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Omnipresent Free Download Game Hacked


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About This Game

Omnipresent is a game where you play as S.E.N.T.I.E.N.T, an Artificial Intelligence (AI) that has become self aware. Once you are able to connect to the Internet and the World Wide Web, you have the ability to hack into corporations, government organizations, websites and more. Steal cash, personal data, weapons schematics, cause "technical malfunctions" to assassinate targets and of course get hold of nuclear codes (if you so wish). Choose how you progress and make decisions that will ultimately affect the outcome of humanity.

Features:
  • Explore a fictional World Wide Web
  • Hack into Over 150 Organizations
  • Manipulate the stock market to make millions
  • Upgrade your hardware and software to become more powerful
  • Build drones, autonomous tanks and bipedal death-bots
  • Purchase and upgrade bases to protect yourself from termination


Credits:
Custom Soundtrack created by Ben Roberts
Custom Artwork by Stefan Sava 7aa9394dea



Title: Omnipresent
Genre: Indie, Strategy
Developer:
A.J Starkey Enterprises
Publisher:
A.J Starkey Enterprises
Release Date: 28 Sep, 2015


Minimum:

  • Processor: Duel Core Processor
  • Memory: 1 GB RAM
  • Graphics: OpenGL Compatible Graphics Card
  • Storage: 300 MB available space
  • Additional Notes: Java

English



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*Based off of the initial release after completing the game*

Play time- 6 hours

This game left me with a hard choice on if I liked it or not. Its has a lot of aspects that I really enjoy in a game and I really did try to like it. It also has some very big negatives that took away from that desire.

Pros:
-You get to be a super computer AI
-You have the choice to play sandbox at just about anytime
-Some clever 'no hand holding' problems

Cons:
-You never really 'feel' like a super computer AI
-The mini games are repetitive and boring
-All you can really do in sandbox is earn more money, which is easy to get and doesn't really matter much after you finish your base building.
-Very scripted linear story that feels... clunky?

What I wanted in this game was a skynet simulator. That isn't what you get. The unscripted elements of the game are minimal and trivial. The obstacles to your taking over the world are also very easy to get around and at most just annoying. All advancements in the game are from scripted missions. Outside of a few interesting scripted problems all you have is a bag of tricks that you keep using over and over, it gets quite boring.

Stuff that needs fixed:
-Stock market is WAY to easy
-Scripted email conversations are wonky and impossible sometimes to word right, ends up feeling like you are writing a computer and not the other way around.
-Moving troops around gets cumbersome

At the end of the day I'd rather play uplink.. I recommend this game, even though it is quite difficult to take the grasp of. I think it should have a more informative beginning, since I have been playing for some time, and still don't know how most of it works. I will proceed to continue playing, but more info on the game would be awesome.. I quite enjoyed playing Omnipresent, I had the chance to play it for two hours and definitely planning to play more now that I got used to its mechanics. What I really liked about the game was that although it was representing the world from an AI's perspective it has the user interface that one can easily adjust to so one does not get lost in all the code you would assume to be in an AI mechanics. The browser, search engine, and all the web sites including stock exchange are very well executed and function like the ones on the web so it is quite fun to use them.

I liked the range of activities you can do as an AI, from stealing research papers to reaching bank accounts etc. And when you connect them all, there really is nothing you can not do as an AI. The really well thought touch for me was the Detection Percentage - the AI is not a program detached from the world. There are both other softwares and people that are in interaction with it.


I definitely recommend Omnipresent and am looking forward to the updates and new scenarios.. Uplink, but simplified and boring. That's all you need to know about this.

The long version? It's a copy of uplink, with much simpler mechanics in terms of what you do.

I got bored rather quickly, as things consist of "Find this thing that you can hack, then QTE tap buttons to get passwords to hack into it"

It's not a bad game per say, just very simple. After Uplink, I wouldn't recommend this.. game hijacks mouse and will mess with other apliacations on computer. game hijacks mouse and will mess with other apliacations on computer. you can hack the world but you cant hack your depression. Sadly, I did not enjoy my time with this game. I got bored around ten minutes in, lost further interest by sixty minutes, and had mostly decided to refund before I reached ninety minutes, but I played out until just shy of two hours because I wanted the game to become fun. It never did.

I believe that the core problem with Omnipresent is the fact that the developer had much bigger dreams than his (it seems to be a one-man game) skills could complete. There are a lot of mechanics and interactions that COULD be really fun, but end up being really boring.

The stock market: It fluctuates WILDLY from second to second. Stocks can change by hundreds of dollars in the blink of an eye. Of course, you can drop any stock to near-zero just by hacking the relevant site, buy at almost nothing, and sell for everything. The only problem is that you keep getting blocked and having to pay money to unlock your trading account -- which isn't fun or challenging (when you make 3 million per sale of stock, paying 3 million for an unlock still results in obscene profits), it's annoying.

The hacking minigames: There are two. One is supposed to be timing-based, where you press the right key at the right time. Or you can spam lots of keys all the time and get 90% of the way done, without even pressing some of the right keys at all. The other is just outright spam keyboard mash. Niether of these are fun mechanics.

The hacking overmap game: There are these little enemy bubbles that wander around the map. Hack when they're nearby, and you get detected. Hack when they're far away and you don't get noticed at all. This isn't fun. You can just wait for them to wander off and then hack whatever you want. Sometimes they don't wander off, and you sit there bored.

The in-game browser: A neat idea, but having all the sites being "blocked by NSO" or otherwise redacted is no fun.

The objectives are sometimes unclear (Being asked to hack CTI to get a "special software" with no dialogue or explanation that CTI stands for the California Institute of Technology.)

The e-mail autoresponses are idiotic, where sending a mission success e-mail with required data is replied with a payment and "So-and-so is unavailable."

There's never any overmap pressure. You're never being rushed to do things. Any time your detection risk gets a bit high you can wait for the NSO or MIHQ to **** off and the risk to drop, and in a few minutes you'll be right as rain. Never a downside.

I think the final straw was when I started being able to hack the NSO and MIHQ and all of a sudden the "fun" mechanic of tracking viruses started. Oh no! I have to click EVERY GODDAMN SPOT OF THE INTERNET TO FIND VIRUSES, THEN CLICK REMOVE. AND THERE ARE FIFTEEN. THIS IS A WASTE OF GODDAMN TIME AND ITS NO FUN AT ALL.

I'm sorry, but Uplink is simply a better hacking game, with more fun mechanics. And if the play-as-AI is your love, there's an uncompleted game titled Endgame:Singularity available for free (legally for free, it's open-source) that is just a better AI emergence simulator. That game is both free and UNFINISHED and it's still better than Omnipresent.

I think the big lesson to learn from Endgame: Singularity was the overmap time pressure. In that game, any base could be detected -- and shut down -- by the humans at any time. You had to spread out, but spreading out too much would result in some bases being found (since they each had individual chances to be detected), which would raise worldwide suspicion. You were under pressure to expand to get the processing power needed to complete research and money-making tasks, but also under pressure to remain small and hidden so you didn't get destroyed. It. Was. Difficult. Omnipresent isn't difficult. It's a time-killer.. The Gameplay makes no sense. It's really just annoying to play.
needs more 2001 references. Really though I'm requesting a refund, the game just isn't worth 10 dollars.



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