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Stargazer Full Crack


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About This Game

When stargazer Zach watches the sky one night, he sees a star fall and land in the nearby woods. He rushes to check it out, only to find that out the star was actually a gi 5d3b920ae0



Title: Stargazer
Genre: RPG
Developer:
John Wizard
Publisher:
Amaranth Games
Release Date: 28 May, 2015



English



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Interesting game so far, but it has many collission bugs. One even got me stuck and forced me to reload my save.. My word I can't believe I forgot about this game! This game caused me so much misery! I normally don't mind rpgs with stories (I love Neptunia and fairy fencer) but this game goes overboard with the mundane tasks department! You will probably spend a few hours in the hub town before you are ever permitted outside! The characters aren't balanced, plus one of them shows up so late you won't have any real need for her. Plus the meteorites that are used to improve the main characters' 'magic' are limited meaning you can't max her abilities. But due to how many towns there are compared to battle sections doing multiple playthroughs IS NOT WORTH IT! And the music, my word the music in this game is ATROCIOUS. There's one particular town theme that you go to that really grated on me during my playthrough, I never went back again. Plus even better, THERE IS NO RUN BUTTON! Meaning you have a constant slow walk speed the entire game.. HIGHLY RECOMMEND : 90% Excellent Quest System, Game design encourage detail exploration. Stargazer is an excellent RPG Maker game made by John Wizard. I have played a few of his games and they are of very high quality. Furthermore at Halloween, I got his games for only 49 cents, which is way below its value. I put in at least 40 hours of enjoyment on a single playthrough of Stargazer alone. The most enjoyable feature of this game is the excellent Quest system. There are more than 200 quests that you have to complete in order to finish the game. Unlike most other games there is no distinction between main quests and side quests in Stargazers. Almost all the 200 quests are intricately connected, and you have to finished all of them to get to the final boss confrontation. You will be surrounded by quests anywhere you go, and so you get this non-linear feel because you can choose to do many of the quests in any order that you like. However, many of the quests will also unlock further quests, unlock new areas or new team members. The best feature of the quests system is that you cannot "mess up" the quest system at all. You will be able to do all 200 quests, as the quests do not expire, and are not locked out even if you advance from chapter 1 to chapter 7. When I play the game, I get the pleasant feeling that the developer is trying his best to allow you to do every quests and making sure that your quest will not fail no matter what. At one point in the game, there are 2 oppossing guilds that you can choose to join, and these guilds are fighting against each other. For a while, I was worried that doing certain quests on one side may disable some other quests on the other side. However, the ending of these quests have a weird and surprising twist that enable you to do ALL the quests from both sides. Excellent. In Stargazer, the main heroine can cast extremely powerful spells, but her mana pool and spell abilities does not increase when she levels. You have to find various meteorite that are scattered in the game world, and each of these meteorite will increase her mana and spell repertoire. Such a design encourage exploration and discourages grinding. In fact it encourages me to look carefully at every nook and cranny in the game world, and even jump for joy when I find one of the meteorite in some hard-to-find places. I love it. The game world is extremely huge, but initially you have to walk almost everywhere by foot. In mid game you will be able to sail between various game continents by ship. All this time, there are bird statues that you can unlock in places that you visited, but nothing spectualar seems to happen as you unlock these bird statues. It is only at late game, when the game world is just too huge to travel either by foot or ship, that you get the ability to fly on a huge bird. That is where everything fall in place. If you have been spending time to unlock all the bird statues in your travel, then you can fly to all these locations once you acquire the ability to fly. So, here is another example of how careful and detailed exploration of the game world reaps benefits later. For a 49 cent game, I enjoyed more than 40 hours of high quality, bug-free gameplay. I would highly recommend this game.. This game only had a decent intro, but skip the tutorial because a bug makes a quest menu appear when you finish and try to close it. Then there are a series of very boring fetch quests, to dissolve whatever interest I had in the intro fight, especially considering its slow walking speed.. Kewl game got a unique style still haven't beat the game but i can tell from what i've seen so far it's really unique game not cliche like some rpg games the art really good i like it and fight style and the menu r just perfect. BTW i really love the sound-track can ya sell it for me, i gonna buy it for 1-2 bucks and i think there other ppl gonna buy cuz it's really good. BTW sorry for my bad english.



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