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Dying Light: The Following Portable Edition

Dying Light: The Following Portable Edition


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About This Content

Dying Light: The Following is a new chapter of Kyle Crane's story and a vast expansion to the base game. Offering the amount of content fit for a stand-alone title. All this, coupled with numerous improvements to the original Dying Light gameplay.



The impossible turned out to be true. There is a secret passage leading outside the walls of Harran. The unfair race against time to save countless human lives has just begun…

BRAND NEW MAP

Discover a brand new, breathtaking region, larger than all of the base game maps combined. New locations, characters, quests and secrets await you.

NEW STORY

Become Kyle Crane once more and uncover a mystery in which zombies are not the only threat anymore. Discover the secret of an ancient cult possessing the power to change Harran's fate.

MODIFIABLE VEHICLES

New means of survival – a fully modifiable tool to spread carnage among the zombie hordes. Customize your buggy to turn it into a deadly weapon and hit the road.

NON-LINEAR PROGRESSION

Gain reputation with the locals to discover new secrets guarded by the cult. Earn their trust by performing quests and choose your own path to infiltrate the sect. a09c17d780



Title: Dying Light: The Following
Genre: Action, RPG
Developer:
Techland
Publisher:
Techland Publishing
Franchise:
Dying Light
Release Date: 8 Feb, 2016


MINIMUM:

  • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
  • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
  • Memory: 8 GB RAM DDR3
  • Hard Drive: 40 GB free space
  • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
  • DirectX®: Version 11
  • Sound: DirectX® compatible
  • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

    Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)

English,French,Italian,German,Dutch,Japanese,Polish,Russian,Korean,Simplified Chinese



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EDIT: steam is showing I have no hours with this DLC. heres a screenshot showing my over 13 hours of playtime, with 90% main story completion, and 75% completion on ALL of the game content<\/a>

long story short? dont buy this garbage unless you're easily entertained, and you like unengaging, WASD gameplay that is driving a \u2665\u2665\u2665\u2665\u2665\u2665 car with terrible controls, further made worse by god awful terrain design that causes you to take an extra 5 minutes to scale the lower ends of mountains (to get by), made even worse by the fact that going into deep water completely destroys your car, ONTOP of the wonderful scenario that you cant even shake infected off your car if they grapple onto the sides.

the start to mid-part of the game was fun, because the story doesnt exactly ask you to travel too far between points, and if it is a far drive, around half the time they are easy to drive to - driving only becomes absolutely insufferable about 2\/3 of the game, to which point any fun I had was completely and utterly destroyed by boring WASD vehicle gameplay for upwards of 20-30 minutes in one quest with constant back and forth between EXTREMELY large distances, while also being hindered by unfun mechanics that will completely destroy your vehicle if you crash into it (spikes) or even kill you (flammable barrels), all of which are just haphazardly tossed along the roads AND bridges, which you are REQUIRED to go across with your vehicle, or you suffer 15 minute walks just to one destination, despite already being halfway to your objective.

if all of that sounded terrible, get ready for more: the terrain is awfully designed - even being in a car, you will find yourself still taking 8+ minutes to get to your location in the later half of the game, because of how the mountains were designed, along with roadblocks everywhere, and other annoying obstacles. enjoy having to get out of your vehicle every minute to shake off infected you cant punch off your vehicle as well.

the devs quite legitimately did a 180, and mostly took away what made dying light so great, which was the traveling-via-foot gameplay, which worked because parkour was a viable and consistent thing, whilst the maps are also smaller. parkouring to your destinations was infinitely more fun for me than just driving a vehicle, legitimately only 1 hand on my peripherals, pressing WASD to maneuver my car, while the other cradles my chin as I reflect on why I even bought this\u2665\u2665\u2665\u2665\u2665\u2665DLC. I ended up just quitting during the final scenario because its a timed driving event, and its infuriating when you combine it with all I mentioned above, especially the "getting stuck in a crevice" bit that happens many, many times when you take a ramp off a tall height.

silver lining time:

heres what I DID like...

