La Tramontane - Ferienhaus direkt am Meer
Genre: Adventure, Indie
Plug In Digital
Release Date: 10 Oct, 2017
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I don't really have much to say about this game. It's not a great game, but the concept was interesting and just challenging enough to be kind of fun. The color and sound design were nice, and I think the minimalistic style worked for what they were going for. It looked really polished except for some of the typing errors that really stood out. For example, there were one or two "i" that weren't capitalized. Honestly, the story was the weakest part. If you want to experience the mechanics of the game, go ahead and buy it, but don't expect to feel any real attachment. The price isn't too bad for such a short game, but if you catch it on sale, even better. I wish it had better writing and was longer, but it is what it is.. On very rare occasions a game comes along that is so powerful and interesting, so moving and clever and original, that I think to myself, \u201cHad I created such a thing, I would be content to be remembered for it, and it alone, for all time.\u201d UNWORDED may be only the second such game in over thirty years of gaming.
The basic premise of unWorded is to form pictures from letters, based on the clues offered within a connected story. And a larger story is told by the various, seemingly unconnected stories, actually presented as individual, titled books.
unWorded can be challenging, but the underlying concepts are so crucial to all of humanity that the developers chose to make each and every puzzle accessible to pretty much every possible player. (Perhaps there was a single puzzle that took as much as five minutes, but certainly complexity of puzzle isn\u2019t the point. Complexity of life is.) There is more wisdom in this short, simple story than more gamers are likely to find should they combine every game they might play this entire year.
These developers took a considerable risk with some of the more powerful themes concerning man\u2019s destructive tendencies, but they felt that chance worth taking, and I salute them for it. Far too often games ignore the things we play games to forget, rather than address. This game takes no such easy outs. unWorded reaches into your heart, mind, and soul, and pulls out something you may not have known was there. And then another, and another, and another\u2026and then squeezes all those pieces together right in front of you, too close to continue