Korsika

La Tramontane - Ferienhaus direkt am Meer

Mad Tower Tycoon Download] [License]


Download ->->->-> DOWNLOAD


About This Game

BUILD YOUR OWN DREAM SKYSCRAPER

In "Mad Tower Tycoon" you can build your own skyscraper with more than 100 floors.
The classic construction gameplay leaves you all the freedom.
Rent offices, apartments or shops and build a financially lucrative skyscraper.
Build restaurants, cinemas, zoos or underground garages to satisfy your visitors.
There are countless ways to get the coveted "six-star award" for your skyscraper.


REALISTIC ELEVATORS
The waiting time should be increased? It should be avoided some floors?
No problem: the elevator system in "Mad Tower Tycoon" allows you different settings.
Avoid your visitors having to climb too many stairs or wait too long for the elevator.

RANDOM EVENTS
Not only dissatisfied tenants are causing you trouble.
A fire in the new office, an earthquake shakes your skyscraper or UFOs kidnap your tenants.
Different events provide variety and excitement.

LEVEL SYSTEM
Complete daily missions and have good statistics to gain experience.
Earn skill points and unlock more than 50 skills.

DETAILED STATISTICS
You want to see which floors are dirty or where the noise is unbearable?
How many visitors came in the last 24 hours? Have I made a higher profit in the last 30 days?
The statistics and filters in "Mad Tower Tycoon" will give you a lot of information about the state of your skyscraper. 7aa9394dea



Title: Mad Tower Tycoon
Genre: Indie, Simulation, Strategy, Early Access
Developer:
Eggcode
Publisher:
Eggcode
Release Date: 18 Oct, 2018


Minimum:

  • OS: Windows XP
  • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 compatible with 1GB or better
  • DirectX: Version 10
  • Storage: 2 GB available space

English,German,Italian,French,Turkish,Japanese,Simplified Chinese,Traditional Chinese



mad tower tycoon igg games. mad tower tycoon mac. mad tower tycoon zombie. mad tower tycoon money cheat. mad tower tycoon 5ch. mad tower tycoon visitors. mad tower tycoon guide. mad tower tycoon. mad tower tycoon 5ch. mad tower tycoon g2a. mad tower tycoon cheats. mad tower tycoon requisitos. mad tower tycoon steam. mad tower tycoon mods. mad tower tycoon mac. mad tower tycoon full. mad tower tycoon prestige. mad tower tycoon 3dm. mad tower tycoon vs project highrise. mad tower tycoon mega. mad tower tycoon free. mad tower tycoon skidrow. mad tower tycoon test. mad tower tycoon wiki. mad tower tycoon download free. mad tower tycoon tipps. mad tower tycoon lift. mad tower tycoon forum. mad tower tycoon g2a. mad tower tycoon review. mad tower tycoon gog. mad tower tycoon trash. mad tower tycoon high passenger traffic. mad tower tycoon download. mad tower tycoon descargar. mad tower tycoon zombies. mad tower tycoon türkçe. mad tower tycoon 3dm. mad tower tycoon high passenger traffic. mad tower tycoon gog. mad tower tycoon forum. mad tower tycoon mods. mad tower tycoon igg. mad tower tycoon türkçe. mad tower tycoon rotate stairs. mad tower tycoon türkçe yama. mad tower tycoon deutsch. mad tower tycoon steam. mad tower tycoon ios. mad tower tycoon trainer. mad tower tycoon free download. mad tower tycoon. mad tower tycoon crack. mad tower tycoon trash. mad tower tycoon apk. mad tower tycoon sky lobby. mad tower tycoon money cheat. mad tower tycoon dirt. mad tower tycoon elevator. mad tower tycoon mega. mad tower tycoon download free. mad tower tycoon game. mad tower tycoon türkçe yama. let's play mad tower tycoon. mad tower tycoon download. mad tower tycoon test. mad tower tycoon guide. mad tower tycoon lift. mad tower tycoon tips. mad tower tycoon full. mad tower tycoon cheat engine. mad tower tycoon apk. mad tower tycoon torrent. mad tower tycoon cheats


I like this game as it reminds me of the old SimTower. However its clunky and tomany features.. I like this game as it reminds me of the old SimTower. However its clunky and tomany features.. I'm sad that I have to say no to recommending this game. I am 23 hours in and I have tried damn near everything to try to get my tower to over 4,000 visitors to be able to build over 75. However, despite my best efforts, it seems that I can only get up to ~3100.

