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Title: AFTERGRINDER
Genre: Action, Indie
Developer:
Grave Danger Games
Publisher:
Meridian4
Release Date: 18 Jul, 2017
English,French,German,Simplified Chinese,Russian
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This game is awesome!! One of the best indie games ive played in a long time! An instent classic!. The gameplay is really fun but the motion blur is blinding as hell and hampered my enjoyment. If this could be patched to remove motion blur and unlock framerate then I would jump back in happily. From what I played though, the gameplay is really fun and challenging. Music is fantastic too.. It'a a pretty good game if you want to pass some time, not much else, but I'd still recommend it. First impression: wow I dig the artstyle and music. Then comes the "story" text that makes up a story about why the protagonist has to go to the end of the stages, the moment after it tells you that it says "what are you waiting for, no seriously there is no story the whole point of this game is to make you rage". Sigh. Those are contradicting sentences and it's not generally a good idea to tell your consumers that the point of your game is to make them rage when you pay for a video game. So I go about the first 5 level and think alright this game has a few things that could be improved upon but so far it's good enough for what I paid (got it in a bundle) then comes level 6 of world 1 and they introduce a pink line. The goal of the game is to gravity shift through obstacles and this pink line acts as a floor or ceilling depending on where you shift from. The thing is that you have to press up or down again on the line and it would have made sense to just pass through once you input that command but instead, you just flip on it and have to press it again to pass through. That is a design flaw in my oppinion because after like 5 minute of gameplay you changed the rules where I had to input 1 command to dodge and incomming obstacle (well from 0 to 1) and made it that it became 0-3 commands per obstacle. In a runner, this is too much information that has to be made every 2 seconds and makes the game unplayable, I would have to do the whole stage per section while dying endlessly to learn the layout of the stage and execute the commands accordingly. And that is within 5 minute of gameplay, if it would be the last mechanic to learn it would have been fair but the second mechanic? Nah. There is plenty of better game in the genre, that doesn't use unfair or poorly designed mechanics to "make you rage". Save your money.. I encountered a game breaking bug on world 1, level 24.. i dont like it its not fun to me. The intended difficulty of this game is twisted into frustration due to unnatural feeling controls and spotty hit detection. This imprecision is immediately apparent weakening the game.. Very weel designed and balanced game. It is frustrating as much as fun. Perfect game for short session AND for long grind. You really get the "HARDCORE" feeling here, in the same way you feel it in Super Meat Boy.
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