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Dyscourse Addons


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About This Game

Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art 5d3b920ae0



Title: Dyscourse
Genre: Adventure, Casual, Indie, Simulation
Developer:
Owlchemy Labs
Publisher:
Owlchemy Labs
Release Date: 25 Mar, 2015



English



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It's cute, but. that's about all I can say. The gameplay is about an hour, but is intended for you to replay for different results. I've played through three times (and my sister played it half-way through once.) The thing is, the game lacks tension and can be really tedious-- especially afer the first playthrough. The graphics are sweet, like a children's cartoon (not really my cup of tea, but not terrible). There are far too many points where you are waiting while nothing of value happens. Like waiting while your charcter passes out water to other characters-- no dialogue, no story bulding, not even something pretty to look at. just. waiting. Some of the dialouge is amusing, but not the majority. If anything can be said for it though, (minus the first 15 minutes) the choices you make do actually change how the story is told and determine who lives and who dies. Unfortunately, I never felt strongly about any charcter or situation, so all the excitment that should have been present in making a choice was lost. I guess the game is interesting, but not impressive and not exciting. If the game is ever on steep sale, maybe pick it, but for $15.it's a hard pass. Note: recent edit was done to fix spelling errors.. You'll definitely like this game if you like choose your own adventure games, or just adventure games in general. Going through the story once hasn't taken me more than 2 hours, but don't let that make you think this game is small-- it's packed with tons of different paths to take in the storyline, with each path revealing a different part of the story. I found myself replaying to piece together the whole picture, favoring some characters over others to get new information out of them. If you find yourself having trouble committing to a long video game, or forgetting where you are in the game, Dyscourse might be a good match for you, as it was for me. Additionally, the style of the game is beautiful and very quirky, and the colors are a nice balance of saturated and subdued. Very easy to look at for long periods of time if you find yourself playing for hours on end. Music adds a lot to the mood of each scene, and the writing is smart and charming. Pay close attention to what you read! And choose wisely. ;) Overall: Buy this game. Throw your money at it. Play it forever. ALSO: There's a cute cat with fluffy ears in the game. Do it for the cat.. A fun little game with a lot of replayability. Not much to say really, you're stranded on an island you have to get off with as few deaths as possible. It's like Until Dawn, but cuter.. Dyscourse is a really different any intresting game, overall its a solid game but has some flaws. The pros: Its like if 'Lost' had choices that YOU choose (Similar to Life is Strange or The Walking Dead), the artwork and atomsphere is really well done. Every moment in the game I feel nervous and eerie and the amount of outcomes and choices are so hearttearing. The characters a realistic and have their pros and cons, there is no one character that is perfect or evil. which I love because they're not cliche. For instance one guy is super nice but is always paranoid and it gets annoying, one lady is kind but doesnt make the right choice and it a bit of a critic. The timer when you make choices also adds to the tension and is great, after every choice you instantly feel like you made the wrong one which was perfectly done. The varity of deaths are also really cool and it has an amazing amount of reply value, I want to reply it to get every single outcome. The middle: There is some stuff to say in the middle, the beginning is pretty aburpt and i'm not sure how I feel about it. it doesnt pull you in the first five minutes of playing and takes awhile. The puzzles are generally simple which is a con and a pro, there was only one puzzle I struggled with and it was unique which was good, so the puzzles are unique but simple. I'm also mixed on the soundtrack, it was good but I feel like if the devs went a little further on the soundtrack it could have improved the game. The cons: I actually dont have a lot of cons, I wish they did voice acting instead of mumbling and exploring your area can be fustrating sometimes because the controls can make it awkward to move around. Sometimes the choices confuse me though, for instance I gave food to one lady one day and didnt give her food another day and then she died from starving. Overall: Overall this game is solid, if you enjoy games about choices and point & clicks this is for you. I'd give it a solid 8/10.. For CYOA lovers who loved reading every possibility. The games graphical style and aesthic is its strongest asset, and there's some good elements of story telling here. But some of the CYOA elements don't work well with the main story, and character shifts will be off putting. Not a lot of gameplay, but that's not the game you would be buying if you picked it up. +: -Art style and different locations play off fabulously. -Branching paths, a lot of different story elements -The ability to rewind a day to try something new -Some likeable characters, and good dialgoue between the two. -: -Inconsistencies with story telling, in particular, with character trials and reacting reasonably to a situation given what they've gone through -Rapid character changes at times don't make any sense. -A lot of guesswork, think Maniac Mansion/Sam and Max type of logic at time. -Lack of interaction, even for a CYOA there's little stuff you're actually doing. In the end, a game to consider in terms of CYOA fans out there, but maybe to pick up on the cheap for those who don't need the experience right away. For some more first impressions and gameplay footage: http://youtu.be/clBv5IekE. A very short game (about an hour) that banks on you wanting to replay it many times in an attempt to rescue more people than before. Unfortunately, it gets so bogged down in the dialog and the ten thousand times you seem to have to hit the "more dialog" button that after getting rescued an hour into playing, I had absolutely no interest in revisiting the game. A clever idea with a nice art design that suffers a lot from the tedium of its mechanics.. Dyscourse is a pretty cool game where you make decisions and carry your character and influence what other will do. Every decision affects what will happen. Many things are possible, one run is pretty short (1 hour for the first, and half an hour when you're used to it). What's fun about the game is trying to find some combinations, clues, and learn the story of every character. Of course there are 31 achievments for the lovers, some of them are pretty tricky to get.. It was a surprisingly interesting adventure game with survival elements and grim humor. One of the details I liked the most is character voicing. Along with the soundtrack, the voices sounded quite condemned and therefore dramatic, I spent some time trying to imitate it. Another cool detail is that you see the consequences of your choices in the end (not just statistics as in some other choice games).. A short choose-your-own-adventure type game with a interesting art style. Pros: Art direction and graphics are good for what they are Story is decent - new aspects found after more playthroughs Cons: Very short No strong desire to complete multiple playthroughs to see different outcomes Some story arcs don't make the most sense and seem contrived. Possible spoiler: Poisonous gas magically formed in a cave with previous life in it and killed part of my party? WTF? Overall: The game is too short and simple to be worth the $14.99 asking price. The price for the deluxe edition would be crazy. Pick it up if it's half price or less. Otherwise, watch a let's play on youtube and you'll quickly see more money would be a waste.. Dyscourse is my newest favorite choose-your-own adventure game. I thoroughly enjoyed combing through each path to unlock the variations of each possible ending. I found myself often looking back in time at least 2 or 3 times per playthrough to find out what went wrong. With that said, a lot can go wrong (and that's a good thing). Small details matter in this game especially if you want to aim for 100% of the achievements. I also want to note that the art style is very easy on the eyes. The characters dialogue is also well-written. Personally, Steve was my favorite out of the group with his bleak outlook on life and his trusty stapler. If you want something to compare it to, I'd say it is like a slightly longer and more evolved 'Monster Loves You'. I definitely recommend this game for those who enjoy adventure games. Even if you don't normally play adventure games, this is actually a good starting point for the genre.



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