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About This Game

MORE CARDS. MORE STRATEGY. BIGGER STORY. Collect 1,300+ earnable cards, battle in 60+ single-player campaign missions, and emerge victorious in epic online duels.

Never played Magic: The Gathering? Learn how as you take on the role of an iconic Planeswalker. Veteran Magic player? Hone your skills and match wits with opponents online.

NEW CARDS: 158 NEW unique cards from Magic's Amonkhet set.

NEW STORY: A NEW story-driven Amonkhet Campaign.

NEW ITEMS: Customize your play experience with 6 new cards sleeves and 5 new personas.

MANY WAYS TO PLAY: Experience some of Magic's most iconic moments in Story Mode, head to Battle Mode to take on your friends, or grab a partner for a four-player Two-Headed Giant battle.

BUILD POWERFUL DECKS: Build your deck of devastating spells from an ever-growing library of earnable cards.

PRACTICE OFFLINE: Hone your skills and try new decks and strategies against virtually endless AI opponents in Solo Mode.


For Magic Duels game support, please visit:
http://magic.wizards.com/en/content/magic-duels-support a09c17d780



Title: Magic Duels
Genre: Free to Play, Strategy
Developer:
Stainless Games Ltd.
Publisher:
Wizards of the Coast LLC
Release Date: 29 Jul, 2015



English,French,Italian,German,Japanese,Korean,Russian,Simplified Chinese,Traditional Chinese



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Fun and potentially free way to play with some of the cards!. I haven't played this too long yet, but the game itself isn't too bad. It is similar enough to MTG to be worth playing and the in game booster pack system is not outrageously priced (compared to other 'freemium' games out there).

That being said, the game is unstable. Crash errors occur in online and single-player quest modes. The customer Support option in the game only takes you to a page that you need to have a WotC login ID to access.

Fix the glitches and I may reccommend it.

Also, Wizards needs to have a REAL support contact system enabled.. I recently started getting back into magic after being inactive for around 15 years. However, other than standard tournaments, I don't have many opportunities to play against other players, so I figured I needed an online version of magic to practice. Magic duels is OK to get back into the mechanics and see what other people play, but other than that, it's a HUGE disappointment:

- Insane grind. buying boosters as a poor kid in the 90ies (p2w in its pure form) was more fun.

- Stupid deck restrictions: rares 2x, uncommons 3x (to keep serious players away or p2w low?)

- Strange format: not pure standard, balance seems off ( banned smuggler's copter still being played, too many cheap removal spells...)

- Terrible connectivity: connection losses all the time, dropped players get replaced by AI and most of the time, you have to beat the AI in order to not receive a loss, alt+tab is all it takes to get disconnected, possibly lots of room for exploits. Lags are so hard that often you can't hit the stop button to react to your opponent, which defeats the whole purpose of playing magic.

- No possibility to interact with other players: no chat, no trade, nothing. Which might be wise, because...

- The duels community equals the bottom of the magic community. You won't find many good matches, real magic fans are probablly somewhere else to be found. Often enough, playing a removal spell is all that it takes for your opponent to pull the plug and let the AI take over.... which surprisingly often leads to the AI coming back hard and winning a lost match... and then there are these \u2665\u2665\u2665\u2665\u2665\u2665\u2665s just waiting everytime as long as the timer allows (playing a land after waiting for 1 minute) to make YOU unpatient and disconnect, giving them a default win.

- Always playing against the same decks. Right now: red burn, topters, green ramp, sphinx tutelage. boring.

- The campaigns are a joke. The way they try to tell stories is just unworthy of the magic universe. It's nothing but still images and written dialouge, combined with a muted 90ies-style render-cutscene at the end of each campaign. And the stories are just boring. It rather ruins the unvierse for me...

- Presentation is rudimentary at best. Graphics are just the cards, a boring table, generic FX like fireballs and lightnings... even tablets could do better. There is only 1 music track playing throughout the whole game and it will drive you insane after the 2nd loop.

I honestly can't find a reason to play this other than getting a very blury first impression of what magic the gathering is and that it's probably best to stay away from it lol. Do yourself a favor and play real magic or Xmage. I honestly can't understand the people giving this a thumps up. Probably the kind of people going to McDonalds when they're hungry and liking every\u2665\u2665\u2665\u2665\u2665\u2665on facebook.... For a long time it was a fun game with a lot of little flaws; great for scratching that itch to play MtG when I hadn't for about 10 years. The one thing that finally made me quit was the introduction of daily quests with very specific requirements that only work in PvP. Even with a daily quest refresh, this often ends up requiring you to use decks in PvP that are substandard either because they don't fit the meta or you don't have enough cards unlocked to build them.

So, in short, the best way to unlock cards now often depends on already having cards unlocked. In PvP.

I understand this was probably an effort to get people to buy boosters. The game does need to make money or it gets shut down, of course. And while there are things I would pay for, boosters are not one of them. I started playing Duels specifically to get away from having to pay for boosters<\/i>. If Stainless wanted to get money from me there are some things they could charge for:

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