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About This Game



AN ELECTRONIC STRATEGY CARD GAME FOR PERSONA 5d3b920ae0



Title: Missile Cards
Genre: Indie, Strategy
Developer:
Nathan Meunier
Publisher:
Nathan Meunier
Release Date: 7 Apr, 2017


Minimum:

  • OS: Windows 7
  • Processor: Dual Core
  • Memory: 2 GB RAM
  • Graphics: I


English



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I wouldn't have said I was a fan of the card game genre especially, but decided to take a punt on Missile Cards - and I'm really glad I did! Very absorbing gameplay with an element of chance (as you'd expect from a card game) but definitely a good amount of strategy involved as well. This is particularly the case as you build up points and can then choose which upgrades to invest in for your base (makes all the difference in harder levels). I've spent about 3 hours so far and am not even half way through the levels yet (which get increasingly more difficult), so I think it'll be at least 10+ hours of gameplay. An absolute bargain given the selling price, so it's definitely worth picking up.. In a nutshell: "I'll just have one more round, I can do it this time - damn it!" Then you realise it's 2am. :) The developer, Nathan, has created a very addictive game here and I think I've only just scratched the surface after a few great hours of entertainment already - at a bargain price too. While initially Missile Cards can appear to be fairly simple game (there is a tutorial) the depth soon becomes apparent: - Do you go for higher scores by taking threats out later (see the x1, x2, 3x etc. grid numbers for score bonus) but then run the risk of being overwhelmed? - There's a nice point based upgrade system for your base defences that's earned with experience gained, and you'll need those upgrades later! - Each area introduces different mechanics and new dangers - which will have you cursing as you try to deal with them - but with that one-more-go feeling that good indie games always seem to have. - You can discard your cards to power up your defences, but the choice to do so and when isn't always an easy one and adds a nice layer of depth to the game. - There are some rounds where you wonder if you somehow insulted the random number generator's mother, which determines what order cards are dealt out. It can sometimes be very difficult to claw a victory, but likewise, the RNG gods can smile upon you, and as you gain more experience and upgrades you're better able to deal with the odd curveball it throws your way, but it's all part of the fun and challenge. All-in-all, Missile Cards is a great game that's well worth your time and money. Developers like Nathan deserve a big pat on the back and our support to continue making good games like this - so go ahead and buy it, it's a steal for the amount of entertainment on offer here.. Not enough strategic variety to hold my interest. Maybe once you get more cards? But it's just not interesting enough to play that long.. I was surprised at how tense this game can get - and how good it can feel when just the right card pops up and saves the day. I picked it up on a whim after seeing it on Twitter and I'm glad I did.. I had previously played Nathan Meunier's "This Book Is A Dungeon," which I thoroughly enjoyed, so when I saw that he had released "Missile Cards" and that it was inspired by one of my favorite old Atari games, I was happy to spend $5. Having now completed the game, I had a great experience overall and I think that it was essentially the perfect length. The levels and artillery are diverse enough to keep the gameplay from being too repetitive in what is, objectively, a simple concept that is well-executed. While the gameplay principles are basic once you get the gist of them, there is still plenty of room for strategy and luck to make things interesting. I could see the concepts here being further expanded or for new content to be added at a later date. I look forward to seeing what Meunier's next project will be.. Absolutely love the concept. Presentation is interesting. I definitely recommend this one is you like strategy and CCGs. My biggest complaint is how slow everything proceeds, I'd just love an option to speed things up.



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