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Alea Jacta Est Hacked


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About This Game

“ALEA JACTA EST” (The Die is Cast) is what Caesar said as he crossed the Rubicon River when he learned that the Senate had removed him from his command. Crossing that s 5d3b920ae0



Title: Alea Jacta Est
Genre: Simulation, Strategy
Developer:
Ageod
Publisher:
Slitherine Ltd.
Release Date: 27 Sep, 2012


Minimum:

  • OS: Windows XP SP2+/Vista/Win7/Win8/Win 10
  • Processor: Pentium IV 1800+ MHz
  • Memory: 1 GB RAM/p>

English,French,German



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Bought the game, played for three hours and despite an i7 processor and SSD this game ran at a 'steady' 5 FPS making it an unforgettably horrific experience. A pity. because this is a great game with a lot to offer strategy fans. Hopefully will be fixed in the future in which case I'll gladly buy it again, but in this state it's unplayable.. I am a fan of historical wargames and obtuse strategic simulations, so I picked this up on sale. Generally speaking it has all of the necessary components for a historical wargame. The battles themselves are quite hands off, the game focuses on the logistics leading up to a battle and then the calculations are made. It seems reasonably well researched, though it's more of a spreadsheet than an immersive experience as a Roman general/politician/powerbroker. However, what leads me to caution others about the game is the extremely poor optimization. The load times are bad, things get kind of choppy and unresponsive, and it just makes the whole experience a drag. You know this game is going to be a time investment to learn, and that poor optimization is going to drag the whole experience down as it aggregates. In this day and age, the discerning wargamer doesn't mind playing a game that could have been made in 1994, but it is expected to run fast and stable. As such, I cannot reccomend this game, unless you are an absolute fanatic of either Roman History or historical wargames. I will happily change my review to a reccommend if they improve the optimization. Until then, stay away, especially at retail price.. Very good game.. This game is a true gem in multiplayer, but the AI is not worth a dime. I would say, it is the best game of the Roman period on a strategic and operational scale. The standalone titles are pretty nice, especially BoR and PAR. Supply routes and weather conditions are substantial part of the the game, the command chain is well done and leader abilities can change the course of war. Where light is , there is shadow. The worst on this game is the unstable engine, especially, if you run other programms in the backround. Furthermore you can search a long time for opponents, if you don't register in Ageod's Forum, which can be difficult, because there are constantly error messages, when I have tried to register and wrote four damn letters to them, but they don't give a u2665u2665u2665u2665 about it, so I would suggest, you better try to register BEFORE you buy this game, because once you learned it, the AI will be no challenge and no fun at all and if you don't know anyone, who play it, you find yourself in a ugly situation. What is the final score? I would give the game 8/10 ( 10-2 points because of stability issues) and 0/10 for Ageod Forum. Since it is concerning the game, because there is no pbem server, I would take it in the multiplayer part and my final rating is 8/20.. Great game if you enjoy obtuse grand strategy kind of like Paradoxs main games. But it is kind of choppy even on a high end system and crashes within an hour every time. If that ever gets fixed get it but it has been forever. Consider their WW1 game intead.. A perfect intellectual game! Depicts the epoch very good, Absolutely necessary to read the manual, though.. I give both of my thumbs up for this detailed and historicaly plausible and immersive game. Negative reviews for it are motly not justified. Note that I bought the game at first directly from Slitherine so my played hours are higher then the ones logged on Steam. Game puts you into the ancient generals boots and immerses you within the obstacles and opportunites those strategos faced and you start to really see how other such games really lack many realistic layers that AJE provides. The basic premise of the game is that you chose any of the many available campaigns (some are rather short played on smaller map theaters, some are epic time and space-wise), pick a faction (each comes with it's historical challenges it faced back then), and then you are taken to the map. You need to then superwise what army assets you have available, what units and where you can train them, how long it will take them to train and become useful militaristic asset, how good your generals are, what traits they have, what map regions you own, how many cities you have, how well defended they are, how the supply picture is, where would be best to attack/establish defensive perimeters, where your enemie's army is. You also pick which political decisions and map cards you will use this turn (and reap rewards or misfortunes next turn or later down the timeline). You plot where you want your armies to go and in what combat stance, etc, etc. When your brilliant strategical thinking is done, you press on the next turn button and wait as the next 30 days, that the turn constitutes, resolve. In this time you have no direct control over your army. Things happen, many things. When next turn arrives you continue with the previous process anew but of course you don't have to re-evaluate everything, just what matters in the given situation according to events that took place in those 30 days that just passed. In order to better understand what was going on while you were waiting for the turn to resolve you ALWAYS need to check the game's log and see what traspired and then plot army movements, political decisions and whatnot for the next turn. So the most gametime you spend plotting for the next game turn, then you await for the next 30 days to resolve, read the game's log, plot again, go with the next turn and rince and repeat until you are victorious/defeated. I had Alea jacta Est some time (I own all DLC's for it) but had a hard time getting into it due to so much information one needs to understand to play it well. I knew based on what I read that it is THE ancient strategy warfare game to play. It was my first AGEOD game so naturally I had no previous basic knowledge of the games mechanics. At first I was quite cluessly moving my armies around the map not knowing which is stronger then others, which traits each has, picked political decisions just to observe how much they would influence the situaton without neccessarly deciding to go with certain decisions only when the timing was right for them, etc., I was pressing the next turn button a lot without reading the game's log of what event's happened and thus not understanding what really transpired and what was going. 