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About This Game

Intruder is the stealth multiplayer experience. We were inspired by the great single-player campaigns of Metal Gear Solid, SWAT 3, Deus Ex, and Splinter Cell, and aim to br 5d3b920ae0



Title: Intruder
Genre: Action, Indie, Simulation, Early Access
Developer:
Superboss Games
Publisher:
Superboss Games
Release Date: 1 Mar, 2019


Minimum:

  • OS: Windows 7 or Newer
  • Processor: 64-bit, 2 GHz or Faster
  • Memory: 4 GB RAM

English



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It's quite an expensive game for something without rewards and any kind of a system to keep the player playing the game. One thing is for sure, this game has huge promise and potential, I played it for around an hour but I had some issues with network connection, and the game was buggy at one point, where I got bombed through the wall twice in a game(?) The mods helped me instantly on discord, we've tried methods to fix and stuff, but it was an issues that wasn't common and it's still unknown. Overall, if you have money to spare, and you like sneaky beaky like games, BUY IT. You won't regret it, grow with the game my dudes. Definitely recommended.. Really fun game. Playing with friends, sometimes a match is serious and tense, other times there so many hijinx we just laugh through an entire round. The fact ONE PERSON made this is insane. Great job.. I'm European, I launch this game on a friday evening, there's 2 servers up: one is Brazilians only, the other is locked with 5 people playing. I wait a while and there's another server, I join it. The guys know the game from head to toe, they toy with me and each other, matches don't even take 3 minutes because either party is dead at that point. They tell me that people mostly play this game at 3AM my time. When I'm asked if I'm enjoying it, I realize I can still return this game and I alt+f4. I'm looking forward to Insider 2. This game is made by one person, and it shows. It plays, feels and looks like a mod. It has original and interesting things like hand signals and gadgets, it makes good use of poor assets, and I think its a really cool concept overall. There's just no one to play with if you're European and the originality or gameplay doesn't compensate for that.. This is one of the best FPSs I have ever played. The concerns about player count are reasonable: it's usually difficult to get a server unless it's a weekend evening. It's significantly more difficult to get into a game at a reasonable hour if you don't live in the U.S. However, I do think this game is currently worth $20.. The mechanics are really good and the gunplay is nice, but I couldn't find any servers with a single player on it. A look at steamcharts revealed there was only 3 players an hour ago, with a 24 hour peak of 30. For a multiplayer-only game with no bot support, this is a waste of money. I see a lot of potential here, but without a steady playerbase to back it up, that potential will never be realized. At this point it will be hard (or even impossible) to bring the playerbase to a healthy level, which is a real shame. At least if there was bot support I could still play the game in some capacity.. The idea and the execution is great, however, there are 2 players on an EU server on a sunday. Also, there are only a few EU servers, whereas the US has a massive park of different servers to choose from. Sad to refund it, it is simply not worth the price at the moment.. Fastest refund in the west You need to ask people in their discord to get any players The movement is awful, you get stuck on simple stair railings, the controls are weird, you cant even drop items yet.. What I really have to tell to the dev team: # sad to see how this game became totally abandoned # no BOT players support is an unbreakable decision from makers, but this will destroy the game - no practice = no interest # zero online players anytime I was watching the screen of main lobby # all these points above are URGENT issues Please work on it!. I love this community.


