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Victory And Glory: Napoleon Download For Pc [Password]

Victory And Glory: Napoleon Download For Pc [Password]


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About This Game

Victory and Glory: Napoleon is a game of grand strategy and fast-play tactical battles where you take the role of Napoleon Bonaparte and attempt to dominate the entire continent of Europe. You will move armies and navies, fight great battles, recruit new troops, and add new regions to your empire. The AI controls Great Britain and the other allied nations and troops that comprise an ever-changing alliance bent on stopping you!

Can you carve out a European empire that will survive the growing threat from perfidious Albion and her allies? Can you change history and do better than L’Empereur?

Features

  • Re-fight the entire Napoleonic Wars!
  • Strategic Level map of Europe from 1800 – 1818.
  • Dozens of unique unit types (cavalry, infantry, artillery, and generals for each major nation and several minor nations).
  • Almost 100 unique ‘Event Cards’ with artwork by world-renowned Napoleonic Artist: Keith Rocco. Each card gives the player special unit upgrades, advantages in battle, new recruits, historical events, or political actions that can change the alliances or borders of the French Empire.
  • Land and Naval Battles utilizing a fast-play abstracted tactical battle system.
  • More detailed tactical battle system also available for larger battles.
  • Never plays the same way twice. Infinitely re-playable.
  • Solo play against a very challenging AI

Includes six unique scenarios with different starting conditions:

  • 1800: The Second Coalition
  • 1805: The Dash for the Danube
  • 1806: Who’s Next?
  • 1809: The Austrian Phoenix and the Spanish Quagmire
  • 1812: Into Russia
  • 1813: Defending the Empire
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Title: Victory and Glory: Napoleon
Genre: Strategy
Developer:
Electric Games
Publisher:
Slitherine Ltd.
Release Date: 17 Mar, 2016



English



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You know the game you love to play even though it is seems stupid. Board game comes to life in this one.. A solid boardgame gone digital, but I think $28 is a bit overpriced. Pick it up at a sale, it's good fun, not too deep or complex.. Fantastic game. An adaptation of a (relativelyt complex, card-based) boardgame set in napoleonic era. Grand strategy + Napoleonic era + tactical battles (+ turn-based) = very many of things i like a lot in one package. Overall i rate this game positively but if you are not a big fan of the all of the above elements you should consider the several downsides:
- The player can only play as one side (French). Playing as British was planned to be added at later date... in a DLC... that never came to be, In an adaptation of a 2-player boardgame making one side of the conflict playabe via DLC is a questionable business practice in my opinion but that's subjective. However because that DLC never materialised it is objectively a major flaw,
- No multiplayer in any form, Normally I don't mind much but it would be a nice addition.
- Interface is very pretty but not very well thought of, especially selecting armies and splitting/merging them is a bit annoying and feels outdated somehow. It also lacks some of information, for exemple no dice rolls are shown which is weird in a boardgame adaptation. You also can't check certain things that a boardgame player could (number of cards in opponent hand, current pools of available units, possibly more).
- The AI, although not the worst in the world, could use a lot of improvements. It's competent in tactical battles (following a few simple rules that the player will follow as well most of the time) and when concentrating it's armies. However not so much in the strategic layer that includes the use of cards and movement of armies and especially fleets on the map. The two most glaring flaws in my opinion are:
1) inability to manage it's fleets properly, especially once something goes wrong. Example is when the player uses "Storms" card creating a local numerical advantage and then instantly plays another card weakening British navy. The AI will usually chose to remove another squadron from the already weakened fleet decreasing its own odds in the following battle even further. And once the French win the first major naval engagement the AI isn't programmed to regroup it's fleets to face the threat properly. This one is a bit disapointing because naval aspect of the game is extremely simple and imo it should be possible to program a competent AI.
2) the AI will predictably always attempt to bring a major power to war with France when it can, even if at that particular moment it's in the French best interest to defeat an isolated and weak power (and gain several cards in the process), This one is probably really hard to programm as it's where the most intricate part of the game normally lies so no big complaint here, just noticing. I suspect getting a good oponent on strategic level is only possible with a human at the wheel, this aspect of the game is too complex.