* Alpha Volatile addition to the game (although they are a pushover with firearms unfortunately when you get a level 25 autoshotty or something of the sort)

* the ability to infiltrate a Volatile hive whenever you want (atmosphere is creepy, its fun to engage in combat with them)

* the reputation system, which, to a degree, allows you to progress your own questline in order to gain reputation, which is the main objective for a large portion of the game. this means you could theoretically play it and complete a different set of quests to reach your desired reputation, and then get back to the main story.

* the "freaks of nature" (AKA boss counterparts of the zombies you normally encounter in the world). they are fun to fight, but I feel that defeating them should reward more.


all in all, this DLC was very enjoyable for the first 1\/3 of it - then after that, it started to become so-so with the traveling back and forth long distances (still ran by foot, and at night, for engaging gameplay, and although it felt bad holding shift for so long, it was at least engaging and fun with the volatile encounters here and there) and then... the final 2\/3 of the game.. completely insufferable - made me completely regret buying the DLC, as driving was REQUIRED unless you wanted to spend another 2, 3, maybe even 4 hours of gameplay choosing to run instead of driving, because at that point the quest distance between each point was 10-15 minute DRIVES, I cant imagine doing them on foot.

I am afraid for dying light 2 - if they put in a terrible and mandatory vehicle system like this again, they can kiss the franchise goodbye (besides the base game) because not only is the vehicle gameplay boring, but it completely crushes the essence of what made the base game so great (parkour). you can also really tell the developers had insane oversights, because in the DLC the opportunity to level your agility is extremely low, effectively removing that skilltree out of the game.

yup. rant over. basically dont buy the DLC if the reason you enjoyed dying light was parkouring and slaying a ton of zombies through combat, because this isnt what you're looking for.. Spookiest ending since PaRappa The Rapper. This is a TERRIBLE expansion. The Buggy controls like garbage and makes traversing the world feel boring, the story is some how LESS interesting with even WORSE characters, and the ending(s) are both infuriating and insulting. I ended up feeling like I wasted both my time and money. What a shame.. its very nice. Spookiest ending since PaRappa The Rapper. its very nice. This is a TERRIBLE expansion. The Buggy controls like garbage and makes traversing the world feel boring, the story is some how LESS interesting with even WORSE characters, and the ending(s) are both infuriating and insulting. I ended up feeling like I wasted both my time and money. What a shame.. Except for the "Kaan & Able" quest, which glitched for me, I've really enjoyed this DLC. It has an atmosphere and gameplay that is sufficiently distinct from the main game that this actually feels like a very independent and different game from the original - not just more of the same. The game has much further travel distances, which is generally traversed using the new buggy, rather than parkouring through the city. That also means this is more of a "zombie-racing" game, instead of the original's "zombie-parkour" gameplay. Fortunately, driving the buggy is at least as much fun as parkouring through the city, so this element works really well. Add to that the beautiful atmosphere (the environment, sounds, music), and this is a really well-done and enjoyable DLC, which I definitely recommend.


Regarding the buggy quest glitch: I watched some youtube play through videos and realized that my "Kaan & Able" quest had glitched because someone joined my game and then immediately left. When the person joined, the time to switched from day to night, and it remained night for the remainder of the quest. Playing the initial buggy quest at night was just a pain: First, I figured I could sneak up to the car, take down the guard closest to the car, get in and drive the buggy out. It worked, except the car would go anywhere, because it was left with no fuel in. After being shot by the 5 remaining guards, I go back, eliminate the guards, then go to find some fuel. But hey, it is still night and the clock didn't move at all, so I figured it was just one of those quests that had to be finished at night. So I sneak around, with volatiles everywhere, and the first 5-6 cars I check have no fuel. Finally find some fuel, go back to the buggy, fill it up, get in, only to still get the "low fuel" warning (at this point I had no idea how long I could drive on "low fuel"). Alright, we'll try anyway. I drive the buggy out, and is immediately swamped with volatiles from all sides. Trying to shake them off, while learning to drive the buggy and navigate at night. The buggy eventually runs out of fuel, and I'm killed by volatiles. Great. Now I have to sneak around to find fuel, still night, still volatiles everywhere. Then go to the buggy, which was left out on an open field with half a dozen volatiles walking around it, refuel the buggy, get in and drive, which immediately alerts the surrounding volatiles, who swarm the buggy.

