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About This Game


Blitzkrieg 3 is an online WW2 RTS made for true admirers of strategic mastery!
Challenge your tactical skills in historical campaigns and defeat other players or powerful Neural Network AI in competitive matches.

Each of three campaigns provide a unique blend of PvE, PvP and PvAI missions. Blitzkrieg's impressive Neural Network AI acts like no machine before. In total, game features 70 historical missions with 200+ authentic combat units.

Blitzkrieg 3 is being created with the active participation of the player community. Define the way of projects’ development together with us!


A Neural Network machine named Boris plays at the top player’s level while not using any hidden information about the enemy. General Boris regularly analyzes the gaming session and makes Neural Network-based predictions of the enemy behavior. This approach allows him to think up sophisticated counter-strategies and bring them to life. That makes Boris tough and unpredictable, so he can amaze you over and over again.


Dominate on the battlefield in three atmospheric historical campaigns, that cover the main period of World War II: from the invasion of Poland in 1939 to the triumphant capture of Berlin in 1945. Choose your side of the conflict - USSR, Axis or Allies! Take command over your forces and win the legendary battles of World War II, that were created from archival materials on historically accurate maps. The best strategists will get additional rewards for perfectly cleared missions!


Choose your side in the largest war in the history and fight against Neural Network AI or real opponents. Improve your tactical skills in the classic Skirmish mode 1x1, 2x2, 3x3, fighting with Boris, friends and other players for control over the map. Master your defense skills in the unique to the strategy genre - Assault mode, where one player attacks and the other defends his fortifications.


You will lead more than 200 authentic combat units into battle. All of them were developed based on historical technical characteristics - more than 100 models of armored vehicles and self-propelled guns, 40 different types of infantry and assault squads and variety of different fortifications and defenses. Each unit has performance characteristics reconstructed in detail, such as fire rate, armored capture, field of vision and others that let you feel like a real commander. Assemble and train your army and form your own squads to complete the missions.


Use every opportunity to defeat the enemy: consider features of the landscape, weather conditions and viewing ranges of different types of forces to carry out the most daring tactical operations. Attack the enemy when he doesn't expect it. Use stealthy scouts and place infantry in the trenches, fortifications, pillboxes and even civilian buildings!


Learn tactics from legendary strategists! Appoint Zhukov as the commander of your forces and defeat Manstein! In the game available more than 20 commanders, with unique features and combat tactics based on command styles of their historical prototypes. Complete tasks in single and multiplayer modes and earn the loyalty of different commanders. Each can give you useful bonuses and additional features on the battlefield. Rokossovsky, Rommel, Montgomery - the choice is yours! Each commander has his own specialization and favorite combat tactics that make tactics development of the game even more diverse, providing additional opportunities for interesting combinations.

http://store.steampowered.com/app/235380

http://store.steampowered.com/app/366650/

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Title: Blitzkrieg 3
Genre: Strategy
Developer:
Nival
Publisher:
Nival
Release Date: 2 Jun, 2017


Minimum:

  • OS: WindowsXP (Service Pack 3) 7/8/8.1/10
  • Processor: Intel® Core™ 2 Duo 2,66 Ghz or AMD Phenom™ X3 2,4 Ghz
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GT 240 / Radeon HD 6570
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes: INTERNET CONNECTION IS REQUIRED TO PLAY

English,Russian,German,French,Polish,Czech,Italian,Ukrainian,Korean



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STUPID CHROMATIC ABERRATION effect make all screen edges blur and dizzy! Force me to use only the middle area of my 30' 16:10 screen !! As if using an ancient low budget CRT which may blow up any minute !!

& NO WAY TO TURN THAT OFF !!! VERY SMART!!!

the bottom GUI is HUGE even for 2k resolution, so you mainly play in the 2\/3 upper area of your screen... VERY SMART!!!
oh, and the left 1\/6 is blocked by mission info too, VERY SMART!!!

have to use the keyboard to rotate the camera in a 2018 RTS game.. .VERY SMART!!!

AND HELL KNOWS HOW MANY PLAYERS WERE KICKED MIDWAY IN THEIR SINGLE-PLAYER MISSIONS BY THOSE BLOODY SERVERS...

NO MATTER HOW GOOD THIS GAME COULD HAVE BEEN, IT`S CLEARLY RUINED BY THESE DUMBEST IDEAS..

UNHEALTHY TO PLAY, STAY AWAY. This game is too hard i cant get past Crete you should make so that you can call in any reinforcements not the ones you get and the artillery is the same for example the LEFH 18 had a muzzle brake and shorter barrel. Also make it so that you can play any mission in any era of war. if you fix this then i will give it a thumbs up.. I am a big fan of the series... unfortunately the gameplay in part 3 does not feel as tactical as the 1 or 2. Arcady gameplay that feels more like a Command & Conquer Generals sequel than a Blitzkrieg game. What kills it for me is that you always have to stay connected to the game servers even when you only want to play the singleplayer campaign... At the time of writing I constantly lose connection to the server (if the mission even starts) so I cannot even finish singleplayer missions.. Your Troops are \u2665\u2665\u2665\u2665ing blind and miss from 3 meters , the enemy troops are trained marksmen that can hit your tanks from 10 kilometers . oh and also their tanks are made of steel while yours of paper . have fun getting your maus destroyed by an m8 greyhound. This game is too hard i cant get past Crete you should make so that you can call in any reinforcements not the ones you get and the artillery is the same for example the LEFH 18 had a muzzle brake and shorter barrel. Also make it so that you can play any mission in any era of war. if you fix this then i will give it a thumbs up.. It's not that it's a bad game per se. The problem lies in the fact that it just isn't fun to play, in my opinion of course.. I am a big fan of the series... unfortunately the gameplay in part 3 does not feel as tactical as the 1 or 2. Arcady gameplay that feels more like a Command & Conquer Generals sequel than a Blitzkrieg game. What kills it for me is that you always have to stay connected to the game servers even when you only want to play the singleplayer campaign... At the time of writing I constantly lose connection to the server (if the mission even starts) so I cannot even finish singleplayer missions.. STUPID CHROMATIC ABERRATION effect make all screen edges blur and dizzy! Force me to use only the middle area of my 30' 16:10 screen !! As if using an ancient low budget CRT which may blow up any minute !!

& NO WAY TO TURN THAT OFF !!! VERY SMART!!!

the bottom GUI is HUGE even for 2k resolution, so you mainly play in the 2\/3 upper area of your screen... VERY SMART!!!
oh, and the left 1\/6 is blocked by mission info too, VERY SMART!!!

have to use the keyboard to rotate the camera in a 2018 RTS game.. .VERY SMART!!!

AND HELL KNOWS HOW MANY PLAYERS WERE KICKED MIDWAY IN THEIR SINGLE-PLAYER MISSIONS BY THOSE BLOODY SERVERS...

NO MATTER HOW GOOD THIS GAME COULD HAVE BEEN, IT`S CLEARLY RUINED BY THESE DUMBEST IDEAS..

UNHEALTHY TO PLAY, STAY AWAY. Your Troops are \u2665\u2665\u2665\u2665ing blind and miss from 3 meters , the enemy troops are trained marksmen that can hit your tanks from 10 kilometers . oh and also their tanks are made of steel while yours of paper . have fun getting your maus destroyed by an m8 greyhound


D-day mission!:


Dear officers, we welcome you to join the most powerful landing operation in history, often known as D-Day, the Invasion of Normandy!. Development Blog #26:


Dear commanders, today in our development blog:. Development Blog #17:


Seitenaufrufe: 2

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