Having said all the above, mentioning all the flaws shouldn't detract from the conclusion that I liked the game. It's charming, it's in its own way pretty. It's an adaptation of a really well-thought boardgame. it can even be challenging the first time or two. There is also an "emperor" level of difficulty that can be challenging even longer, the problem I have with the latter is that although most of bonuses to the AI and disadvantages fo the player make sense, there is the 1 card per turn for the AI rule (instead of normal 1 card / 2 turns) that sort of kills the political part of the game. It wouid probably be better if AI had even bigger advantages in other fields (even more units when a major power is reactivated, +2 instead of +1 to all AI commander ratings, etc... instead of the 1 card/turn).

Overall, i liked and enjoyed it despite its flaws:
7/10
Substract a point if napoleonic era is not your thing, Substract another if highly abstract boardgames in general or card-based boardgames are not to your liking.
Add one if the lack of ability to play as British (that was meant for a ^#%@#%! DLC that never came) and the lack of multiplayer don't bother you.. You cannot win, unless you can figure the way to London with no navy. Looked good but it deceiving. Victory and Glory: Napoleon recounts the Napoleonic Wars using six expeditions that cover the most important events in the career of the great general. The basic expedition begins soon after the coronation of Napoleon as emperor and chronicles his following expedition against the European coalition of England, Austria and Russia with other forces in the continent observing the struggle with a neutral attitude. The secondary expeditions will lead you from the triumph of Marengo up to the Battle of Leipzig, also named Battle of Nations.

The action unfolds in two levels, in the general map where you will receive the most important strategic decisions and in the field of battle. The map reminded me the unforgetable tabletop strategy Risk and includes all the countries and the troops in the simple form of icons. The units can be split up at will and incorporate themselves with other units as well as move independently in different territories in order to confront crises.

Victory and Glory: Napoleon distinguishes itself from the other titles in his category, not because of the amazing graphics or his musical score but for his strategic innovations. Every single minute that you will spend in his company you will feel inside the same sentiments that Napoleon felt in the course of his career: the loneliness of a person who is hated from an entire continent, the stress that rises from repeated crises in your state, you will experience the pride and the arrogance of a conqueror but also the sadness that burdens the breast of the loser after a difficult battle. The highest enjoyment you will feel playing it is no other than the absolute autonomy of strategic movements in his digital world.

The tools of governing in Victory and Glory: Napoleon is the diplomacy, event cards, the deployment of great armies and the armed conflicts. Fluctuating the diplomacy rating with the use of political points that is gathered by your choices is possible to guide the neutral powers at your side. Thus you can turn your newfound allies against the hateful British or improve your relations with the members of the hostile European coalition, isolating your arch nemesis from his allies. The event cards provide many bonuses that should be selected at the appropriate time so that they have also the biggest possible impact in the strategic outcome. If, for example, an army of ten units approaches yours with hostile intent and your army have only five units dont worry. Check the event cards and use (if you have them) those that exchange your units with corresponding superior ones, annex the nation where they standing (if it doesn't belong in your state) and voila, you have neutralized the numerical superiority of the enemies.

In the field of battle, Drover made an amazing work drawing the unit's icons with the quality of a microscopic work of art. With the numerical depiction of experience on units it becomes easy to line them up in strong formations. The strategy in the battle is much deeper than that I have expected before playing the game. The alignment of the military in quartets where the side units enhance the interior ones is a fresh perspective in our digital wars. Placing experienced units in the flanks and weak units on the interior, form an armored legion that withstands everything. The battle mode has nothing to envy from the strategic greatness of a game of chess. How and whether the units will move, where to hit, along with the selection of the target, separates the winner from the loser. The automated processing of battle usually has better results than the manual one but does not offer the same pleasure. You will jumping from joy when you destroy a powerful hostile army cleverly placing your units and killing the enemy units by hitting them in the proper order. The randomness of the attack's outcome favors the continuous loading of your saved positions.

The artificial intelligence of Victory and Glory: Napoleon is so good that it will surprise you. Enemy nations are simply cunning: like a flock of hungry wolves they move carefully in the outskirts of my Empire and gather their forces by choosing the right time to strike. If they have superiority in a field, they attacking mercilessly. For example, in naval battles, i spent many nightmarish moments because the powerful British navy attacked and sank with ease a small number of my fleets. With my navy ravaged, the British temporarily made impossible any possible landing of French troops on their island and also they gain the ability to disembark their troops by sea to every part of the continent they want, remaining a constant threat to my territories.

Giannis Moschonas

Editor in www.gameworld.gr. An excellent sorta like a board game.. Just bought this game and played. I enjoyed playing. I am anxious for the 2nd game.. 8/10

A very nice boardgame with an intriguing battle system. A tiny gem. The Dev is also pretty active on the forum and listens to the users.



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