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War Of The Zombie Ativador Download [Patch]

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About This Game

Welcome to War of the Zombie, the zombie outbreak strategy simulation that has the whole world pleading for help!

GAME PLAY
As Global Operations Director of Safe Industries, take charge of its double-hulled Ark Carrier and recruit marines & other personnel, purchase real-life military equipment, research advanced technologies, move across the world within range of real-time missions, nuke, scavenge, infect, bribe, insult, fortify and defend against the global governments in an attempt to save humanity from the zombie pandemic and resulting chaos.

MAIN GAME PLAY FEATURES
- Survive, die or turn undead in zombie-infested, fully destructible mission zones
- Select, equip and drop a team of 4 marines into real-time combat against zombies & rebels
- Drive different types of armoured vehicles and call in multiple air support to aid your safe team
- Complete missions over numerous map locations, mission types, and climate styles
- Explore and scavenge in procedurally generated underground bases
- Zoom in/out of mission zones as well as your global tactical map
- Decide how your marines develop as they increase rank & experience
- Recruit, train and transfer marines to and from your Ark and FOBs
- Rescue, train and assign advisors, researchers, diplomats and doctors
- Research & Develop advanced technologies to aid in your missions success
- Bribe, infect, scavenge, nuke and fend off 200 countries around the globe
- Build up arsenals of real military weapons on your double-hulled command carrier
- Build specialised labs to complete R&D and fabricate technology surplus to sell
- Construct and supply up to 4 forward operating bases in friendly countries
- Switch between multiple careers while you try out different strategies
- Change in-game text at any time from English to auto-translated Russian, German, French, Spanish or Portuguese-Brazilian 6d5b4406ea



Title: War Of The Zombie
Genre: Simulation, Strategy
Developer:
Van der Veer Games
Publisher:
Van der Veer Games
Release Date: 4 Apr, 2018



English,French,German,Russian



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Great game could use more content though. Good game but needs a bit of work... need steam cloud save so i can play on my laptop and my desktop not two different games!!!. FOR SOME REASON THE GAME IS NOT LETTING ME SELECT THE VECHICLES i BRING MY MARINES WONT GET IN NO MATTER WHAT i DO WHAT AM i IMSSING?. Xcom like game. alot of fun.. Now I'm unsure of how it is on mobile, but the AI is terrible, vehicles don't shoot often at all towards the undead. I recommend a game much like this, which surprisingly started as a mobile game as well, called "Strain Tactics". I would position it as a superior product as opposed to this. This is a firm no from me.. Xcom like game. alot of fun.. Mix of turn based sim and real time strategy and management. Nice done.

https://www.youtube.com/watch?v=8TcMBsPyM-c. Mix of turn based sim and real time strategy and management. Nice done.

www.youtube.com\/watch?v=8TcMBsPyM-c\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=8TcMBsPyM-c<\/a>. cool concept just not executed well enough.


V1.0.6 Update:
◙ Improvements to marine and vehicle aiming
◙ Fix for rare occurrence when marines cannot enter vehicles or chinook
◙ Fix when trying to enter career stats from next day screen
◙ Minor interface fixes and enhancements. V1.0.7 Update:
Key Improvements:

◙ Up to 300% faster pathfinding
◙ New Suburbs map (with swimming pools to catch zombies)
◙ New Farmland map (with hedges to slow everyone down, especially zombies)
◙ A refresh of all maps & objects within them
◙ Marine's turret targeting of zombies improved
◙ RPGs & C4 do more damage to Red Mist machines
◙ Fences can now also be destroyed by shotguns, but overall withstand more zombie damage (useful due to rebel improvements below)
◙ Rebel zones are now more secure with additional fences & gates preventing easy access
◙ Simpler exit out of boxes using exit icon, once a marine hides in a box/crate they will now have an exit icon on their tab so they can now be selected/unselected as per normal (without getting out of the box/crate)
◙ Infected countries and/or countries with an FOB no longer attack player's Ark
◙ Humans can survive underwater twice as long
◙ Crew in rescue crew missions now finally have ranged weapons

Key fixes:

◙ Detection of marines inside rebel zone fixed
◙ Rare issue with box/crate/nuke pop ups fixed
◙ Detection of marines inside rebel zone fixed
◙ Box/crate/nuke popups fixed
◙ Zombies correctly attack a vehicle with a single occupant

..and a host of other fixes and improvements!. $120,000,000 boost for your first career!:


Now's the perfect time to grab yourself a copy of War Of The Zombie for Windows or Mac. You can use this booster code once anytime within the first week of April to get yourself some extra helpful funds. Keep following the game as we will continue to have more booster codes throughout the year!. V1.0.4 Minor update released:
Below is list of changes/additions/fixes contained in v1.0.4.

