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First there were Wolf3D & Doom, then came Quake!. An enhancement over everything that made Quake 3 Arena great. Most of my playtime with Q3TA has been via physical disc, so my Steam stats will decieve you.

PROS:
+ Same frenetic gameplay that made Q3A great.
+ New and improved maps, game modes, and character skins.
+ Fun in both single player (vs bots) or multiplayer (online).
+ Modest hardware requirements: netbook friendly.
+ Can be played on Mac or Linux via the ioquake3* source port.
+ Tons of user-created maps, mods, and character skins floating all over the web...for free.

CONS:
- Graphics are very 6th gen (PS2 era) -if you're a graphics snob.
- $20 (USD) is a bit steep for a 15 year old game.

*ioquake3 (Win/Mac/Linux) can be found here:
https://ioquake3.org/get-it/
Copy your baseq3 and missionpack folders to ioquake3, launch ioquake3, and have fun!. I only know of this game because it was made by Twisted Pixel. Splosion and Ms. Splosion are SOOOOOO amazing, I am a huge fan of those. Fast-paced action all throughout, and great co-op play too (I played with my dad :D)
The Maw, on the other hand, is a whole lot slower. Almost too slow; I wish the maw moved faster. It's not at all what I was expecting from Twisted Pixel, but if you want to just chill and eat stuff, it's a good game. Not amazing, but good. It's easy, and the kind of game where you literally can never die, but going for 100% Eaten is harder and pretty fun, and is what you should do. Next time The Mawesome Pack is 75% off, you should maybe get it.. this was one of the first games i ever bought idk why. This is like a simultaneous step up and step down from its predecessor.
Hexen II retains its predecessor's base aesthetic, you have four weapons, a basic manaless weapon, one that uses blue mana, one that uses green mana, and one that uses both. Alongside this you have an inventory system that retains some of its predecessor's items such as the Icon of the Defender and the Mystic Urn. The game also continues with having a hub world that you can go through, revisit, and unlock more of. This is pretty much where the similarity ends.
While not a bad game in its own right, its method of progression is less intuitive than Hexen: Beyond Heretic. Where H:BH had levers and puzzle pieces you needed to find, there was always a cohesive identifiable pattern. If you were lost, it was likely you were in the wrong section. In Hexen II, it's less obvious where you need to go. In the first hub level, Blackmarsh, the way you progress is to find a list of unrelated items, such as the Bones of Loric, the Amulet of Hunger, as well as several frustratingly difficult to find keys, all so you can find some sand, melt it into glass, and them grind it into a lens so you can somehow kill an otherwise unkillable golem, and that's only if you manage to find your way through the confusing and poorly designed levels. There is no unified 'theme' to the items, no specific puzzle you need to overcome, just a literal laundry list of actions and items to stumble upon while bumping against walls hoping to find a slightly stuck out switch or invisible wall.
The enemies you encounter get progressively stronger, but even though there is a leveling system, your character does not get stronger. The weakest enemy still takes the same amount of hits throughout the game, while the tougher non-boss enemies become bullet-sponges.
The game also can have the occasional game-breaking bug that prevents you from progressing. For me, the worst was at the very end, where I fought Eidolon, killed him, and destroyed the Chaos Orb, only to have the message 'Frame 79 Not Valid' appear and the end-game text not appear.
It is not necessarily a bad game by itself, but as a sequel to H:BH, it is a definite step down, and proof that better graphics (for its time) and better engine (for its time) do not equate to a better game overall.
. Frustrating controls, too easy to win, but the combo system is too hard to use with the controls.



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