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Lazarus Torrent Download [serial Number]


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About This Game



Lazarus is a top-down action-oriented sci-fi twist on Groundhog Day where thousands of players survive together in a huge persistent real-time world, where dogfights, foraging for resources and exploring exciting new tech combine into a tumultuous 'MMO Roguelike' that turns back in on itself every week like some kind of ultra-futuristic Ouroboros.





Players fight for their lives and the fate of the universe in a huge open universe stretching across 160,000km² of stars, black holes, nebulae and alien tech - vying for territory and power against three alien factions.





Explore the world, dock and communicate with giant alien Xenotaphs, equip your ship, unlock new tech and then boost back out into fast paced real-time combat alongside hundreds and thousands of other players!





Can humanity embrace the technology and capriciousness of the all-powerful Ourobeans and finally defeat the monstrous Apophis, or will the final battle repeat again and again into infinity?

SOCIAL


Twitter: @spiltmilkstudio
Discord: Channel here, Invite here
Caffeine.tv: watch us stream here
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Title: Lazarus
Genre: Action, Free to Play, Massively Multiplayer, Early Access
Developer:
Spilt Milk Studios Ltd
Publisher:
Spilt Milk Studios Ltd
Release Date: Spring 2019



English



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UPDATE 35 – HAPPY BIRTHDAY TO US!:
As you know from reading our Discord[discord.gg], due to a bug introduced to SpatialOS, we had to delay this update, but finally we’re pushing it live! The original post is as follows…

- - - - - - -

Last week marked our 9th Birthday! That’s 9 years since we left AAA development and went independent. We’re so excited to see what the next 9 years bring!



It didn’t stop us smashing through the bugs in Lazarus, and we’ve got a nice performance-focused update for you, ahead of our new content planned for the near future. Read on for the full deets!


NEW:. New Public Build for Easter! 0.9.64:
Seeing as it's a Bank Holiday weekend over here in the UK (we're getting both Friday and Monday off) we thought we'd push for an update that'll last 4 days.

NEW. WEEKLY UPDATE 20 - Lazarene!:
Yet more updates for you to enjoy! And the headline this week is quite a big one for us, as it's a strong step towards the progression overhaul we've been working on behind the scenes for weeks and weeks. But first, more livestreams...

LIVESTREAMS. New Update - tons of fixes. Seriously, tons.:
UPDATE HYYYYYYYYPE!!

So we have pushed a new patch, been working hard all last week on FTUE and combat stuff, and then on Friday & today we had a lot of fun fixing tons of those little niggling issues that everyone hates. This one's a doozy!

Changelist:. WEEKLY UPDATE (back on track!):
Last week's update didn't happen, and that means - you guessed it - this week's is a BUMPER UPDATE :D We've been talking a lot about player accounts and enemy balancing, and the game loop. Well, as of today, it's all in and ready for you to smash apart!

PLAYER ACCOUNT & SYSTEMS!. UPDATE 29 - Statistical Relevance:
We've been a couple of weeks since the last update, but we've been squirreled away in the depths of the code, tweaking, fixing and updating solidly the whole time. We're excited because this week marks the first time in a while that we've had an update behave the entire time. No big surprises, no weird bugs. Just fixes.

We've also got a brand spanking new wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, and get it up to snuff.

Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7!

Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game!

FIXES. New Public Build Live - 0.10.23b:
We’ve made a tons of smaller fixes and added a bunch of tiny wee things in preparation for the next few months of dev, but here’s the three things that will affect you most:

- no more music overlapping itself!
- you can skip the tutorial by holding X (and also re-enable it through the Esc menu), so no more getting stuck!
- out of bounds now comes with a warning, a countdown, and kills you if you ignore it!

Meantime, behind the scenes, we've been working on some pretty cool stuff that'll sneak in next week with any luck:



Enjoy :D

. NEW PATCH 0.10.37 - Connection Issues Fixed?:
Well then.

We think the connection issues are fixed.

To be as clear as possible; the team in charge of the tech have fixed what they believe are the causes of the connection issues we've seen reported by you, and so... fingers crossed!

The catch is as ever that the issues we can see might've been hiding issues we couldn't see. But there's only one way to find out!

CHANGELIST:
- Connection Issues fixed
- New audio for presence, hit, and destruction of Asteroids.
- Screen Transitions





Let us know how the new stuff sounds, and ESPECIALLY holla if you're still getting connection issues!

xoxo. A NEW WEEKLY UPDATE! AGAIN! :D:
Well, this is a HUGE week for Lazarus, with so many fixes and improvements I'm actually a bit shocked. Genuinely. I wrote the list, came back up here to edit the intro and was like... "Whoa, how much scrolling do I have to do to get here?".

- Carrier! This is the big one. We've made tons of changes to collision, how it chooses targets, and what happens when it dies (hint - plenty o' dat MEV). Not to mention, it spawns bad guys properly now, with gfx and everything! Go find one and (try your best to) take it out! Oh, and it on longer takes damage from Asteroids. So nerr! That said we'll be tweaking this in the future for people who want to throw 'roids at it with Limpet Boosters...



- Bullet collision! It's too convoluted to go into the full details here (ask us in Discord!) but suffice to say for ages now shots have had slightly unreliable collision. That is no longer the case, and the combat is SO MUCH BETTER NOW. Bear in mind it works both ways - enemy shots are not more likely to hit you too, so things might get tougher.

- Juking now works a lot better. Hit Q or E to dodgeroll left or right, with some invincibility frames for extra fun! Right now it takes into account what direction your ship is facing, so it can be a bit fiddly for some players. We're open to changing that - but regardless, beware it has a cooldown and uses Energy too.

- Chat is back! So, you can chat away to your heart's content in the chat box, and because we're clever, it supports some rtf commands too. Now, ne nice though:

Bold - Use <b> and </b>.
Italics - Use <i> and </i>.
Underline - Use <u> and </u>.
Superscript - Use <sup> and </sup>
Subscript - Use <sub> and </sub>
Size - Use <size=36> to set point size to 36.
Colour - Use <color=red> to set the color to red (several other colors are pre-defined).
More Colours - <#FF8000> or any other hexadecimal code to define a color.

- New FTUE! Now, it's going to need more polish, but right now when you boot into the game (or restart the tutorial via the Esc menu) you will play through the new First Time User Experience. We think it teaches the game's Systems in a much more engaging and satisfying way. Let us know! If you have any issues, just skip (hold X), but don't do this in the Xenotaph menus!

- Tech Screen now updates properly to reflect any new Systems or Upgrade Tokens you've unlocked. So that's WAY more fair than it was before.

- Breach button moved, now named PLAY. We think it's a bit more obvious now, plus it's always in the bottom right of the Xenotaph menu no matter which tab you're on. Makes it easier to get back into the fun!

- Scavenger changes include capping its maximum size, and also scaling the model up more sensibly to make it more fun to fight against. Also, it can get closer to asteroids which makes it much better at mining.

- Shielder changes are that the movement is smoother, and its mesh also gets removed the instant it dies. There's plenty more to come for this enemy in a future update, but these tweaks make it a lot nicer to play with.

- We fixed the Mixed Up System issue from last week.

- Hooks to monitor how often you change ships, what to, how often MEV is picked up, and more.

Known issues:

- There's a bunch of odd bugs around your account/System management that kicks in when you die/when you log off. It's nothing new, you've been living with them for months, but we got halfway into a fix and realised it was a bigger job. So that's the main focus for next week!

Next week's update should include some fixes around Death and Systems, as mentioned above, plus a ton of polish and fixes for other annoying bugs. Let us kow in discord what's anoying you the most!


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