Server Back Up and All's Well Reboot Fixed it go figure : So Azure had a big authentication outage a few days ago. And that was slowly it seems starting to hit us. We should have probably rebooted after they announced it fixed but we really didn't have much or an issue. Last 48-72 hours we had some weird login reports here and there very sporadic. Got really weird last night about 7 hours ago. I woke up to all sorts of crazyness so had the guys just reboot the server and everything is hunky dory. Told them. Rule 1. Backup and reboot. S.R.. 2.15 is now testing prior to release. : You can get access to the testing packages at our Discord Channel 392480239290155020 Here is the rough list of things fixed. If we have to do any major fixes during test will add a few easy ones to this list. Expect this live around Thursday! 2.15 - Planetary sales tax which is paid to Guild Bank of Planet Owner. Done - Bounty Hunter Upgrade - See If Player has a bounty, Upgrade 2, See the total Amount 500k 12 hours, 500k 12 hours Done - View Guild Menu sort menus, remove fame, achievement and kills until we have some. Done - Where are guild members on the map, Jump Screen Button. Done - Better Notification for Guild Invites Done - Chat randomly stops responding. Done (this one is hard to test by my own) - Where are party members on the map, Jump Screen Button. Done - News On Login Screen For Steam Done - Alert for tutorial in the middle of the screen after first connection. Done - Remove quests involving founding, or ranking up in guild. Done (people who already has the quest in their list, will simply have to turn to Completed) - When selling items quickly it reverts to ships and people sell ships on accident even when there are still items in the list. Add confirmation checkbox to the notice to force players to check it and hit sell. Done - Kay Grav - Kaydin Beho Done - More Trader Ai Not Convoys, Well armed freighters. I need to know the faction / type of ship / names of ships / their drops and their path - - Cut down number of ships on screen by 10 so we can increase the overall size of the ships in space. Done - Decrease the amount of ships on screen and scale better. No more midget behos. All ship are now bigger than before, but specicfic scale per ship wasn't modified. -Finish Fixing Memory leak Done (Requires lots of testing, make sure every part of the game still loads correctly as well and also check out the graphics card memory usage) -An issue with achievement notification and planet distress not displaying correctly when received while the player is offline has been fixed. -Ships evasion updates will no longer be uselessly shared from the server to the owning client. -Adjusted the per actor buffer size in order to easily bypass network issues for now. -Added the possibility to disable collision on a UI element while retaining the ability to display hover info. This allow to select and scroll the guild list menu even when hovering above a planet count, and is used for hover display on jump map nodes. Bugs From 2.14 - Corridor Pirates quest asks for a cargo drop there is no cargo drop quest can't be completed remove. Done - Ryujin need removing from one node each side of Tacitus Station Done - Guild Tax last 30 Days occasionally doesn't populate for any on other than Guild Leader. Fixed (Requires additional testing.) - Rogue Pirates (Hunter 2) Quest still resets when you log. Could not reproduce, the quest does not reset when loging out, or when closing the server - Occasional fatal errors when landing (cannot recreate, just happens). Fixed (Requires a whole lot of testing) - Trade between Endy Station Dysilica stuck on PA and CN respectively. The trade price are back to fully randomised. - Corridor Pirates congregate at the node one left of Jen Cando.Corridor pirates do not reach the nodes next to Jen Cando anymore and two wrong linkage were found and fixed in the corridor area. - When the server shuts down it doesn't save the PDC 'boosted' researches. Fixed (Requires a lot of testing especially for planets and satellites upgrades) - If you get booted due to poor connection the client takes you to the home Login page, if you attempt to login you will be treated with a fatal error. Client has to be completely shut down and re-opened to prevent. - Quick selling of items in hanger still randomly deselects the item causing ship to be sold. Still can't reproduce - If you haven't completed the 'Create a Guild' or 'Rank up in Guild Quest' when your already the owner of a big guild you can never complete it. Quests deleted as part of 4.15 - Seems to be a half-second lag/ delay in opening the Galactic Map/ Jump Screen which increases slightly when logged in for a long duration. Done - Jump Range not added to the new nodes attached to Helliathin.. Diaspora : Mass Exodus 2.15 Released - 2.16 Underway : First off 2.15 was a bit of a bear but all finished. 