my monitor I filed for a refund. This game has great atmosphere and an intriguing story I would like to see through, but the combat is down right non-fun and an exercise in frustration. If they ever overhaul the turn-based combat and level the playing field, I might reconsider this title when it's on a major sale again. TIP: If you play the demo, it adds the demo time to your retail time, so if you want to file for a refund, let Steam know that at least an hour of the reported time came from the DEMO which does NOT showcase how quickly the difficulty ramps up.. Pure awesomenesss!!!. Super Fun XCOM like with a ton of great humor. instantly addicted.. This isn't XCOM. In fact, it only looks remotely like it, but what this game really is. is Odium-esque game using XCOM tactical mode with incredible amount of polish (this is what XCOM should have been from the start), Wasteland-ish postapoc setting with Stalker based flavourm Witcher level of attention to detail and a trope-classic, hard-boiled storytelling. In fact, Witcher 3 is something MYZ most closely and immediately resembles, despite the tactical component. And unlike some other games, it never pretends to be something else, and it delivers in spades its true core.. There is a very large portion of the game where it gets incredibly stagnant and there is a large gap for acquiring both gear and XP. Between level 20 - 30 the game is just awful. Even before then, the game isn't about tactics as much as it is about waiting. I wish I had few enough hours to return it. Steam's policy of 2 hours of play time is encouraging developers to make a decent beginning and then flub games up quickly afterward. I've seen it a few times, and this one is a glaring example of that.. If you like "XCOM-likes," then this is right up your alley. While flawed, Mutant Zero is incredibly impressive for something done by such a small team. The world is gorgeous, the atmosphere and music are on point, and the characters are really fun. I have three major criticisms: 1) The scrap metal currency system feels really redundant on harder difficulties when there's no chance to really heal outside of medkits; when you visit the shop you have a nice selection of items, but inevitably you only buy medkits because you can't afford to risk getting other items. I do wish you could sell old items - having "loose change" would help alleviate that problem. 2) Some of the enemies do feel overpowered and unbalanced. It sucks that the med-bots essentially have instant auto-revive capabilities, and if you don't take Shamans out instantly it's a royal pain. I wish that perhaps they required an extra turn to prepare those actions. 3) In the beginning of the game a really fantastic stealth takeout system is introduced: it's brilliant to silently follow behind enemies and take them out quietly so that when the main battle begins their numbers are lower. The problem is, this mechanic is kind of forgotten midway through the game. Or rather I should say, it's still important but a lot of enemies end up being impossible to take down in a single turn (and if you fail to do that, then they call an entire army against you). Thankfully towards the end of the game the problem is offset a bit with EMP abilities in weapons. Overall though, this is really an exceptional game that became addictive really quickly. I pretty much beat this game in a week because I couldn't step away from the keyboard. For the money, it's absolutely worth it, and I think this is a great opportunity to support smaller developers.. Sadly the balance of this game is how they compensated to make the game "tough". You will always be outnumber by much higher level than you. It is pretty linear and you will get sick of stealthing around to pick off enemies one by one and redoing the same save like 102 times until you figure out the right combination. It would be a fun game if the balance wasn't so askew.. I voted no, but I'd vote neutral if given the option. Pros: - Setting - Voice acting - Decent character variety Cons: - Short campaign - Relies on steep difficulty curves to drag out gameplay - Little variety - You spend more time sneaking around than you do actually playing the strategy portion of the game - Buggy & unpolished - Limited viability in the chracter choices. You either choose the ones who can CC or you lose.


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