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From Village To Empire Xforce


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About This Game

From Village to Empire is an indie turn based strategy game with a historical setting.

Build cities, research technologies, and train units to disco 5d3b920ae0



Title: From Village to Empire
Genre: Indie, Strategy, Early Access
Developer:
Witch Laboratory
Publisher:
Witch Laboratory
Release Date: 25 May, 2018


Minimum:

  • OS: Windows 7 or greater
  • Processor: 2 Ghz
  • Memory: 1 GB RAM
  • Graphics:

English



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I cannot find big difference from civ series. but it was playable - I would rather play in small size than bigger size map. It's too repetitive if I play it in bigger size map.. A good game. Has a lot of potential. It's a good Civ clone, it has all the vibes of Civ games from Civ 1 - 6 and could be developed further. I will change my review to recommend after a lots of improvements or when it's out of early access (with a lots of improvements, of course).. This is a fun and easy to play game, games go very quickly compared to other turn based games, music does not have a large selection, but the selection is enjoyable. The art is very simple and a throw back to the early 2,000's, its a very fun retro choice of art. However the game is lacking in some areas, an addition i would love to see is scenarios, i.e. where cities are already placed on the map, some units are already available, and you have to complete a goal in a set amount of turns. This is a game im sure i will be enjoying a lot in time to come.. A good game. Has a lot of potential. It's a good Civ clone, it has all the vibes of Civ games from Civ 1 - 6 and could be developed further. I will change my review to recommend after a lots of improvements or when it's out of early access (with a lots of improvements, of course).. I cannot find big difference from civ series. but it was playable - I would rather play in small size than bigger size map. It's too repetitive if I play it in bigger size map.. A good game. Has a lot of potential. It's a good Civ clone, it has all the vibes of Civ games from Civ 1 - 6 and could be developed further. I will change my review to recommend after a lots of improvements or when it's out of early access (with a lots of improvements, of course).. A good game. Has a lot of potential. It's a good Civ clone, it has all the vibes of Civ games from Civ 1 - 6 and could be developed further. I will change my review to recommend after a lots of improvements or when it's out of early access (with a lots of improvements, of course).


Update #6 released : Hello everyone, The waiting is over, the new update is here, thanks for your patience! Implementing modding required a lot of changes under the hood, and it took a long time to get all parts of it working. The Steam workshop is now also enabled for browsing and subscribing to mods. A sidenote for modders, please take a look at the documentation, there are some changes regarding mod file naming, and a new section about uploading mods to the Steam Workshop. As usual, please report bugs in the Steam Forums or on the support channel. I can't wait to see what the community creates! Have fun playing! -- Changes in Build 20190519 24a060: - Added modding support! - Fixed a bug where AIs would start as nations already taken by players - Using two colors for nation borders etc.. Update #4 released : Changes in Build 20181002 cffda6:. Progress report - April 2019 : Hello everyone, There have been more and more questions about how the development is going, so I decided to write a Progress report. If it seems useful, I will try to do it monthly. Modding has been available in the open beta branch for a month now, and since then I've been working on Steam Workshop integration. It is going well, uploading mods, subscribing to them and downloading is now working fine. What is still left is adding a menu for checking and reloading loaded mods, and uploading mods into the Workshop. I also need a couple new graphics assets for the dual colored nation borders, but hopefully that won't delay the next update. If everything goes well the next update could arrive in May, though it might easily slip into June; I don't want to make any promises, it's just an estimation. About longer term plans, the Early Access section of the store page has a list of planned features.. Update #6 released : Hello everyone, The waiting is over, the new update is here, thanks for your patience! Implementing modding required a lot of changes under the hood, and it took a long time to get all parts of it working. The Steam workshop is now also enabled for browsing and subscribing to mods. A sidenote for modders, please take a look at the documentation, there are some changes regarding mod file naming, and a new section about uploading mods to the Steam Workshop. As usual, please report bugs in the Steam Forums or on the support channel. I can't wait to see what the community creates! Have fun playing! -- Changes in Build 20190519 24a060: - Added modding support! - Fixed a bug where AIs would start as nations already taken by players - Using two colors for nation borders etc.. Update #4 released : Changes in Build 20181002 cffda6:. Update #1 released : Changes in Build 20180601 b397eb:. Update #5 released : Changes in Build 20181122 8b7092: - Added a leveling system, units can now gain XP and rank up - Android version released - Changed Caravel and Steam boat to have ranged attack - Improved error handling, instead of crashing an error message is displayed when an assertion fails - Improved AI (settling and planning with flying units) - Updated notifications and tutorial messages - Other minor features and fixes


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