2.16-2.18 Will be a few new menus, cockpit graphics, full hands on tutorial to make it easier for the new players, a few things like that. After the new graphics which shouldnt be to bad we will have a few a combo of expanded endgame options, language packs, and more new content. S.R. 2.15 List 2.15 - Planetary sales tax which is paid to Guild Bank of Planet Owner. Done - Bounty Hunter Upgrade - See If Player has a bounty, Upgrade 2, See the total Amount 500k 12 hours, 500k 12 hours Done - View Guild Menu sort menus, remove fame, achievement and kills until we have some. Done - Where are guild members on the map, Jump Screen Button. Done - Better Notification for Guild Invites Done - Chat randomly stops responding. Done (this one is hard to test by my own) - Where are party members on the map, Jump Screen Button. Done - News On Login Screen For Steam Done - Alert for tutorial in the middle of the screen after first connection. Done - Remove quests involving founding, or ranking up in guild. Done (people who already has the quest in their list, will simply have to turn to Completed) - When selling items quickly it reverts to ships and people sell ships on accident even when there are still items in the list. Add confirmation checkbox to the notice to force players to check it and hit sell. Done - Kay Grav - Kaydin Beho Done - More Trader Ai Not Convoys, Well armed freighters. I need to know the faction / type of ship / names of ships / their drops and their path - - Cut down number of ships on screen by 10 so we can increase the overall size of the ships in space. Done - Decrease the amount of ships on screen and scale better. No more midget behos. All ship are now bigger than before, but specicfic scale per ship wasn't modified. -Finish Fixing Memory leak Done (Requires lots of testing, make sure every part of the game still loads correctly as well and also check out the graphics card memory usage) -An issue with achievement notification and planet distress not displaying correctly when received while the player is offline has been fixed. -Ships evasion updates will no longer be uselessly shared from the server to the owning client. -Adjusted the per actor buffer size in order to easily bypass network issues for now. -Added the possibility to disable collision on a UI element while retaining the ability to display hover info. This allow to select and scroll the guild list menu even when hovering above a planet count, and is used for hover display on jump map nodes. Bugs From 2.14 - Corridor Pirates quest asks for a cargo drop there is no cargo drop quest can't be completed remove. Done - Ryujin need removing from one node each side of Tacitus Station Done - Guild Tax last 30 Days occasionally doesn't populate for any on other than Guild Leader. Fixed (Requires additional testing.) - Rogue Pirates (Hunter 2) Quest still resets when you log. Could not reproduce, the quest does not reset when loging out, or when closing the server - Occasional fatal errors when landing (cannot recreate, just happens). Fixed (Requires a whole lot of testing) - Trade between Endy Station Dysilica stuck on PA and CN respectively. The trade price are back to fully randomised. - Corridor Pirates congregate at the node one left of Jen Cando.Corridor pirates do not reach the nodes next to Jen Cando anymore and two wrong linkage were found and fixed in the corridor area. - When the server shuts down it doesn't save the PDC 'boosted' researches. Fixed (Requires a lot of testing especially for planets and satellites upgrades) - If you get booted due to poor connection the client takes you to the home Login page, if you attempt to login you will be treated with a fatal error. Client has to be completely shut down and re-opened to prevent. - Quick selling of items in hanger still randomly deselects the item causing ship to be sold. Still can't reproduce - If you haven't completed the 'Create a Guild' or 'Rank up in Guild Quest' when your already the owner of a big guild you can never complete it. Quests deleted as part of 4.15 - Seems to be a half-second lag/ delay in opening the Galactic Map/ Jump Screen which increases slightly when logged in for a long duration. Done - Jump Range not added to the new nodes attached to Helliathin.. 