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Witch Thief Torrent Download


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About This Game

Play as the snarky Witch Thief, on her quest to steal all the magic she possibly can! Naturally those who have the magic don't want to give it up so she does what s 5d3b920ae0



Title: Witch Thief
Genre: Action, Adventure, Indie
Developer:
Cardboard Keep
Publisher:
Cardboard Keep
Franchise:
Witch Thief
Release Date: 20 Sep, 2018


Minimum:

  • OS: Windows 7
  • Processor: 2009 or newer dual-core Intel or AMD
  • Memory: 3 GB RAM
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English



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Great game. I am constantly fighting the camera in this game, a fixed camera is ideal for a game where I need to focus on the patterns and not if I can SEE them at all. You're better off playing the disappearance of gensokyo or scarlet curiosity than this.


Good Patch! Many Fix! : Hiya friends, Release has been a whirlwind and it's been great to hear feedback from you all on Witch Thief. I'm happy to let you all know that many fixes have now been applied and balances tweaked! Here is a list of changes! Balance Fixes Added option to disable screen flashes Added option to visualise the player hit box Added option to reset all game data Adjusted player voice sounds Doubled time between player gasp (grazing) sounds Doubled time between boss hurt sounds Added 8BitDo controller support Added Xbone controller support Added PS4 controller support Reduced player hitbox size to be a bit more forgiving Added powerup suction, now they will draw towards you if close enough, allowing you to get them if they land on a table, or just out of reach. Added new Eyeballs in last level Bug Fixes Applying resolution without changing the resolution no longer gives you a resolution of 0, preventing the game from being playable.. Soon coming to Nintendo Switch! So here are fixes for you! : G'day friends, I've been hard at work porting Witch Thief over to the Nintendo Switch! Which is very exciting. I've just this week sent off a build to Nintendo for checking. But wait you ask, why are you posting about this on steam? Many of the fixes, improvements and optimisations I've introduced for the Nintendo Switch roll over to the PC build and make it even better! So lets get into that! Object Pooling! What does that mean? Pooling allows us to reuse many of the bullets and objects in the game that have already ran their course, instead of creating literally thousands of bullets within the first fight you get into, now only about 30 bullets need be created and can be reused again and again. Wow that sounds cool but what does it mean for me? Well the fun thing about pooling is that it brings big optimisations! Especially for CPU bound systems. This makes Witch Thief run better on lower end machines! Dungeon mode fixes! Gone should be the days that your dungeon run ends abruptly when a room does not spawn. New loading screen tips and indicator screen This one isn't actually too exciting, but you will see a new screen as you open the game up Removed trailer enemies I've determined they just weren't fun and dragged out the fights they were in, so now they are replaced with more interesting enemies.. Content Patch: Introducing Dungeon Mode! : Witch Thief Content Patch. New Input rebinding menu! : This patch introduces a new menu for rebinding controls for all the input methods you use, controllers, keyboards and mice. It's bound to have some issues with it but for now it's a huge improvement on the old system. Let us know how it goes! Also in this patch is some under the hood improvements that should make both input more stable and the post processing FX more performant.. We Achieve Achievements! : Progress is coming along swiftly! Witch Thief is now pretty much 99% complete, I am now playtesting the heck out of it, tweaking values, balancing and adding in the last little bits of polish. As the title suggests we now have achievements in Witch Thief, so all you hunters out there can get your fix, and for everyone else we can get a giggle when we get achievements for whacky things.. Witch Thief will be showing at GammaCon! : Con season must be in the air! If you're in Canberra and looking for a blast this weekend, come visit our booth at GammaCon! We'll be showcasing Witch Thief there alongside Cardboard Keep's other products! In addition we'll have Witch Thief TShirts for sale along side steam keys! So come on down if you can and say hi :D. Release Date: 21st of September! : Witch Thief is coming out on Steam on the 21st of September!. Witch Thief: Road Map : G'day friends, on the road to release, I thought it would be a good idea to draw up a roadmap for Witch Thief and the future of it.. New Character art! Many fixes! Many bugs squished! : More work completed and getting even closer to release! Added Doll Maker Art Adjusted pickups not spreading out enough Added fix for in builds, the incorrect spawnpoint being used. Added cheat codes to main menu New slide in for main menu Adjusted turn speed of arcane missile. Still playing with it Weapon drops are now weighted to NOT give you the same weapon, making it slightly harder to get high tier weapons You now lose one grade of weapon power when dying. You still drop any other grades you had (So if you have grade 3, you only drop two powerups) Fixed the bouncy scale of the player weapon indicator Increased dodge duration and speed Added art for upgrading weapons Applied a fix for shooting when facing a different direction. Should be more accurate now. If only one enemy remains, it now gets a new attack that targets the player, so you won't ever have the last enemy looking dumb and shooting a corner. Massively adjusted enemy hit boxes, they should all be hittable now with all weapons Adjusted trigger zone for L2R3 Sword summon attacks now have a drop shadow L2R6W1 book enemies swapped with swords Added a muzzle flash for the player (Also a unity bug exists here which made it A LOT harder) Player respawn should now not destroy long lasers Enemy lasers should now fade out nicer All dolls that target the player should be coloured correctly now Disabled score popups from pickups on players position Steal Spell now does more damage and fires bullets faster Steal Spell now has a max number of bullets, destroying extras. This prevents too much damage and prevents heavy lag when 200+ bullets are overlapping. Added new tool tips All level ends now have a 5 seconds "collect stuff" phase before going to end level screen Corrected a bad optimization zone in the Cathedral.


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