'Cos I didn't understand much of what the game threw at me I got frustrated and dropped the game but there was always this itch for more so I returned to it time and again. In-game tutorial is simply not enough because it ommits many aspects of the game and especially it leaves you fully in the dark when it comes to strategical choices you must made as a leader of your faction. There is this guy Charles Cummings who made Alea Jacta Est Tutorials on Youtube for every aspect of the game's many layers but I was struggling to watch him mumble his way across many game mechanics (sorry Charles, you did your best to help, I know). Best way to learn the ropes with the game if you are a beginner is to watch a Let's Play videos from someone who knows his trade around the game and also explains what he is doing and why. Watch him play some turns of the game and then fire up the game, play the same scenario that he does and that is what made me finally grasp the whole thing. Keep the game manual open in the back and return to it while you play to clear out the things that are not understood. Included guide is quite good and defenitely helps but reading it from start to end and then trying to play the game is probbaly a no go since there is so much information one needs to remember. I still am not fully knowledgable on some aspects but base is covered and now I can fully enjoy the game and appreciate it's amazing historical detail. What kept me off of this game at first was a problem the game's old directx8 engine has with a certain hardware/drivers combo where if you play with the borders shown on the physical map the map scrolling comes to a virtual standstill so I now only play with this option turned off. It's not ideal but switching back and forth the different maplayers helps. It is not exactly known what hardware/drivers combo creates this issue (developers are in the dark here) so it is a bit of a gamble if you will be hit with the issue too or not but again, it is not a game breaker at all. OK, I think this should be enough info for you to decide, strategos.. I give both of my thumbs up for this detailed and historicaly plausible and immersive game. Negative reviews for it are motly not justified. Note that I bought the game at first directly from Slitherine so my played hours are higher then the ones logged on Steam. Game puts you into the ancient generals boots and immerses you within the obstacles and opportunites those strategos faced and you start to really see how other such games really lack many realistic layers that AJE provides. The basic premise of the game is that you chose any of the many available campaigns (some are rather short played on smaller map theaters, some are epic time and space-wise), pick a faction (each comes with it's historical challenges it faced back then), and then you are taken to the map. You need to then superwise what army assets you have available, what units and where you can train them, how long it will take them to train and become useful militaristic asset, how good your generals are, what traits they have, what map regions you own, how many cities you have, how well defended they are, how the supply picture is, where would be best to attack/establish defensive perimeters, where your enemie's army is. You also pick which political decisions and map cards you will use this turn (and reap rewards or misfortunes next turn or later down the timeline). You plot where you want your armies to go and in what combat stance, etc, etc. When your brilliant strategical thinking is done, you press on the next turn button and wait as the next 30 days, that the turn constitutes, resolve. In this time you have no direct control over your army. Things happen, many things. When next turn arrives you continue with the previous process anew but of course you don't have to re-evaluate everything, just what matters in the given situation according to events that took place in those 30 days that just passed. In order to better understand what was going on while you were waiting for the turn to resolve you ALWAYS need to check the game's log and see what traspired and then plot army movements, political decisions and whatnot for the next turn. So the most gametime you spend plotting for the next game turn, then you await for the next 30 days to resolve, read the game's log, plot again, go with the next turn and rince and repeat until you are victorious/defeated. I had Alea jacta Est some time (I own all DLC's for it) but had a hard time getting into it due to so much information one needs to understand to play it well. I knew based on what I read that it is THE ancient strategy warfare game to play. It was my first AGEOD game so naturally I had no previous basic knowledge of the games mechanics. At first I was quite cluessly moving my armies around the map not knowing which is stronger then others, which traits each has, picked political decisions just to observe how much they would influence the situaton without neccessarly deciding to go with certain decisions only when the timing was right for them, etc., I was pressing the next turn button a lot without reading the game's log of what event's happened and thus not understanding what really transpired and what was going. 'Cos I didn't understand much of what the game threw at me I got frustrated and dropped the game but there was always this itch for more so I returned to it time and again. In-game tutorial is simply not enough because it ommits many aspects of the game and especially it leaves you fully in the dark when it comes to strategical choices you must made as a leader of your faction. There is this guy Charles Cummings who made Alea Jacta Est Tutorials on Youtube for every aspect of the game's many layers but I was struggling to watch him mumble his way across many game mechanics (sorry Charles, you did your best to help, I know). Best way to learn the ropes with the game if you are a beginner is to watch a Let's Play videos from someone who knows his trade around the game and also explains what he is doing and why. Watch him play some turns of the game and then fire up the game, play the same scenario that he does and that is what made me finally grasp the whole thing. Keep the game manual open in the back and return to it while you play to clear out the things that are not understood. Included guide is quite good and defenitely helps but reading it from start to end and then trying to play the game is probbaly a no go since there is so much information one needs to remember. I still am not fully knowledgable on some aspects but base is covered and now I can fully enjoy the game and appreciate it's amazing historical detail. What kept me off of this game at first was a problem the game's old directx8 engine has with a certain hardware/drivers combo where if you play with the borders shown on the physical map the map scrolling comes to a virtual standstill so I now only play with this option turned off. It's not ideal but switching back and forth the different maplayers helps. It is not exactly known what hardware/drivers combo creates this issue (developers are in the dark here) so it is a bit of a gamble if you will be hit with the issue too or not but again, it is not a game breaker at all. OK, I think this should be enough info for you to decide, strategos.. If you are looking for a strategy game based largely upon set historical scenarios then you may be interested in Alea Jacta (Iacta?) Est.. The game simulates the warfare of the period on operational scale, wit emphasis on proper army organisation and logistics. I think it represents the peak of AGEOD development , as it was published without feature bloat that causes some later games to have various issues. As usual with AGEOD's titles - it's playable solo, but the AI gets lost in longer scenarios, or those with larger theatres of operations. Clear and functional visuals.



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