Finishing the orders on the side become difficult as my tower is just out of space. This game kicks sim tower's\u2665\u2665\u2665\u2665\u2665 but I don't know how many tenants are in each office or each condo so I'm not even sure how to approach continuing or getting my tower up to the that number.

I've also tried deleting utilities that are no longer necessary (like bathrooms and medical centers that have now overlapped duplicates of the same) and now my tower is telling me there is no medical center when there is a medical center next door to some apartments.

Please developers of the game:

1. Give a number of how many tenants in each size office\/condo in the description (ie: Small office provides 4 visitors, small apartment provides 2 tenants)
2. Fix why my condo is asking for a medical center when there is one next door to it.
3. Attractions seem to not attract as much attention as they are described to.
4. Generally, it always seems "too loud" anywhere in the tower no matter what I try. Sound barriers work, but with my limited tower space it seems impossible to find a happy medium.
5. Movie theaters are really loud. Provide better sound protection options for floors above and below all attractions.
6. Maybe add an adviser to help point out problems in the tower and explain what can be done to fix it.

Pros: 1. elevator system is painless compared to sim tower which was damn near impossible. You just don't add extra elevators to a shaft like in sim tower
2. elevators seem to be unlimited with no floor limit (thank god)
3. The spread of showing how much ground a utility covers is huge.

Please do better, I'd like to complete this game but sadly I'm going to have to put it down and go back to drowning my life in Civ VI until you do.
. I'm sad that I have to say no to recommending this game. I am 23 hours in and I have tried damn near everything to try to get my tower to over 4,000 visitors to be able to build over 75. However, despite my best efforts, it seems that I can only get up to ~3100.

Finishing the orders on the side become difficult as my tower is just out of space. This game kicks sim tower's\u2665\u2665\u2665\u2665\u2665 but I don't know how many tenants are in each office or each condo so I'm not even sure how to approach continuing or getting my tower up to the that number.

I've also tried deleting utilities that are no longer necessary (like bathrooms and medical centers that have now overlapped duplicates of the same) and now my tower is telling me there is no medical center when there is a medical center next door to some apartments.

Please developers of the game:

1. Give a number of how many tenants in each size office\/condo in the description (ie: Small office provides 4 visitors, small apartment provides 2 tenants)
2. Fix why my condo is asking for a medical center when there is one next door to it.
3. Attractions seem to not attract as much attention as they are described to.
4. Generally, it always seems "too loud" anywhere in the tower no matter what I try. Sound barriers work, but with my limited tower space it seems impossible to find a happy medium.
5. Movie theaters are really loud. Provide better sound protection options for floors above and below all attractions.
6. Maybe add an adviser to help point out problems in the tower and explain what can be done to fix it.

Pros: 1. elevator system is painless compared to sim tower which was damn near impossible. You just don't add extra elevators to a shaft like in sim tower
2. elevators seem to be unlimited with no floor limit (thank god)
3. The spread of showing how much ground a utility covers is huge.

Please do better, I'd like to complete this game but sadly I'm going to have to put it down and go back to drowning my life in Civ VI until you do.


Patch 42:
We've revamped Matchmaking to make it easier for players to join others who are creating dungeons. There are also many other fixes and optimizations in this patch. This was necessary before we start adding the new dungeons and world content. The game should now be in a good state for us to move ahead with this. Thank you all for your patience during these patches. The following lists more details on the specifics of this patch.

Matchmaking:
•Players now have the option to enable "Available for dungeon" from their player UI (P) or at one of the tables at the inn, this will make players available for matchmaking to those who create dungeons
•Players creating a dungeon will start a matchmaking lobby to find those players available for dungeon, matching players with up to a 10 level difference
•When creating a dungeon players may cancel matchmaking to choose different dungeon options

Abilities:
•Resurrection targeting is now more forgiving
•Wall Run surface angle check adjusted for Rogue ability
•Abilities targeting friendly units can no longer be cast to NPCs

Fixes:
•Fix Elf male Ear skin color on low LOD
•Setup various dungeon structures for an upcoming content update
•fixed Crafting list that was not updating newly learned recipes
•Fixed round shield and tower shield moved geometry away from bracer and rotated straps.
•Reduced the amount of account saving in lobby
•Fixed possible state bug when leaving matchmaking
•Fixed script warning during endplay of hud
•Fixed non-functioning calls to play ui sound
•Fixed bug causing level range for matchmaking to be ignored
•Fixed bug with starting dungeon
•Added LODs to grouped static meshes
•Cache equipped items in lobby to reduce server calls and improve performance
•Removed old camera shake/anim notify assets
•Fixed shield issues in 3rd person, added movement state update; reversed tp bash animations.