I was finally able to get the buggy back, but damn it was just frustratingly hard. But, again, after completing the level, I watched some youtube videos, and they all played the level during the day, which is obviously much easier. I don't know why my game glitched, switching from day to night, and then staying night (it took a really long time for me to complete the level, and it was night all the time). Fortunately, the rest of the DLC has been much easier, and far more enjoyable.. \u30be\u30f3\u30d3\u3068\u30de\u30c3\u30c9\u30de\u30c3\u30af\u30b9

\u3061\u3087\u3063\u3068\u3057\u305f\u63a2\u7d22\u306b\u6700\u9069\u306a\u30b5\u30a4\u30ba\u306e\u7d20\u6575\u306a\u30aa\u30fc\u30d7\u30f3\u30ef\u30fc\u30eb\u30c9

\u305f\u304f\u3055\u3093\u306e\u65b0\u3057\u3044\u6b66\u5668\u3068\u30b2\u30fc\u30e0\u30d7\u30ec\u30a4\u6a5f\u80fd\u3092\u5099\u3048\u305f\u30d9\u30fc\u30b9\u30b2\u30fc\u30e0\u306e\u7d9a\u7de8

\u9593\u9055\u3044\u306a\u304f\u3053\u308c\u3092\u58f2\u308a\u51fa\u3059. Except for the "Kaan & Able" quest, which glitched for me, I've really enjoyed this DLC. It has an atmosphere and gameplay that is sufficiently distinct from the main game that this actually feels like a very independent and different game from the original - not just more of the same. The game has much further travel distances, which is generally traversed using the new buggy, rather than parkouring through the city. That also means this is more of a "zombie-racing" game, instead of the original's "zombie-parkour" gameplay. Fortunately, driving the buggy is at least as much fun as parkouring through the city, so this element works really well. Add to that the beautiful atmosphere (the environment, sounds, music), and this is a really well-done and enjoyable DLC, which I definitely recommend.


Regarding the buggy quest glitch: I watched some youtube play through videos and realized that my "Kaan & Able" quest had glitched because someone joined my game and then immediately left. When the person joined, the time to switched from day to night, and it remained night for the remainder of the quest. Playing the initial buggy quest at night was just a pain: First, I figured I could sneak up to the car, take down the guard closest to the car, get in and drive the buggy out. It worked, except the car would go anywhere, because it was left with no fuel in. After being shot by the 5 remaining guards, I go back, eliminate the guards, then go to find some fuel. But hey, it is still night and the clock didn't move at all, so I figured it was just one of those quests that had to be finished at night. So I sneak around, with volatiles everywhere, and the first 5-6 cars I check have no fuel. Finally find some fuel, go back to the buggy, fill it up, get in, only to still get the "low fuel" warning (at this point I had no idea how long I could drive on "low fuel"). Alright, we'll try anyway. I drive the buggy out, and is immediately swamped with volatiles from all sides. Trying to shake them off, while learning to drive the buggy and navigate at night. The buggy eventually runs out of fuel, and I'm killed by volatiles. Great. Now I have to sneak around to find fuel, still night, still volatiles everywhere. Then go to the buggy, which was left out on an open field with half a dozen volatiles walking around it, refuel the buggy, get in and drive, which immediately alerts the surrounding volatiles, who swarm the buggy.

I was finally able to get the buggy back, but damn it was just frus...



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