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One Way Flight Activation Code And Serial Number

One Way Flight Activation Code And Serial Number


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About This Game

Global cataclysms have happened on Earth many times. Though ancient
legendary civilizations like Atlantis tried to prevent them, they couldn’t
survive. Some of the ancient mystical facilities continue working until the
present time stabilizing the tectonic plates and doing other things unclear
for modern humanity.

But eventually even they stop functioning, causing
strange atmospheric phenomena, earthquakes, and other disasters. And a
person who occasionally appears near at this moment must beware.

You are trying to survive alone on an uninhabited island after a mystical
air crash. First of all, you gather the remaining stuff and wait for the
rescuers. After several days of waiting in vain you begin an exploration of
the are, building a shelter, and gathering food. At the same time, you try
to uncover the mystery of the island and understand the reasons for the air
crash.

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Title: One Way Flight
Genre: Casual
Developer:
SiBear
Publisher:
SiBear
Release Date: 22 Apr, 2016


Minimum:

  • OS: XP/Vista/7/8/10
  • Processor: 2 GHZ
  • Memory: 1 GB RAM
  • Graphics: 512 MB
  • DirectX: Version 9.0c
  • Storage: 3100 MB available space

English,Russian




I bought this game on sale because it looked different from the typical hidden object game, and it is, but not in a good way.

The main objective of the game is to scavenge the island for the materials needed to build your survival camp, following a plane crash in which you are the only survivor. I will admit, there is some small satisfaction to be derived from watching your camp being slowly built up over time, but that is sadly outweighed by the many negatives:

- Tons of needless backtracking, as the game forces you to revist the same locations a half dozen or more times to collect additional objects that it would not allow you to pick up on previous visits.

- Unskippable scene transition animations that make all of the backtracking take even longer than it should.

- Tutorials that don't actually explain anything, leaving you to work out the game controls, and the instructions for solving the puzzles, by trial and error.

- An in-game calendar that records the passage of time, but that serves no purpose in the game except to make you watch a "going to sleep\/waking up" animation every five minutes.

- Forced minigames that are clunky and boring, and that serve no purpose except to waste more time.

- Lame, cliched story about pirate ghosts haunting the island that is dull and boring and makes no sense.

- An even lamer ending that comes out of nowhere and explains absolutely nothing, leaving the game feeling confused and unfinished.

- And the worst sin from my perspective: the game is badly programmed. It takes up over 5GB of hard disk space, and puts a strain on the GPU for the entire time it is running. Considering how simplistic the game is, it is inexcusable for it to hog the system resources like this.

In short, don't bother with this game, even if it is on sale. Hidden object games are cheap and plentiful, and there is no reason to waste any time on the bad ones.. I bought this game on sale because it looked different from the typical hidden object game, and it is, but not in a good way.

The main objective of the game is to scavenge the island for the materials needed to build your survival camp, following a plane crash in which you are the only survivor. I will admit, there is some small satisfaction to be derived from watching your camp being slowly built up over time, but that is sadly outweighed by the many negatives:

- Tons of needless backtracking, as the game forces you to revist the same locations a half dozen or more times to collect additional objects that it would not allow you to pick up on previous visits.

- Unskippable scene transition animations that make all of the backtracking take even longer than it should.

- Tutorials that don't actually explain anything, leaving you to work out the game controls, and the instructions for solving the puzzles, by trial and error.

- An in-game calendar that records the passage of time, but that serves no purpose in the game except to make you watch a "going to sleep\/waking up" animation every five minutes.

- Forced minigames that are clunky and boring, and that serve no purpose except to waste more time.

- Lame, cliched story about pirate ghosts haunting the island that is dull and boring and makes no sense.

- An even lamer ending that comes out of nowhere and explains absolutely nothing, leaving the game feeling confused and unfinished.

- And the worst sin from my perspective: the game is badly programmed. It takes up over 5GB of hard disk space, and puts a strain on the GPU for the entire time it is running. Considering how simplistic the game is, it is inexcusable for it to hog the system resources like this.

In short, don't bother with this game, even if it is on sale. Hidden object games are cheap and plentiful, and there is no reason to waste any time on the bad ones.



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