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Title: Ku: Shroud of the Morrigan
Genre: Action, Adventure, Indie
Developer:
bitSmith Games
Publisher:
bitSmith Games
Release Date: 17 Mar, 2014
English
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Ku feels more like a colleciton of art and story that's looking for a medium than a game. While it's interesting to look at, it's also quite tedious to play and in my opinion not really worth the time.. Before you read the review be warned that I will be grading this on an "Indie curve" meaning less than 5 developers
Sound 5\/10
The sound is position based and is confusing as to the point of origin of the sound most of the time, not to mention the sounds are comparitive to sound samples from a bad EDM song.
Battle system 6\/10
Lacks any real depth, and most of the battle system is learning how to bug the enemies out so they can't hit you. Also your primary "slash" attack has the awesome ability to get you stuck in walls and in other places you don't belong and can't escape.
Bosses 2\/10
The bosses of this game are all incredibly easy and short lived, and feel like normal enemies, except the final boss which felt more like the first real boss in the game, but still exceptionally easy. One of my major complaints is you don't heal your health after a boss though.
Artwork 9\/10
The art is gorgeous and was my primary attraction to the game, however it is hindered by bad coding to fit different screen resolutions and can look a little distorted depending on the resolution you are playing in, which disappointed me greatly.
Storyline 2\/10
I started out with a great concept of what needed to be done and I talked to the whole village. I was continually disappointed by how everyone didn't react to any changes in the plot at the start, or the fact you had a sword. Then after you left the village none of it really related to the rest of the game and soon as you finish the "prologue" there wasn't really much of anything to the story besides run through a bunch of areas as fast as you can, and if you want, kill some enemies. Sure people would talk, but it didn't really mean much of anything, and made no real sense when you string all the sequences together. This is disappointing for an indie action adventure game as one of the easier tasks is to write dialogue that makes the story actually mean something and connect the pieces.
Bugs squashed 3\/10
*contains spoilers*
One of the major things I have always looked for, be it a flash game, or a normal game, is both major and minor bugs that inhibit the game, as well as exploits, crashes, etc. Well your main slash ability can put you in an area you can't move, enemies can sometimes still hit you even if you dodge roll away, double dialogues to someone that you're only supposed to talk to once, at the start of the game if you leave the sword training area you have to go through the whole screen's process again including all the training to get through the gate. In the final boss the "laser fields" are sometimes passable and sometimes not, and sometimes enemies get stuck on them making your slash the only way to get to them, leaving no way back if you don't leave an enemy around to slash to. Also at one point after exiting and reentering the game to get around this I had no HUD and couldn't see my health, which was great after the boss when I died first hit to one of the small mobs. Also as another note, in my display resolution (1366x768) I couldn't see discriptions for the hover overs in the escape menu either.
*end spoilers*
Overall 5\/10
Between the bugs, the general ease of the game to beat it in <1 hour of time, and the lack of engaging story, I rate this extremely low, even with an indie curve. Some may not share my sympathies, but this could of been polished a lot more to make it far better than it ended up being.. Poor Steam controller support (though it's marked otherwise), clunky gameplay, and derivative writing. Nothing to see, here.. It only takes me about 5 minutes before I know if I like a game, this game took me 30 seconds or less.. Couldn't stand playing for more than about 10 minutes of this game. The first 5 minutes I've noticed some bugs like the steam pipes which were supposed to throwback your character, could be walked above without throwing the PC. Also the animations are badly made, like half of the frames were missing.
The movement is clunky, the dialogs are silly and from the little time I've played, seemed that this game was supposed to be something like Bastion, but it doesn't get any close.
I was sad when I played it because I was following this one since greenlight and I had good expectations. Too bad the game looks like it's unfinished and its features aren't well implemented, like the glove thing. Could be more fluid but it's a pain to control it.
. tl;dr Reasonably decent port of an average mobile game, just don't expect anything amazing. Around ~1.5 hours.
It's not awful, but not particularly good either. I would rather give this a neutral rating, but given the many negative ratings (which seems a bit unfair to me) I'll stick with a positive one - I didn't feel like I "lost two hours", but there are certainly many, many better games out there. Overall it feels like what you'd expect from a mobile port for a rather short adventure game.
The mouse only control scheme isn't as bad as I thought it'd be, but there are some places where you can briefly get stuck in the terrain (easy to fix, but the rate at which this occurred became annoying). There are some nice moments to the story, but as a whole it's rather bland, cliche, and unnecessarily leaves a lot of unknowns to make room for a sequel(s). The combat is boring point and click as you'd expect, with roll and stun features too. Like the movement it can feel clunky, but it's simple enough that it doesn't heavily detract from the game.
It's rather short, probably ~1.5 hours even with looking through every nook and cranny (I had some afk time). On a side note, if you expected this to be "thematically appropriate" for St. Patrick's day or other Irish festivities like I did you should look elsewhere. It has Gaelic names and one guy playing vaguely Irish music in the first act but that's about it; the rest looks more like Mad Max than Ireland.. This is not an extensive review but rather a negative vote according to my opinion about the game.
For detailed reviews please do check the other reviews.. I really liked this game. Yeah it is short, but it is interesting and different. The idea is very itresting and sad showing a deep and pleasurable experience that shows in some ways the plight of the Irish and celts in general. Can't wait for part 2 and considering this game is 5 dollars why haven't you bought it.. I purchased this game as it mentioned it was available in Irish language (Gaelige). It isn't often one finds a video game available in this langauge and as a language learner, it can be helpful to immerse yourself in the language. This includes taking advantage of entertainment in the language you are learning.
The language use is great. The game play is straight forward and am looking forward to playing more of this game.While I can understand some of the concerns reagrading the audio track, I would still recommend giving this a shot.. Poor Steam controller support (though it's marked otherwise), clunky gameplay, and derivative writing. Nothing to see, here.
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