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Pirate Code Torrent Full


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About This Game

Take command of your rag-tag fleet to defend your island from blood-thirsty pirates! Engage in deep tactical decisions, balancing attacks with repairs while keeping your mo 5d3b920ae0



Title: Pirate Code
Genre: Adventure, Indie, RPG, Strategy
Developer:
Circuit Hive
Publisher:
Circuit Hive
Release Date: 24 Apr, 2018


Minimum:

  • OS: Windows 7
  • Processor: 1.0 GHz
  • Memory: 2 GB RAM
  • Graphics: Ope


English



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Solid tun based strategy played on a hex grid. It's had a lot of continued support post launch and the dev is active on the forums.. Solid tun based strategy played on a hex grid. It's had a lot of continued support post launch and the dev is active on the forums.. Solid tun based strategy played on a hex grid. It's had a lot of continued support post launch and the dev is active on the forums.


Sneak Peek for Pirate Code 1.6.0! : A Brave New Ocean. Pirate Code 1.5.5 Released! : This update brings to an end the reign of terror that a handful of bugs have had in the open seas. It also aims to improve performance during battles with larger fleets. As always, please post to the discussion area if you find a bug. Here's a quick list of what has changed: Decreased the number of images needed for many of the larger ships. This will hopefully increase performance in battles later in the game. Fixed a bug with the camera zoom when catching mythical fish. Fixed another camera bug that occurred during the final boss fight. Also in the final battle, fixed a resurface bug. Botany tools now correctly display their level. Fixed a bug when the enemy would resurface a ship and then the ship would move off the screen, causing the AI to stop. Fixed a bug where the AI would attempt to use the Torpedo attack on a non-target. This would also cause the AI to stop. Built a fall back for the AI. In the event of a bug similar to the two above, the AI will only wait for 10 seconds and then return to business as usual. This will prevent future loss of progress. Fixed the display of attack range on molo ships after they have used torpedo boost. Made it less likely that the AI will use Full Sails. Returned a few missing patterns and emblems to the world. This was released as hot fix 1.5.4b. And there you have it! Go get those pirates! And if you find any bugs, please let me know.. Pirate Code 1.6.1 Released! : Today, a minor update for Pirate Code was released. It included several bug fixes. Here's the list: It seems the AI still occasionally resurfaces ships when another ship is already at a location. This causes the first ship to "ghost" so that you can't shoot it. This has been fixed. Using Torpedo Boost on the Twin Fin or Cargo Fin could cause them to freeze when they try to attack on the following turn. Also fixed. Fixed a bug where the enemy would start moving its ships again after the Defeat screen opens. Fixed the bug where the island menu fails to open again after a challenge. You can now safely complete challenges! The update is live on Windows. The Mac version will be available over the weekend. And there you have it! There's more planned for next month.. Happy Birthday Pirate Code! : Pirate Code was released one year ago! Since then, based on feedback from you, the players, major portions of the game have been improved. I didn't want to pass up this opportunity to give an update on the next release. It would have been nice to release the update today, but the real world doesn't always work out perfectly like that and I didn't want to give you a half-tested update. What I can do is tell you what's coming.. Sneak Peek for Update 1.5.2! : Update 1.5.2 is almost here!. Pirate Code 1.5.3 - Hotfix Released! : This was a quick release to fix a few bugs. Most importantly, achievements were broken in the last release. Here's the quick list. Achievements were broken. As a result, if you sunk an enemy ship it wasn't recorded. All is better now. Balloons did not display correctly in the new UI. This has been fixed. Certain clockwork ships were leaving their "ready" brackets behind after a battle. This has also been fixed. Gold, experience, and liberation now display what they are in a tool tip. The dialog hint now appears after 30 seconds instead of 12 seconds. This Hotfix is live for windows. The Mac version will be live tomorrow. As always, please report bugs promptly for their swift and violent removal.. Pirate Code 1.5.2 - The UI Update! : Pirate Code has new Combat User Interface!. Pirate Code 1.6.1 Released! : Today, a minor update for Pirate Code was released. It included several bug fixes. Here's the list: It seems the AI still occasionally resurfaces ships when another ship is already at a location. This causes the first ship to "ghost" so that you can't shoot it. This has been fixed. Using Torpedo Boost on the Twin Fin or Cargo Fin could cause them to freeze when they try to attack on the following turn. Also fixed. Fixed a bug where the enemy would start moving its ships again after the Defeat screen opens. Fixed the bug where the island menu fails to open again after a challenge. You can now safely complete challenges! The update is live on Windows. The Mac version will be available over the weekend. And there you have it! There's more planned for next month.. Pirate Code 1.5.1 Released! : This is a minor update to respond to user feedback at the beginning of the game. Most of the changes are geared toward keeping you on track in the first chapter. Here's the list: Tightened the ship turn radius on world map for easier controls. The ship will turn much faster, but an instant U turn is still not possible. Decreased cost of map locations for Haven Cove, Snake's Den and Hope island. The tutorial now forces you to purchase the first two of these to get you started. Increased the tutorial to cover the Map Shop, the Inventory, missions, bounties, and ship ring colors. Challenges are now hidden until the first mission is complete. The mouse can be used to advance the dialog Fixed the display of cost information when selling a single item. Fixed a bug with the fishing contest on Haven that would allow ships to start on land. Added a "Helpful Hint" that will give advice to players in the first chapter to keep them from getting stuck. The hint appears when arriving at an island and only appears if the game thinks you might need a little direction. Hopefully these changes will keep players from getting lost at the starting line. If you already finished the tutorial but had trouble it might be a good idea to start a second game just to listen to the sage advice of Swanson.


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