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Mighty Switch Force! Academy Portable


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About This Game

Its training day for new recruits at Planet Land Police Academy, and no one is more eager to earn their badge than Patricia Wagon. But when her training module goes haywire 5d3b920ae0



Title: Mighty Switch Force! Academy
Genre: Action, Indie, Strategy
Developer:
WayForward
Publisher:
WayForward
Release Date: 23 Nov, 2015


Minimum:

  • OS: Windows®7
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1 GB


English



mighty switch force academy wiki. mighty switch force academy wiki


Let me preface by saying that although my playtime was limited with my home account, I can assure you all I've played a great deal of the game with my fiance, as well as on my own with a friend's account. Now, to the review. Mighty Switch Force Academy proves to be one of the most promising titles delivered by wayforward, and with it's development promises (including the community-shaped patches and changes), it may, upon 1.0 release, become something bigger and better than both MSF and MSF 2 combined. The replay value for this title currently has its ups, as getting par time is always fun, and the incentivising music and quirky enemies will keep you playing for awhile. Admittedly, the music IS the same from previous titles, but that's not necessarily a bad thing. If they could get virt on some more tracks for this (which they probably will), I'd wager to say it'd make the experience loads better. It should be noted, however, that this game may not seem as appealing to newcomers to the series, as it takes heavily from the first game, this time with a zoomed-out camera. This is perfect for those MSF fans who love to speedrun, since it's made easier to plan out moves much quicker. Oh, and while we're on the topic of speedrunning, the game makes it pretty darn fun to do so. Learning the layouts and applying your skill with the Switch mechanic and the platforming really makes for an excellent experience. My hope is the game will eventually deliver an integrated Workshop for players to share their layouts. It'd be interesting to see an incentivised player course system where things like custom skins for Patty or equipable spritepacks can be rewarded to players who complete a course on the Workshop (these rewards would be created by the same author of the course). A man can dream. All in all, if you haven't already played the Hyper Drive Edition of the first MSF, then you should probably get your feet wet with that one, since I can understand the apprehension behind purchasing an early access title. If you're already familiar with the series, get this game, and support it! It's got great local multiplayer, and a par-time counter just like previous installments. Its already a fun game where it stands now, and it'll only get better from this point on, so get in on this now if you want to have an effect on this project's early stages of development.. Great soundtrack Arcade style Whole view of level improves puzzle solving Poor controller support Local multiplayer that no one wanted I love this game, but I was really annoyed with trying to get the last few achievements that required 4 controllers. I figured out a way to emulate them with VJoy and x360ce, so I got over it.. Like many early access games, there will be certain problems that will drive someone away from paying for this game, let alone full price.. Of course, it's a Wayforward game.. A mighty attempt at keeping the series fresh, suffering from a lack of pc optimisation and testing. The 360 pad support is there, but everything else looks like it needs more work done with it. In a game about puzzles fused with speedrunning you're thinking 4 player would be an amazing idea! But then you remember it's incredibly easy to troll each other, which will happen 100 times more often than the military like precision needed to make full use of co-op speedrunning. There's a vs mode I haven't tested, but I imagine it has a lot to do with the aformentioned trolling.



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