- Warren. Patch 33 - Patch Notes:
Good Evening,

We have improved several performance issues that caused players to crash. Please post on the support forums if you still have issues.

Performance

•Fixed various crashes during asynchronous character loads
•Fixed UI crashes when closing the game or transitioning to other maps
•Fixed issues when seamlessly travelling on a mount that could leave a player partially disconnected
•Fixed fall damage calculation and death determination when on mount and falling large distances
•Fixed issues with mount collision that could get players stuck in geometry
•Switch voice over data to be dynamically loaded, improving load times
•Fixed crashes in lobby due to rapid character changing


Thanks,

John. Patch 27 - Patch Notes:
Hello,

We had several crash fixes that were implemented. We are aware of a couple things remaining that could potentially cause crashes and we are working on them. If you do crash, please post information on the support forums with specifics about your crash so we can assist you more quickly.

Thanks,


Performance

•Fixed bad character information causing dungeons to start at incorrect AI levels
•Fixed an issue causing characters to be left in the world after logging out or leaving a session to join another
•Change how clients are informed about characters in the world, this should help avoid crashes during asynchronous loads
•Changed how some animations are update to avoid potential crash
•The priest Mortis now sells Scrolls of Resurrection (1 at a time) to players for death remnants. He can be found in the Temple in Everdale.
•Upgraded character ability icons. Patch 12 forthcoming:
Patch 11 was a big patch and we're very happy with most of the things that were fixed/added. However, we've identified several major issues that we will be patching by this evening.

Here’s a list of the known issues that will be addressed in the next patch:

1. Crypt Dungeons breaking after level 8 - Crypt levels will be able to generate all the way down to the final boss.
2. ATI video card "lightshow" - we think we've fixed the issue with the video fragmentation that occurs with ATI cards.
3. Town lag - We've found several things that were causing major performance hits on the town server. These will be addressed.
4. Icon fixes

Thanks for helping us to identify and fix these issues!

See you in game!

Warren
. Patch 7:
There are many fixes in this patch, and some fairly significant changes to how EXP is gained. This addresses power leveling of lower level characters.

1.Must be within 10 levels of highest member of group in order to get EXP.
2.Dead characters no longer get EXP.
3.Characters that are far away from their group will no longer receive EXP.
4.Mob levels update/increase as the dungeon progresses.
5.Item saves more reliable.
6.Helga VO lines have now been fixed.
7.Fixed issue with timing of Fire traps in crypt dungeons.
8.Numerous other bug fixes.

Notable things that we are working on for an upcoming patch:
•We are still working on a grouping mechanism that will be introduced shortly.
•More data optimizations.
•Working on load screen hangs and “disconnected from chat” issues.
•Crafting EXP curve update
•Many more bug fixes

We are looking forward to getting these and many more fixes in the game. Thank you for your feedback!

-Warren
. Patch 14 - known issues:
There are a couple of issues that will be addressed in the next patch. These issues are annoying but should not affect anything material.

1. Crafting materials (i.e. Steel Bars) are now showing a grade (green, blue etc.)
2. Items are not reporting the negative portion of their stats on the replacement values. They are only showing the difference in the stats that the item itself has.

I'll add anything else that comes up and as I indicated, these items will be fixed in the next patch.

Thanks to TIPPERTON for finding these issues!

-Warren. Patch 55 – The Beginning of the World!:

Seitenaufrufe: 2

Kommentar

Sie müssen Mitglied von Korsika sein, um Kommentare hinzuzufügen!

Mitglied werden Korsika

© 2024   Erstellt von Jochen und Susanne Janus.   Powered by

Ein Problem melden  |  Nutzungsbedingungen