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Download Buzz Aldrin's Space Program Manager

Download Buzz Aldrin's Space Program Manager

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About This Game

Buzz Aldrin's Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and launching space missions in this realistic turn based strategy game.

Road to the Moon features the race to the Moon, the historical event that started in the early 1960s and that ended in July 1969, after the successful completion of the Apollo 11 mission.

The game features both a campaign and a sandbox mode. In campaign mode, you will be able to play as the Director of either NASA or the Soviet Space Agency in order to beat the other side to be the first on the Moon. You can also lead the Global Space Agency (GSA), an fictional space agency that combines programs from all the major space agencies in the world . In the GSA campaign, you will need to address the requests and short-term goals issued by government, and is geared towards those players who prefer a game experience focused on exploration instead of competition. Alternatively, all three space agencies feature a Sandbox mode, which provides a more open-ended experience and allows you to try out different approaches without any political pressure.

You will be able to develop dozens of programs. Some examples include the X-15 and the PKA space planes, the Sputnik satellite, the Mercury, Voskhod, Apollo and Soyuz manned spacecraft and the Mars Viking probe. You are not limited to missions that did launch, as as the game also allows you to try out many concepts that were planned but that never left the drawing board. For example, instead of sending men to the Moon using the Lunar Orbit Rendezvous (LOR) approach used by Project Apollo in the late 1960s and early 1970s, you will be able to rewrite history and use either the alternative Gemini Earth Orbit Rendezvous (EOR) or Gemini Direct Ascent (DA) schemes. The number of options available ensure every game will be different and there is huge replay value.

To verify its accuracy and authenticity, the game, is being developed in consultation with Dr. Buzz Aldrin, former U.S. Air Force combat pilot (66 missions in Korea) and NASA astronaut, who took part in the first Moon landing mission and became the second human being to walk on the Moon.

If you have any interest in space exploration and the events that transpired during the 'Race to the Moon', this is a game you just do not want to miss!


  • Three different campaign modes: play as NASA or the Soviet space agency in order to be the first on the Moon or play as the Global Space Agency (GSA) and deal with the short-term objectives issued by politicians.
  • Manage all aspects of your space agencies from their inception in the 1950's through to the manned lunar landing missions
  • Play the race to the Moon campaign mode against other players using Slitherine’s PBEM system.
  • The Sandbox mode allows you to play as any of the three space agencies and removes all competition restrictions. You will have a fully featured playground in order to try out different approaches to space exploration!
  • Create space programs and launch missions inspired by real programs such as the X-15 Space plane, the Sputnik satellite, the Gemini, Vostok and Apollo manned spacecraft and a lot more!
  • Research and develop dozens of mission components from several program categories.
  • Develop your facility with advanced structures and upgrades including the Vehicle Assembly Building and the Mission Control Centre.
  • Recruit and train astronaut candidates and assign them to missions.
  • Assemble an elite team of Scientists, Engineers, Technicians (SET), Flight Controllers for the best chance of success.
  • Manage your agency's budget.
  • Mission components have an associated reliability factor and can cause catastrophic failures.
  • Vast amounts of historical research ensure that the game's huge database features missions that launched and many more that never left the drawing board!
  • A vast array of components built in 3D and rendered out in exquisite detail allow you to follow the progress of your missions via animated sequences.
  • The Buzz-opedia gives background information on the real programs, missions and hardware throughout the game.
  • The soundtrack features a unique playlist for each space agency and numerous tracks for the mission animations.

    Designed in consultation with Dr. Buzz Aldrin, Apollo 11 Lunar Module Pilot and the second human being to set foot on the Moon.

Title: Buzz Aldrin's Space Program Manager
Genre: Simulation, Strategy
Polar Motion
Slitherine Ltd.
Release Date: 31 Oct, 2014


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Space Program Manager Anniversary Weeklong Discount!:
A year has passed since the ultimate game of space exploration has been released, and the developers have never stopped improving it, always adding more material and supporting the community in many ways.

To best celebrate this important milestone, Space Program Manager gets a special 50% discount for the duration of the week! Don't miss this incredible occasion to win the race to the Moon at a special price!

But the news is not over!

An important update is planned to be released shortly with a lot improvements like support for Italian and Spanish languages! Stay tuned for further information!

. Space Program Manager Launch Contest Announced!:
Next week is the release of the highly anticipated Buzz Aldrin’s Space Program Manager. In order to celebrate the launch of Buzz Aldrin’s Space Program Manager, we have teamed up with the Kennedy Space Center in Florida to organize a contest with awesome prizes! The contest will be open to anyone who owns a copy of the game and the main prize will be a trip to the Kennedy Space Center itself!

The trip to the Kennedy Space Center will include your flight, two nights in a hotel and a full VIP treatment at the Space Center and you will be invited for lunch with an astronaut! And that is not all. We are also giving away three subscriptions to All About Space Magazine (1 Year), five “One Small Step” 40th Anniversary books signed by Buzz Aldrin himself! Among the contestants, we are also giving away ten of Buzz’s favorite “Get your ass to Mars” T-shirts and last but not least there is a chance to win one of the 500(!) $10 gift cards for the Slitherine Store.

How to enter
Entering this competition could not be easier. When you buy Space Program Manager, all you have to do is launch the game and click the trophy icon in the menu. Next you just follow the onscreen instructions and you will have a chance to win one of the great prizes!

