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Title: Meridian: New World
Genre: Indie, Strategy
Developer:
Elder Games
Publisher:
Merge Games, Headup Games
Release Date: 4 Apr, 2014
Minimum:
English,German,Czech,Portuguese,French,Hungarian,Russian
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This game had so much potential but it just falls very short of what it could have become. The biggest problem i have with this (even though alot might not agree with me) is that in skirmish the AI does not realy fight amongst themselfs unless they happen to meet each other along the way to your base. As the player you HAVE to rush and build an army ASAP to defend yourself, leaving alot to be desired of the base itself. It also seems that the AI cheats like hell, even on lower difficulty's. It's a shame but im not going to recommend this game.. Let me start by saying, I'm not a fan of "Early Access" games. This "game" is the exact reason why. I just finished the campaign mode, which consisted of about 1/10th of what i imagine the complete game will be (like 3 maps). I labeled it as "recommended", because it is truly a very-well put together RTS. It's beautiful, plays extremely well, and a solid buy at $15, that is, it will be when it is COMPLETE. The problem with early access games, is that they are often abandoned or updates are severely delayed. I hope that's not the case with Meridian. I suggested this game, because you can play Skirmish and have fun with it, but I'd recommend waiting until the game is complete. Edit: Changed to "not' recommended. Very disappointing to not see them ever really complete the game, and then abandon any idea of ever updating it while just focusing another money-grab sequel.. If you're a fan of RTS games, ala SC2 this game might just be for you. Is it StarCraft II??.well, no. But this game puts a few interesting spins on the RTS formula that make it really interesting and fun to play. Instead of producing a standard unit and upgrading offense/defense from an approriate facility (this game has this feature aswell for unit specific upgrades), any weapon upgrades you research for your units can ONLY be applied when they are created. For example, you can Research upgraded cannons, rockets, lasers, railguns etc. that are purchased with the creation of your new unit (varried costs). Cannons are strong vs infantry, Rockets apply area damage, Lasers have increased range and Railguns jump to nearby units. Also, Commander abilities add alot to gameplay (a SC2 comparison would be hero powers, but they are only usable when you have a hero and only with hero in range). Meridian's 'Commander' abilities are usable anytime and anywhere on the map not affected by fog of war. These powers do come at a cost in the form of an regenerative energy bar and vary from Direct Damage to Healing to Increased build/production rates. These abilities are trained with points you acquire when you level up. No Multiplayer (yet at least), some pathing issues and at times questionable voice acting are the only minor concerns with this title. NOTE: This game was for the most part made by ONE MAN in 2 years. Damn impressive.. This game is not finished and yet a sequel has been released. Very sad indeed.. Looks ok in screenshots, but the gameplay is clunky and dreadful. It's too late for me, save yourselves from this.. After playing it for three days, doing some skirmishes and getting to the last current mission (Mission 5 at the time of the review), I have to say I am very impressed. This game is really simple, but in a good way. Almost no learning curve to the basics of this game. It reminds me of Command and Conquer and the first Starcraft put together. Pros: *Even with only about 8 (I count the fighter and heavy fighter as one) units total, it's diverse. -3 Units (infantry and bomber) only have 1 available weapon. -1 Unit has 4 (Fighter/Heavy Fighter) weapon choices -4 Units have 5 (Light/Heavy Vehicles) Choices -(I count tier 1 and 2 weapons as one because the upgrade replaces the tier 1) *For an RTS it has a pretty good story to it. -In between missions you can walk around your ship and converse with the crew, run training simulations, and read about various parts of the game. *Optamization -As stated in another review, there are virtually no loading times. My rig is a 4 year old gaming laptop and missions and skirmishes load up in less than 5 seconds. *Fun campaign *Good graphics -The graphics are really good for how smooth it is, even the cutscenes are really good looking. Cons: *No way to zoom in or pan the camera. -Normally I play supreme commander, so I don't really care about panning the camera, but being unable to zoom in and out can be a minor inconvinience at times. *Short campaign -As fun as it is, it was over too soon, BUT!!! it is only on mission 5 so far. The dev is still adding missions in as the game progresses *Only one faction -I'm not even able to really speculate on whether I feel there would be another faction or not. It's too soon to tell but I don't see why there wouldn't be plans for one. *A little buggy -I had a start up error, but the crash report was very detailed and provided multiple troubleshooting ideas to solve the problem and they worked. This is an early access game, so bugs are to be expected. *Pathfinding -The AI pathfinding cand be really bad at times. I.E. I send a scout to one corner of the map and it cuts through and enemy base on the opposite side of the destination. Still good for the games current stage. Neutral Points: (These are neither good or bad, just some features that some people might like and others may not) *Snipers can outrange defense turrets *Defense turrets function like the NOD Turrets in C&C 3: Tiberium Wars (There is a central hub that is linked to turrets) *A rank up tree (level up, get perks) *Halowars Deathmatch style unit cap. You increase your unit cap by building structures. All in all I do recommend this game. More so if it is on sale.
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