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Title: Bank Limit : Advanced Battle Racing
Genre: Racing
Developer:
Tastee Beverage Studios, LLC
Publisher:
Tastee Beverage Studios, LLC
Release Date: 16 Aug, 2016
Minimum:
English
I returned this game. It's unfinished and even worse it's not fun. Don't bother, play Radial G if you want a futuristic racer.. IF YOU ARE A VIVE USER DO NOT GET THIS GAME---
If you are anything else user, MAYBE get this game.--- (Most likely not, though.)
The reason I say that is because the option for "trackpad" in this game is terrible. You basically use the Vive controllers for their buttons, and not for the fact that they can detect movement. To give an example, if you use an Xbox controller instead of a Vive controller, you're not losing anything in the slightest. This is absolutely unacceptable in a game worth 50 dollars. The Vive controllers should at least be able to point and click to interact with the menu, or should at least be used to steer the wheels as if you had a pretend steering wheel in your hands.
Also, there is no form of tutorial at all, which in a game as fast paced as this is just... I mean, a huge demonstration of sloppy and undevoted dev work. You're stuck a lot of times with things appearing on the HUD, and you have just literally no idea what to do about them in the slightest. For Gaben's sake, this is a 50$ game that isn't even in Early Access, what are you guys thinking? These changes need to be implemented as a first priority, because I quite frankly feel ripped off and like I've been slapped in the face.
In a more positive note, the game plays pretty well. It's as if you're playing one of those arcade games you would find in an arcade or at the cinema, only downloaded onto your computer. I would have had a lot more fun with actual Trackpad support implemented, but from what I could tell the game would be a ton of fun for the Oculus with the use of a 360 controller. I don't see it being worth 50$ in terms of sheer value, but it is definitely worth 50$ in terms of basically having an arcade game stashed inside your PC.
Another downside though is, yes, the lack of speed. The only reason it's worth complaining about that is because this game boasts being "the fastest game" there is, which is kind of a misleading claim. If you want to get a good example of how fast paced this game is, think of F-Zero; this game is exactly on par with that game in terms of pace.
I would have had more hours played, but until the Vive trackpad is properly implemented, I don't want to risk losing my potentiality on a refund if the game never ends up delivering.
Fo shame, devs. I see the work you put into this game, but polish your game up before publishing it. Do you want to be compared to EA? Because that's how you get compared to EA.. I returned this game. It's unfinished and even worse it's not fun. Don't bother, play Radial G if you want a futuristic racer.. It does not feel like a finish game. I played on the Vive and I was unable to see my hand when driving. No instructions of how to shoot or how the controls works whatsoever. My player camera was completly unaligned with the driver. The race felt boring and unpolished. There was no sound effect when i was shooting my guns and no aim component... For 54 bucks i was expecting a AAA game or close and I got what felt like and alpha version of a B class game.. Like many I was looking forward to this release and bought it day one.
What a grade A turd.
It feels incomplete, like a bad demo. Control system is completely unintuative, didn't really support the motion sense controller. gameplay is atrocious and I didn't really get any sense of what I was supposed to be doing.
I felt completely cheated and got a refund, even now the price has been cut in half it's not worth it.
If it were free I still would rather have the free disc space.
How anyone can have the cheek to charge so much for such a weak product is beyond belief.
AVOID. Would be quite nice for an early access game - if that's what it was.
I almost counted the days to Bank Limit's release, having played F-Zero and Extreme G as a kid. So obviously I jumped at the idea to play a magnet racer in VR! The price is a bit high, but I guess as an early adopter you pay a little extra.
Positive:<\/b>
It runs silky smooth (max settings on a GTX 1080) and it looks like in the videos and screenshots. The player model feels natural enough. Handling is typical for a magnet racer, so if you played games like that before you know what to expect. Obviously this isn't a game for people who easily get motion sick - it's basically a roller coaster (fortunately I have no problem with that) and that part is definitely fun. The forced camera movements actually manage to simulate G-forces to some degree, which is pretty neat! I bet there are many other great features, but unfortunately I wasn't able to get to them...
Negative:<\/b>
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