2.10 Patch Steam Connect Back Online : Fixed issues with large packets from Leaderboard and autofill. Sorry took forever to update Steam for some reason. S.R.. Connection Issues : Some players are having some connection issues hang tight we are working on it. Will post an announcement when all clear and what the problem is. S.R.. Update and Patch News! Event News! : First off this weekend both on Saturday and Sunday we will be having a few fox hunt events, where some poor fella gets a prize put on his head and he runs for his dear life. :) should be lots of fun, and prizes abound. Secondly can we get a round of applause for Mike our coder on those loading times getting into game? Talk about a little adjustment. Below you will find our patch and update schedule for the next few patches, the top part of the list most things should make it to next patch. The wishlist items will follow in the next few patches, and our poor launcher we are waiting a little longer before that gets released. Here is what we have coming in the next week, and the next few weeks after. - Launcher Revamp - Delayed till like 2.16 - Convoy Ai - Admin Console For Testing, change range, change rank, install finish upgrade, add PDC 99% upgrade. - Notification for Guild Leader on Sat payout with amount - Planetary Information display amounts defaulted and upgraded. IE Base money generation 500, upgrade adds 5% show 500+5% - When player attacks planet, do not allow them to land for 10 minutes after attack, as long as sat still exists. - Better Notification for Guild Invites - Kay Grav - Kaydin Beho - More Trader Ai Not Convoys, Well armed freighters. - Planet Lore - Withdraw money from the guild bank - Financial History - 30 days - Activate Guild Taxes % of each transactions made goes to guild - Tool Tips Chat System - Tool Tips in Guild Center for Loan - Tool Tip for Party System - Skins dont show for people - PDC Menu, Left of menu shows spent spent transactions - PDC Button Home Screen - Switch Asteroids in Gen Zone HP 100-400 - Ranks Of Ai Displayed - Colors for Admin - Yellow - Bounty Hunter Upgrade - See If Player has a bounty, Upgrade 2, See the total Amount 500k 12 hours, 500k 12 hours - Cockpit Display whether guild is allied, neutral, or enemy based on diplomacy settings. - Upgrade - Planetary Distress - Planetary Research - 24 Hours / 500k Sends notification to guild rank with planetary clearance when Planet under siege. - Achievements need to be displayed for other players - View Guild Menu sort menus - View Guilds, beside planet numbers owned, hover over planets owned show names of planets. - Where are party members on the map, Jump Screen Button. - Where are guild members on the map, Jump Screen Button. - Manage Guild screen show green dot for online. - Guild Summary screen for all guild membres with basic guild info, members, players online, ranks - Jump Screen optimize get rid of the little lag. - Exit Button On Login Screen - News On Login Screen For Steam - Tweak Trade Prices - Tweak Ai - TBD - Tweak Ship Stats - TBD - Trade PDC - Mail System in game seems to cut people off in multiple sentences, word wrap not working. Wishlist - Hull and Shields Numerically displayed - Redo Menu system (in the works) to lower than 3 clicks - Audio for when Jump is full - Additional Audio options, allow to turn off all sound except for audio warning when attacked - When a Player or Ai is clicked it should display different colors Allied Guild - Light blue Guild Member - Green AI -Yellow Enemy Guild - Red Admin or Mod - Darkblue - Explosions need to be more transparent, when you are getting shellacked hard to see - Can we do keyboard shortcuts for actions? - Allow 3d Rotate and Zoom in hanger - Rather than make the nodes hidden when lower rank, maybe grey them out. - New skins for Neried and Helios - Classic skins - Asked Camilo waiting for him to make - Need Player menu to view other players, should include info about the players stats, kills, guild, position in guild as well as the total net worth of the player, not just cash on hand. - Press enter on login screen should automatically attempt to log you in - Decrease amount of ships on screen so we can increase size, taking into account ship size within a class. Also Talos appear to large in game on some ships. - Engage should switch to Disengage when attacking. - Display XP either how much counting down to next level, or 10/1000 on hud - Bots need to have two second delay before attacking a player - Bots need to have a two second delay before chasing a player - Wish List that takes a little doing - Split Screen to compare your current ship with another you want to buy so on a base level you can see the good and bad. - A favorite ship load out, be able to build your ship and save the config, so god forbid you die you can restore the ship if you have the money.


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