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Broken Sword 4 - The Angel Of Death Serial Number

Broken Sword 4 - The Angel Of Death Serial Number


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About This Game

After reluctantly battling dragons, Mayan gods, and becoming a knight of a long lost Holy Order, unwitting hero George Stobbart determines to settle down to a life of munda 5d3b920ae0



Title: Broken Sword 4 - the Angel of Death
Genre: Adventure
Developer:
Sumo Digital Ltd
Publisher:
Revolution Software Ltd
Release Date: 15 Sep, 2006



English,French,Italian,German



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this is the worst game in a whole series. short, boring and with awfully rushed ending.. Recommended if you are a fan of the whole serie. If you played the two masterpieces of BS and BS2 and fell in love with George and Nico, for sure you would like to play another chapter of their adventures. The 3D is not always a wise choice for a point and click game, and this is not an exception, but still some riddles are really fun (and not very easy) to solve just like back in the days! Something in the general atmosphere reminds the first two games, something else just don't. It could be better with italian dubbing and Steam achievements. Ending completely lacks of impact.. The graphics have improved considerably since the previous episode and it is one of the most interesting story in the series. However, the controls are just as clunky if not worse. I have actually ran into game-breaking issues when the character was stuck and I had to reload a previous save. To avoid this, save often!!! Other than that, I would recommend it.. While having played all the other BS games I was looking very much forward on playing this also. Now having completed this I can only recommend it for the hardcore fans, and only because of the story it tells about George and Nico. The story seems a bit off the line compared to the other games in the series, it is too spread out and somewhat vague with very little links to the other games in the series, the older games had very much more links to each other. Puzzles are very difficult and almost often they make almost no sense. While the older ones were understandable and possible to solve with common sense, in this fourth one I had to rely on walkthrough guides way too often. This includes puzzles based on maps&manuscripts you have alreade lost from your inventory so you should remember little details without any clues. Very difficult when spreading the gameplay over several days or weeks. Includes also too much illogical thinking, I honestly think that you must be a genious to think through and solve all the puzzles related to the manuscript pictures. So, only for the fans of the series, and plus sign only for the story, minus for everything else.. This is the fourth game in Broken Sword series and. uhm. Oh, for godu2019s sake! No. Just no. Plain and simple. This game isn't worthy of the Broken Sword name. What have you done to the beloved franchise??? Sorry for blurting my frustration out but Broken Sword 4 - the Angel of Death is a complete disappointment for any fan of the series, and would be most certainly a wrong choice to introduce someone to it. I'll try to be very brief about what's been done in this game and why it just didn't fit with the rest of the series, neither with tone nor with the gameplay. Oh, and there is one thing that I've never dreamt of telling about a Broken Sword game to begin with: the scenario is bad! After the events of the the Sleeping Dragon , George is back in New York and running a bail bonds office with his partner Virgil. Aside constant indigence due to the lack of decent clients, life has been quiet for Mr. Stobbart. that is until an attractive blonde named Anna Maria shows up on his door step, asking for help about another manuscript! That is the moment the Italian mafia takes a hit on George's shop, leaving the place wrecked and Virgil pretty muchu2665u2665u2665u2665u2665u2665u2665u2665 From that point onwards, George is yet again sucked into another adventure "vaguely" involving Templar lore. Ready for the Ark of Ashdod? Because that was one Christian legend not trifled by the series. They must have thought "Hey, we didn't include the Arc on any previous games. Wanna arrange an appearance for that?" and the response was this, I guess "Sure, let's make it Indiana Jones style with church thrown in as bad guys!" Don't get me wrong, I'm not even Christian and I wouldn't be offended on religious matters to begin with. This is fiction. But the lore is so mismatched, the story gives you a headache in its short lived lifespan. Okay, here is the start of my actual complaints, so if you intend to play this game for the sake of completion, and would like to avoid spoilers, skip the rest of this paragraph. It is already customary to Broken Sword games to include interconnection for obscure political/religious groups but it's been done elaborately until now. Here, we have the mafia and the Vatican as core power players - and Mafia are the good guys! And there will be no decent explanation to the heartfelt (!) sacrifices (!!!) they've been doing to protect humankind! Weird, huh? Add to this already weird display the Arc of Ashdod, a scientist obsessed with monatomic gold, nuns working at a wafer factory and Turkish secret service. Frustrated yet? And surprise, there is no satisfying story explanation when you come to end. Just a bunch of needless NPC deaths and sacrifices, added with every good natured side character showing up in the catacombs of Vatican (???) to help our characters. That is plain lousy writing. Another major disappointment is that we have a new protagonist to accompany George instead of Nico: Anna Maria. You heard it right. Nico isn't a protagonist in this story. She's been replaced by an Italian blond whose loyalty will be the primary concern of debate for the remainder of the whole game. Nico herself won't be appearing till way past the middle of the game to share some snarky remarks to display cheap jealousy, take under a brief and mostly irrelevant adventure in Arizona to u201chelpu201d George investigate, and play the part of a damsel in distress by the ending. That's it. Nico is not relevant in this game. That is one tradition broken alright with much frustration attached to it. It was a decent idea to present some competition for Nico as a romantic interest, but this is badly done. Anna Maria is shallow and needy until the end of the game, and there, she serves as a traumatizing element for George. That's all. Yes, I said traumatizing. Yes, in a Broken Sword game. The tone of the game is very slow pacing and somewhat dark compared to previous installations. It's as if there was a shortage of decent humor in the department when people were writing the script. It's always dark and moody, starting with the opening cinematic. That's specifically why this shouldn't be called a Broken Sword game. Even everything else were to fail, you could always count on humor in Broken Sword series. It seems not anymore. Whatever your take for this whole mess would be though, it will come to an end soon. The whole game consists of 4 places: New York, Istanbul, Arizona and Rome. Yup, that's it, and every story arc is so badly rushed you understand not a thing aside that there was an Arc and evil church was trying to assemble it. The game already continues the 3D style of the 3rd game, but the art style made a fast transition from cartoony to robotic realism. Sure, layering seem decent and it is a fitting art choice for the already moody undertone but I wish characters would attain some facial expressions. There is no feeling left. They look clucky, they move clunky and they mostly seem like everyone is badly constipated. The gameplay is a hybrid between WASD controls and mouse, and it mostly doesn't work properly - especially on time bound game sequences. Cameras are as hellish as the third game too. Let's talk puzzles btw. Now, gameplay logic is somewhat inferior and obscure, sure. This is not unheard of from adventure games anyhow. But some puzzles are not only ill-prepared and time consuming, some are plain irrelevant to common sense. There is a scene that George is tied down at the back of an Italian massage parlor and has to escape, for example. Now that was some enforced ACME logic if I've ever seen some! One positive thing that can be said is that hacking puzzles are a decent addition and they are somewhat fun. At the end of the day, you'll play this game to say that you've played it if you are a Broken Sword fan anyhow. You'll get annoyed, you'll curse, you'll be fed up half way through but you'll play. If you are not though, spare yourself some pain and just find something better to do.. The game is not very good, but the story lives up to the rest of the series. If you're playing them all, it's not bad enough to skip it.



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