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Paradox Of The Cryptomancers Full Crack [portable Edition]

Paradox Of The Cryptomancers Full Crack [portable Edition]


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About This Game

Explore a world of intrigue and mystery.

Paradox of the Cryptomancers features mind-bending puzzles similar to those in Myst.
And, like Ready Player One, this is a treasure hunt of epic proportions.

Mysteries are scattered throughout many dimensions, each with a cryptic secret to be discovered.

During launch, a new puzzle will be unlocked each day for all to join the fray. Race to solve each puzzle first.

There will be 20 challenging puzzles to be tackled. Be prepared: some are not for the faint of heart. They may require deep scrutiny and clever solutions.

Get ready. b4d347fde0



Title: Paradox of the Cryptomancers
Genre: Adventure, Casual, Indie, Simulation
Developer:
Moonshadow Games
Publisher:
Moonshadow Games
Release Date: 25 May, 2018


Minimum:

  • OS: Windows 7
  • Processor: Quad-core Intel or AMD processor, 2.0 GHz or faster
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GT 750M or higher
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

English



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The idea has promise, but unfortunately the game is let down by poor execution\/lack of quality testing in almost every respect.

- The graphic design is slapdash; I don't mind the fact that the assets are generic ones downloaded from the Unity Asset Store, or that the level layout has been thrown together in ProBuilder - for a puzzle game, that's not too much of a problem. But, when those puzzles require you to find a dark patch in a texture to know where to place an item, for example, you can't tell the difference between an intended indicator or just an artefact from incorrect lightmapping. Likewise, single-sided or untextured planes sometimes jut out from meshes into the middle of the level, which could easily have been corrected if some QA had taken place.

- Several puzzles require you to pick up and place objects, but the clipping and collision detection is so bad that you frequently end up dropping them through the floor or into unobtainable spaces meaning you have to start the level again.

- One puzzle requires you to execute jumps as platforms appear below you. But the code is poorly optimised causing framerate lag\/jitter as the platforms are created, making the level almost unplayable on older hardware.

- The "prize fund" for each first correct answer is also a bit of a joke, since the game is rife with cheating. Except, it's not: On the developers' website, the following statement appears: "We don't believe cheating will provide much, if any, benefit to the player. However, since we can't prevent it, you are allowed to cheat. This includes modifying game files, and modifying the game's memory." - another sign that the developers are inexperienced and na\u00efve, since I don't think any of the teams that have claimed the prizes for the levels unlocked so far have done so without cheating. Within a few minutes of each puzzle appearing, all the relevant data has been extracted from memory, the level has been walked with CheatEngine noclip on, and the answer submitted without many of the "solvers" even following any of what the correct process should have been.

The puzzles themselves represent a good balance of required knowledge and approaches - some language-based, some external research, some spatial, some technical skills - and I think it could have been a very good game if the development team had been more skilled or had more time for the execution. But, as it is, it's just a frustrating mess. (And don't even try the discord "help" channel if you want genuine advice on any of the puzzles - it's full of cryptokiddies posting nonsense memes and trying to sell encrypted "hints" for Ethereum (hint: they're not hints)).. I love puzzle games and this looked very nice, not the greates graphics perhaps but certainly good enough for this type of game. I started in a long room with a computer terminal type machine in the corner, I could enter stuff but nothing was doing anything, I must need a code! I searched everwhere and found nothing. Defeated at the first hurdle I looked at a youtube vid to get a clue. In the vid a line of text popped up telling him what to input! not in my game it didn't and no way in a thousand years would I have randomly guessed that. Any way, the next puzzle was quite hard, and some of it didn't make sense, misleading clues etc, but I did it and went to the third. The third was clicking on 16 tiles with rune like symbols on them. Again, no idea, no clue, back to the walkthrough. The answer made me refund it. I believe I am quite good at puzzles but these are stupidly hard with no logic and seemingly random answers. I stared, I sighed, I gave up, I watched youtube, I went WTF! I refunded.. Recommend without doubt.

https:\/\/youtu.be\/sPfwXpEw-Vc<\/a>. The idea has promise, but unfortunately the game is let down by poor execution\/lack of quality testing in almost every respect.

- The graphic design is slapdash; I don't mind the fact that the assets are generic ones downloaded from the Unity Asset Store, or that the level layout has been thrown together in ProBuilder - for a puzzle game, that's not too much of a problem. But, when those puzzles require you to find a dark patch in a texture to know where to place an item, for example, you can't tell the difference between an intended indicator or just an artefact from incorrect lightmapping. Likewise, single-sided or untextured planes sometimes jut out from meshes into the middle of the level, which could easily have been corrected if some QA had taken place.

- Several puzzles require you to pick up and place objects, but the clipping and collision detection is so bad that you frequently end up dropping them through the floor or into unobtainable spaces meaning you have to start the level again.

- One puzzle requires you to execute jumps as platforms appear below you. But the code is poorly optimised causing framerate lag\/jitter as the platforms are created, making the level almost unplayable on older hardware.

- The "prize fund" for each first correct answer is also a bit of a joke, since the game is rife with cheating. Except, it's not: On the developers' website, the following statement appears: "We don't believe cheating will provide much, if any, benefit to the player. However, since we can't prevent it, you are allowed to cheat. This includes modifying game files, and modifying the game's memory." - another sign that the developers are inexperienced and na\u00efve, since I don't think any of the teams that have claimed the prizes for the levels unlocked so far have done so without cheating. Within a few minutes of each puzzle appearing, all the relevant data has been extracted from memory, the level has been walked with CheatEngine noclip on, and the answer submitted without many of the "solvers" even following any of what the correct process should have been.

The puzzles themselves represent a good balance of required knowledge and approaches - some language-based, some external research, some spatial, some technical skills - and I think it could have been a very good game if the development team had been more skilled or had more time for the execution. But, as it is, it's just a frustrating mess. (And don't even try the discord "help" channel if you want genuine advice on any of the puzzles - it's full of cryptokiddies posting nonsense memes and trying to sell encrypted "hints" for Ethereum (hint: they're not hints)).. This game is super janky which really isn't what you want in a puzzle game like this. Some of the difficulty just comes from not being confident about the english translation or things clipping through each other, etc. I'm also pretty sure it doesn't actually accept all correct solutions on floor 1. Cool concept to make the puzzles into a race and release them over time, but the execution just isn't there to make it worthwhile.. Awesome puzzles.

I'm not running after the prizepool, but I want to suck creator's\u2665\u2665\u2665\u2665\u2665\u2665for his creativness.

Thank you for this gem.



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