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Title: Blood Waves
Genre: Action, Indie, Strategy
Developer:
Light Road Games
Publisher:
Light Road Games
Release Date: 11 May, 2018
Minimum:
English,Russian
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The biggest problem I have with Blood Waves is the bizarre decision to use awkward survival horror shooting mechanics. This kind of third person, aim down sights combat, helped create tension and panic in old horror games, but in a fast paced arena\/horde game like this it\u2019s horrible. You want run and gun third person shooting here (check out the combat in my first impressions video).
https:\/\/youtu.be\/D7PgiHYMYQI<\/a>
I also have a problem with the rogue-like nature of death being the end of your run. This game doesn\u2019t have a save state either so you can\u2019t quit out and continue that run at a later date. This would be bearable if the game was designed as a rogue like, with great variety in each run, but it isn\u2019t.
I\u2019m not really sure those two things can be altered in early access as they\u2019d warrant changing the essential game mechanics, but the promised new maps will help a little with the later. I\u2019ve included more suggestions in my video but key rebinding is a must and a more animated main character would be nice.
If you could fix all my main issues there might be something interesting and fun here, but as of now there is no reason to play this over something like Orcs Must Die or any number of Zombie games.. unreal game for just $9.95 10\/10
stuff needed.........
more content
more maps
more options...player.....easy-hard-medium
more hot chicks :). This game is amazing. It's better than I expected it to be. You play as a girl locked in a creepy arena and you have to fight off wave of monsters. inbetween each round you can go to an area that opens up to buy new weapons, buy ammo, and upgrade player, trap, and weapon stats.
The graphics and effects are really good, every bullet and slash shows up on the monsters when you hit them, the blood looks great. im getting 60fps on ultra with a 750ti.
I'm really getting a Resident Evil 4 vibe from playing this, its great! I can't wait to see what the developer add during early access.. The biggest problem I have with Blood Waves is the bizarre decision to use awkward survival horror shooting mechanics. This kind of third person, aim down sights combat, helped create tension and panic in old horror games, but in a fast paced arena\/horde game like this it\u2019s horrible. You want run and gun third person shooting here (check out the combat in my first impressions video).
https:\/\/youtu.be\/D7PgiHYMYQI<\/a>
I also have a problem with the rogue-like nature of death being the end of your run. This game doesn\u2019t have a save state either so you can\u2019t quit out and continue that run at a later date. This would be bearable if the game was designed as a rogue like, with great variety in each run, but it isn\u2019t.
I\u2019m not really sure those two things can be altered in early access as they\u2019d warrant changing the essential game mechanics, but the promised new maps will help a little with the later. I\u2019ve included more suggestions in my video but key rebinding is a must and a more animated main character would be nice.
If you could fix all my main issues there might be something intere... www.metacritic.com\/game\/pc\/blood-waves)\" target=\"_blank\" rel=\"noopener\" >(http:\/\/www.metacritic.com\/game\/pc\/blood-waves)<\/a> it shows the PC version was released on 27\/11\/2017. A mismatch of information. As of this writing, there are no feedback on Metacritic for BW.
I am writing this as of update 0.410 with just 2.6 hours into the game and have not completed\/experience what the product has to offer, substantially this is definately too early to write BUT<\/b> because the developer is still updating the product at this stage, I intend to push this writing out ASAP for the devs to consider some idea(s) to work on.
What is it about?
Blood Waves (BW in short) is a small sandbox, 3D, zombie-survival mix with tower defense concept: Think of it as a combination of Tomb Raider & Dungeon Defenders. You play as a female character who has to survive endless waves of zombies in a small confined area. To aid you in your survivalbility, there are various weapons and traps (tower defense) which is available.
Visuals, Audio & Controls
Controls are your standard keyboard and mouse. It supports controller however I have yet to try it. On the keyboard and mouse, I wished there would be <key(s)> which I could assign to wield each weapon instead of using the mouse scroller to pick my weapons.
Melee does feel wonky@clumsy and so does the aiming. user's will need some time to be accustomed to the aiming\/head shot process.
Visually, it is actually pretty good. A lot has been done nicely. Great details has been applied on the environment\/the arena\/statue.
The zombies are okay. Not hideous or gory so it's friendly for younger audience. Non-special zombies have some variations; thin zombies, fat? zombie, hunky zombies, large@tall zombies and some of them can weild weapons. Special zombies includes poison, electricity, bomber zombies - each distinctly unique and attacks differently.
Traps\/Barricades are also done nicely. Each function differently and my favourite would be the chain saw tower. Anything that comes near it gets sawed to bits and pieces. The disadvantage however is that range zombies can attack it & destroy it.
Weapons looks good and feel distinctly\/function differently as well. Though I have yet to try the 3 heavy weapons. There are blood splats & explosions - all of which has been rendered properly.
The main female character has been designed properly as well. Each strap\/boots, clothing flip\/flaps\/dirt on the top. The character for me, looks "attractive" and this is somewhat a nostalgia feel\/concept of tomb raider when it first introduces Lara Croft. Whether this design choice was Intentionally or unintenationally, the character is not an eye sore. xD
As for audio, I turned off the music at the loading screen. After that, I have no complains! Every zombie growls, weapon sounds good, every trap has feedback sound. It's okay. Though as times, I do wish if the character would speak a little "die! zombie die" "Medic!! i am about to die!" XD it adds a sense of connection with the character.
Game Mechanics
The game has 2 mode: Combat mode and Building mode. During a combat mode, you must survive each wave of zombies, kill them, pick up drops\/money. When in building mode, buy weapons\/traps and upgrade your skills\/weapon\/traps. It's a simple progression mechanic. Just remember not to die because you will have to restart from wave 1 again. *Gasp*
Aside from that, players have the option to upgrade the character's skill and<\/b> players also have the option to upgrade the weapon\/traps for much more damage, durability, magazine size etc.
Building a trap is similar to dungeon defenders User Interface (UI). It is simple and easy to work around. This is very much appreciated. Speaking of UI, the game's UI is minimalistic & clean. +1 Thank you for keeping it that way so that players can focus on the combat.
My personal thoughts\/My Summary:
Before I found out about BW, I was actually playing another 3D, zombie survival, indie product. It was a dissapointing experience at the end..as the product felt incomplete and there was a serious bug hindering players from gameplay\/achivement.
So I came into BW with very little expectation(s). My, my, the product's starting screen was epic. bold. I found it a little amusing looking at an attractice female character holding a zombies head in one hand and a weapon in the other. It gives "character" to the product and it sends a message: b@da$$ survivor game yo.
Not wanting to be fooled by the starting screen, I went into the game and had my bottom whipped for 2 games. I remember trying out BW at about 3am..so there wasn't much time to explore. In those moments, I could see the potential of BW. It already had the foundation to be a great zombie survivor game. It just lacks "flavour@topping". The core ingrediant is already there! With a few more touch up\/polishing up certain aspects of the product, BW certainly has a great potential in it's future (much better than the other indie, zombie game which i tried).
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