◙ Changed Requisition Orders button to SELL in place of ACCEPT
◙ Changed music / sound toggles to volume sliders in options screen.
You may need to adjust them to your own preference as previously they were either 0% or 100%.
◙ Added additional info bar description in Requisition Orders & Covert Requests
◙ Updated German translations, contributed by ALEX [GER]
◙ Updated Ark CIWS equipment info descriptions
◙ Fixed issue when changing Ark crew face
◙ Fixed issue that occurs when entering fully loaded FOB. Update v1.0.5 Released:
So this is not yet a major update that will include new maps and missions, however, we have fixed the bugs that players brought up as well made several improvements & enhancements (some minor, some major) based on player feedback.

◙ Tired of fiddling with Autofire ON/OFF in a marine's inventory? The manual AIM icon will now always be visible for marines on foot. Marines will autofire within their autofire range until you manually select a target or target location by clicking their AIM icon. This is identical to the existing way marines fire when sitting in a vehicle turret.

◙ One for all and all for one...not anymore, Safeteam autofire range has been removed from the options menu. You can now set each marine's autofire range in the mission briefing screen prior to deployment as well as from their inventory during the mission. Setting their range to 0 (which is set by default for RPGs) means a marine will only fire by manually selecting a target or target location. You can also apply any range adjustment to the whole safeteam with the 'apply to everyone' button.

◙ Some like it hot, some don't. As everyone has their own way of playing, either guns blazin' or sneakily climbing into a rebel vehicle we have add the option to either fire-at-will OR use stealth at the beginning of rebel zone missions. Fire-at-will lets your marines open up on rebels the moment they spot them regardless of whether you have entered the rebel area, using stealth will halt your marine's from firing first. You can still always trigger the rebel alarm by blowing stuff up or running wild in the rebel held area.

◙ Hitting a moving target is never easy. Predictive firing has been added so marines will now fire slightly ahead of moving targets.

◙ Firing weapons always requires a small amount of stamina. We've reduced the stamina requirement so marines with very little remaining stamina will still be able to shoot. As per usual, a marine at rest replenishes stamina.
◙ Entering rebel held areas with helicopters or vehicles naturally encourages rebels to run like the wind and equip their RPGs. The chance of them doing so has now been reduced.

◙ Vehicle turret rotation speeds have now been increased by 10% ,and now they'll also use the new predictive firing.

◙ Apache/Cobra helicopter movement and target acquiring have been improved, so they spend more time hitting their targets and less time flying around to line up that perfect shot.

◙ Is your computer a powerful beast? We've re-introduced the max. zombies onscreen slider in the options menu and boosted the maximum zombie count, so you can now face off with up to 1000 zombies onscreen at any one time.

◙ Not fond of the camera view auto-moving when selecting different marines? Now we let you choose your preference with the Camera Auto-movement toggle in the options menu.

◙ Been getting carried away creating new careers and now stuck with a basket full? Fret not, now you can delete any career from within the load career screen.

◙ The Katana is definitely a lethal weapon for close-quarters, but be prepared for that inevitable zombie bite. We've fixed the Katana bug that occurs when a marine tries to use it.

◙ So many locations to deploy from into a mission but do they meet deployment requirements? We've fixed the bug that doesn't allow you to deploy a Safeteam when an FOB and Ark, or 2 FOBs are within Safeteam range and only one of them does not meet the deployment requirements.

◙ Choo choo boom! All trains in the train station map are now fully destructible, so get those itchy trigger fingers ready. But wait... sometimes you can find a little something inside those carriages.

◙ Reduced the rebel field of view range making it that much easier to sneak around rebel-held area.

And those are just the obvious ones.

While we have not yet had the time to go over everyone's suggestions, rest assured we will be looking at them all now while we continue working on the new maps and mission types.. A little something till we release update v1.0.5:
We're working non-stop to finish update v1.0.5 which will fix the issues you have brought up, as well as a bunch of obvious and under-the-hood enhancements based on your feedback.

Bare with us, as the new update should be ready in a few days time.
In the mean time...

. V1.0.2 Update:
We have just uploaded a minor update that fixes the should fix the following issues:

Both Windows/Mac

- Manually targetting in BMP2
- Keyboard shortcut when safeteam deploys with less than 4 marines
- Added SAVE CAREER button within the options screen.

Note: The game actually auto-saves your career (after any action is performed, ie; buy/selling) when switching between any of the 4 main game sections and also when tapping the next game day button from tactical map, but based on your useful user feedback adding an obvious save button made perfect sense.

Mac

- Technical downloading issue is now resolved. Steam as well as our own personal Mac account have tested and Mac version of the game will now download correctly.

- Orange pop up when tapping option button, entering Duty Roster


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