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Girls And Dungeons Crack Dll


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About This Game

A cute, fanservice filled dungeon crawling RPG following the story of a young mercenary exploring a long forgotten dungeon. Along the way he teams up with the charming "Lost Maidens" to take on the threat of the mysterious demon of intoxication, Yashumugi. This bizarre, light-hearted adventure will leave you in disbelief as you venture through episodes filled with booze, silly interactions, inspiring battles, and fanservice filled moments.

Features
  • All Original, Beautifully Stylized Pixel Art & Animations
  • 8+ Hours of Intense Dungeon Crawling & Puzzle Solving Action!
  • Five Hidden, Very Special Fanservice Scenes
  • A Unique Combat System
  • Hidden Secrets
  • A Branching Story Dependent on In-Game Choices
  • Weapon Upgrades, Fishing, Cooking, and more!
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Title: Girls and Dungeons
Genre: Adventure, RPG
Developer:
Nebelsoft
Publisher:
Top Hat Studios Inc
Release Date: 30 Jul, 2017



English




To be fair, I have only played the game about 45 minutes. So far, I haven't really seen any "adult" content but everything works & I'm enjoying the story. Diffcultly is just the right balance. :)

Edit: Lorelay is now in party.. Girls and dungeons is a turn based rpg with some action puzzle, it have great level design and awesome soundtrack

+awesome graphics
+amazing levels
+funny jokes
+great story

10\/10. This was an enjoyable RPG Maker romp. It has some replayability as well, which is nice for those who want to see more of the content beyond the initial playthrough.

Custom graphics added a nice touch. I'm not usually too picky about that sort of thing because I understand all too well that not everybody out there is an artist or can afford to hire one to do all the art assets for their game either.

Personally, I look at custom art in an indie game (especially ones made in RPG Maker) and compare it to having frosting on a cake: it can make the cake taste even better, but it's not necessarily required to make the cake taste good on its own. In other words, custom art is appreciated, but not required, to make a good game in my opinion.

I think even if it had used the default RPG Maker assets, this game would have been enjoyable on its gameplay merits and design alone, so it's a nice bonus in my book.

The characters didn't have a ton of depth or anything, but you do get to know them a bit from chatting with them back in camp, and with this style of game it's clear that the focus was on the gameplay itself and light on story. There were some issues with the grammar at times, but usually not so bad as to be unable to follow along with the dialog.

The battle system was pretty solid and enjoyable. Music worked pretty well throughout the game too. The fishing part of the game was utilized well, I liked catching the bait, and I thought it would have been cool to see it used in more ways than it ended up being used for, especially with all the different kinds of creatures you could catch. There was some potential for interesting outcomes or different uses for those variety of catches that just didn't get expanded upon, but that's okay. I understand time constraints and having to cut potentially good ideas and features to keep the scope from blowing up.

My favorite area was definitely the water cavern, though it was one of the more confusing parts of the game too. There are certain times where I had to consult outside sources to understand what to do in the game, simply because it wasn't explained well or clearly, and that area was one of them. I'm not sure if it was intentionally done that way, or if it was assumed to be clear enough and just ended up not actually being obvious, but regardless I liked the puzzle in that area and the way it all worked. All the areas in the game had some creative aspects about their design that I liked.

Overall I think this is a pretty enjoyable little dungeon crawler.


. noooooooooooooooooooo
. I very rarely like games like this, but when I do that shows that they made a very good game



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