Click here[www.slitherine.com] to find out more about the contest.
. Space Program Manager on Twitch tomorrow!:
“The probability of success is difficult to estimate, but if we never search the chance of success is zero.” (Giuseppe Cocconi and Philip Morrison, 1959)

We are happy to announce you that an important update for Space Program Manager is scheduled for today, and we wish to invite you to race with us to go where no man has gone before, tomorrow at 8 pm CET/ 2pm EST as we stream the game showing you some of the new features.

Check it out on the official Twitch channel[www.twitch.tv]

. Space Program Manager Version 1.6.5 is live!:
Hi all,
Space Program Manager has been updated to version 1.6.5!

* Various fixes in the Spanish language localization.
* Added missing scripts for the Spanish and American English languages.
* Fixed a Steam achievement glitch, as reported on the following user review.. Space Program Manager 1.6.0 Version available!:
Space Program Manager has been updated to version 1.6.0!

This update brings many improvements (now in PBEM mode participants can continue playing the match, even after one of them has successfully performed a manned lunar landing), important bug fixes and the support for the Italian and Spanish languages!

Please take notes that actually this update is available only for PC, but the iOS version will follow very soon! Stay tuned for further information!

The iOS patch is live!

Check the entire changelog below:

v 1.6.0
* Added support for the Italian and Spanish languages.
* Fixed an edge case related to the number of employees available after a multi-season mission. This was reported as part of this thread.
* Various minor fixes to the English text files.
* Made the background music loop in all animation scripts. This issue was reported here, after the introduction of the ‘Tiger Teams’ game mechanic.
* iOS only: The main soundtrack list now gets properly reset when finishing an existing game and starting a new one.
* Fixed a bug in PBEM mode: the music soundtrack playlist wasn’t being properly initialized when resuming an existing challenge.
* Interactive tutorial: fixed the workflow in 1956.Q4 in order to prevent a situation where the player can finish the turn without having assembled the X-15 mission.
* Interactive tutorial: added code to prevent the last message from the previous turn from showing up again at the beginning of the following one in certain scenarios.
* Fixed scenario where the game would become unresponsive if the player opened a new rocket program from the mission configuration screen.
* Fixed incorrect skill icons for Mission Control and Astronauts/Cosmonauts employees.
* Added support for American English. This is a contribution from a member of the community.
* Fixed a rare bug in the X-15 missions. This was reported here.
* Fixed a rare bug in the tutorial mode, where a random event would occur that would break the flow of the tutorial and won’t allow the player to continue. This was reported here.
* Fixed a rare bug reported by a Steam user: loaded save games that started as in-game tutorials will now properly check that a scheduled mission has been assembled before proceeding to the next season.
* Added support in PBEM mode so that participants can continue playing the match, even after one of them has successfully performed a manned lunar landing.

http://store.steampowered.com/app/308270. Slitherine lands on Bundle Stars!:
Amazing news!

We are happy to announce that Slitherine lands on Bundle Stars!

Starting from today a number of our games will be sold on the Bundle Stars store at a very special discount price!

If you are of a mind to save don’t miss this amazing offer. A whole Slitherine bundle comprising of three different tiers with so many titles at an incredibly cheap price. Three games for 1.99$, seven for 3.99$ and eight for 7.99$!


The details of the bundle are as follow:

Tier 1: $1.99

- Battle of the Bulge
- Time of Fury
- Pride of Nations

Tier 2: $3.99 (including Tier 1!)

- Vietnam ‘65
- Ravenmark
- Legions of Steel
- Close Combat Panthers in the Fog

Tier 3: $7.99 (Including Tier 1 and Tier 2!)

- Pandora First Contact

The Bundle offer is valid until May 14th!

But it’s not all, folks. Be sure not to miss these amazing discounts on some of our other titles:

Battle Academy – 75% off!
Battle Academy 2: Eastern Front – 75% off!
Battle of the Bulge – 33% off!
Buzz Aldrin’s Space Program Manager – 50% off!
Distant Worlds: Universe – 50% off!
Last Days of Old Earth – 15% off!
Order of Battle: Pacific – 40% off!
Vietnam ’65 – 50% off!
Warhammer 40,000: Armageddon – 35% off!

All the discounts will be valid for 72 hours.

By buying these titles on Bundle Stars you will receive Steam keys and you will need to activate the products on Steam.

What are you waiting for? Don’t miss this unique opportunity and visit the Bundle Stars store now![www.bundlestars.com]. Space Station Designer:
Hello all! Some of you might know this because we've mentioned it in some of our answers to user reviews for 'Buzz Aldrin's Space Program Manager' but, in case you missed it, you will be happy to know that we've been working on a space station construction and management game named 'Space Station Designer'.

We conducted an open alpha in December 2017, got a lot of useful feedback and charted a new development roadmap accordingly. The game is still under heavy development and it will take a while to be completed (we're only two developers working on it part-time), but we've reached a point where most of the basic ingredients are already in place and we'll be able to share periodic updates with the community :)

Today, we're happy to unveil a brand new webpage for 'Space Station Designer'[spacestationdesigner.com]

And we're also starting a mailing list! So if you want to get periodic updates about the development of the game and have access to the closed alpha (which we're planning to start soon), please subscribe using this form[spacestationdesigner.com].

Thanks for reading!

Best wishes,

--Ignacio and Mauricio (Polar Motion)

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