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Title: ANKI
Genre: Action, Adventure, Casual, Indie
Developer:
Wojciech Krupinski
Publisher:
KrupinskiArt
Release Date: 17 Aug, 2015
Minimum:
English
This is an interesting game in regards of reommendation. The reason why the recommendation is negative is mainly because objectively "bad" and "buggy", on launch there was an issue where the exe was linked improperly, but such issue has been patched out nicely fast too, to be honest. With little polishing, I would imagine that I would very gladly change the "not recommended" tag, if I feel that the game gets polished slightly around the corners.
As for the game itself, I find the game good in design, but bad in the quality of execution. The latter I will cover first:
As said, runing the game may be rather finnique, but not impossible, and the game is riddeled with bugs: The player character does not have an idle sprite facing left, the options are not options but a help screen (as in you can't change anything), the music does not stay off when it's turned off, but rather stops or starts by toggling the music on and off (because of wich I also noticed that screenshots from the game are not fullscreen, but cropped to top left corner). Also the jump is bound to W, Arrow up and Space, but as there are three keys for jusmping (no options = no rebinding), the space is the only key that works on these "Jump boosters". This is partially even game breaking, as every once and a while these boosters are set up as a form of obstacle, but can be circumvented by jumping normally by NOT using space as a jump key. And to add insult to injury, the moving platforms (that are of plenty) do not move (except downwards) while you're on them.
That all said, the hitboxes are consistent, the screenwarping is surprisingly fresh mechanic (in terms of game design) for something that has been around since joust at last, and while the movement does not have any momentum, the controls are tight enough. Added that with nicely casual puzzle levels, and simple mechanics that don't need a tutorial, the game is surprisingly good in design. It feels as if it was made in Games Factory (The predecessor of Multimedia Fusion), but with more care that most put in their god awful unity games.
[EDIT]: Few oversights I forgot to mention; While the levels are properly designed, sometimes there is a situation where an enemy is positioned next to the level start so that it kills the unexpecting player rather surprisingly, and the shooting patterns that there are seem to be random which, in terms of game design, makes playing te game unneccessarily inconsistent, and adds random deaths especially as the shooting entities does not have any tell of when they're shooting.
[EDIT2]: Updated a bug that was fixed, but left description of it for "archival reasons". +1 for developer for acting fast on fixing issues on that.
TL;DR: If you're reading this because you want easy and simple working game, you shouldn't get the game, but if you know what you're getting in to, go ahead.. It has a great pacman and original Mario Bros wrap around world. For 50 cents it's a good time killer.. Interesting game.
But too hard for me.. Nice platformer for some casual fun with kind of retro-feeling which I like.
Sometimes a little tricky to avoid the monsters, since only one touch means you're dead, but with the right timing it is possible.
(Have not played on the difficult level yet, might get more tricky then.)
The other thing you have to do a little try and error is how to enter the different locations of a leve, since here falling does not mean dead, but being kind of transported to another location. So you have to find out where to fall in order to which location you want to go and in this course also pay attention how you fall down again, since this might be the one and only possibility to reach a certain crystal.
Really like it.. Extremely bland platformer.
All the cons you've read hundreds of times before, as usual per indie games:
* Obnoxious controls.
* Lazy (non-existant) writing.
* Boring and extremely repetitive gameplay.
* Poor (or rather, cheap) graphics.
Adding insult to injury, this is "version 0.0.3", so technically you could call it "Early Access", yet it's marked as "released", almost a year ago.
Ignore this game, don't support lazy devs.. A great little platformer where you have to negotiate your way through each screen by falling off the bottom just to appear at the top of the screen and walking off the left to appear at the right! This may sound simplistic but the old grey matter gets a bit strained as you start to think "now, how do I get to tha area?". It's colourful and jolly sounding so if you enjoy a platformer with a slight edge then this is for you.. This is a bit of a mixed bag. The game was fine, I think it's well worth the price, but it's just... bland? tedious? repetitive? all of the above?
It's hard to put my finger on exactly what it is about ANKI but there's something... off. It's not a BAD game by any means, but I wouldn't call it a good one either. If you've got nothing better to get with a dollar then go ahead, otherwise go buy some steam trading cards to finish off that next badge in your collection or something.
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