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DayZ Crack Patch Download


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About This Game

The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

This is DayZ, this is your story.


DayZ is an unforgiving, authentic, open world sandbox online game where each one of 60 players on a server follows a single goal - to survive as long as they can, by all means necessary. There are no superficial tips, waypoints, built-in tutorials or help given to you. Every decision matters - with no save games, and no extra lives, every mistake can be lethal. If you fail, you lose everything and start over.

Scavenging for supplies and roaming the open world never feels safe in DayZ, as you never know what's behind the next corner. Hostile player interactions, or simply just struggling through severe weather can easily turn into intense, nerve-racking moments where you experience very real emotions. On the other hand, meeting with another friendly survivor in DayZ can lead to a true friendship that lasts a lifetime...

Your choices and your decisions create a gameplay experience that's completely unique and unequivocally personal - unmatched by any other multiplayer game out there. This is DayZ, this is your story.

Key Features


  • Detailed, authentic backdrop of Chernarus, an open world terrain featuring 230 square kilometers of hand-crafted environment based on real life locations.
  • Real emotional experience driven by the emergent interactions of 60 players on the server, all fighting for survival by any means necessary.
  • Environmental dangers including the infected, dynamic weather, and animal predators.
  • Wide variety of complex survival mechanics - from hunting and crafting, through sophisticated injury simulation, to transferable diseases.
  • Persistent servers with complex loot economy, and the ability to build improvised bases.
  • Visceral, authentic gun play and melee combat systems.
  • Smooth and reactive character controller utilizing a detailed animation system.
  • Rewarding and authentic experience of driving vehicles for travel and material transport.
  • Robust technology platform featuring modules of Bohemia's new Enfusion Engine.
  • Seamless network synchronization and significantly improved game performance.
  • A platform fully open to user created content, offering the same tool set that we use for actual game development.
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Title: DayZ
Genre: Action, Adventure, Massively Multiplayer
Developer:
Bohemia Interactive
Publisher:
Bohemia Interactive
Release Date: 13 Dec, 2018


Minimum:

  • OS: Windows 7/8.1 64-bit
  • Processor: Intel Core i5-4430
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 or AMD R9 270X
  • DirectX: Version 11
  • Storage: 16 GB available space
  • Sound Card: DirectX®-compatible
  • Additional Notes: Internet connection

English,French,Italian,German,Czech,Russian,Simplified Chinese,Traditional Chinese




CHANGE THE PRICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!. $45? Did I read that right? I haven't played it in 3 years, but based of the comments and reviews the game hasn't changed enough to even remotely cause such a wild price rise.. Very fun game.
I suggest you to play on some community servers, official servers are cancerous. Price is way to high.. [+] The map is incredible (not a dev so pardon Layman's Terms)--there's a great enough variety of structures that it doesn't feel repetitive despite vast size...guessing each template has a set of sub-templates because the floor-plans are noticeably similar while each town still manages to feel unique and doesn't take an eternity to load.

[-] Battleye? Sure! Why wouldn't I wan't to give you unrestricted access to all my files in order to play one mediocre game? Of course, please--take all the data and don't worry, I'll disregard the logo.

[-] Inventory\/crafting system: no bueno. Tarkov did a much better job despite ripping the system from you guys, rotation was a huge plus on their end and your "snap-to-grid" system is god awful--if you line it up perfectly it doesn't work, have to hover over occupied cells to lower-right which is inexplicably annoying. While I enjoy having to go through the process of loading each clip, far too much time is spent prioritizing loot as you have nowhere to put any of it which becomes a major factor because the base building system is laughable: requires you to accumulate far too many items to create the most basic of structures which can hardly be considered secure once they've finally been completed. You'd figure anyone in a "survival" scenario would likely be spending some time on their base\/fortifications and accumulating a cache of supplies, rather than aimlessly wandering from town to town while they have a bag full of food, water, firearms and no logical reason for doing so prior to having an actual base. You could even take the Scum route and allow players to claim\/lock doors, some of the apartments are so well-thought-out it's a shame you have to build some fence in the woods rather than throwing a new lock on a nice apartment and calling it a day. Maybe, just maybe if 90% of the doors weren't sealed they could be used to house players!

[-] Base building or lack thereof. Another line necessary, spend a few hours on Rust and take notes, a lot of them.

[-] Night time is cancer. bUt ItS a SuRbIvAl GaMe xD !!! Yeah I get it, so is Rust--at least they expedited the night cycle so you aren't spending 50% of your time staring at a blank screen, it's awful and the reason I'm uninstalling after updating this review (along with Battleye). I purchased the game to play it, not spend [what feels like] hours on end sitting in the dark because some neckbeard thought it'd be edgy.

[+] Sprint\/Endurance mechanics. Very well thought out in terms of both speed an energy

[-] Clunky movement which easily leads to fall damage when attempting to scale down anything uneven...absolutely Beta-tier. Vaulting? Lol no. That 2-ft garden fence? Yeah...good luck glitching over it.

[-] Price.

[+] No searching through containers. This was a negative at first, but needlessly searching containers rather than visually scanning a room for loot turned out to be the negative. That said, the loot feels overwhelmingly scarce.

  • see what appears to be a juicy 4-story
    <\/li>
  • walk in
    <\/li>
  • all doors except one is blocked off on ground level
    <\/li>
  • that one leads to a stairwell
    <\/li>
  • lol wut, ok, who needs ground level anyway
    <\/li>
  • proceed to loot stories 2-4
    <\/li>
  • ~90% of rooms are locked
    <\/li>
  • each other contains ~10-15 shelves
    <\/li>
  • hundreds of shelves in total
    <\/li>
  • one hoody
    <\/li>
  • but wait, there's the roof
    <\/li>
  • it's unironically empty
    <\/li>
  • that was fun<\/li><\/ul>
    [-] Block to strike: pointless and annoying

    tl;dr it has a long way to go and I don't think it'll every make it there. Looks like they're trying to squeeze every last dollar out of this thing given the pricing + timeline. Doubt I'll be playing much after this weekend.. DayZ is likely one of the most (if not, THE most) controversial games of all time. It pioneered a number of innovative gameplay mechanics that are still unrivaled to this day, despite the dizzying number of soulless knock-offs (and trust me, I WISH there were great knock-offs, I really do). Unfortunately, DayZ was also a pioneer for the early access release model for PC games, and all the wretched stigma that comes with it. All that being said, the truth is, this game is absolutely 100% unlike any other that's available in mid-2019 (believe me, I've tried them all). They all seem to mimic the game mechanics, flow, and structure of DayZ, but not a single one elicits a "feeling" the way that DayZ does. Many complain about the clunky controls, but I wholeheartedly believe they're one of the main reasons it feels so gritty and realistic. Starting as a mod for a realistic war sim was probably the best decision they could have made. In my opinion, that's where all the other knock-offs get it wrong. Everything just feels too...easy. Too polished. Too arcade-like. Too quick and easy to drop in and drop out. DayZ isn't always quick and easy to play, or to get a complete "experience" per play session, but again, that's what creates the mojo and the "feeling" that I'm talking about. DayZ just truly feels like a journey, and like a hardship (feel free to insert a jab at the developers here, haha). This review is just a messy stream of consciousness, so please forgive me, but I hope it helps this game find the right audience in a new player or two. A little background on me and the kind of player I am- I've been playing DayZ since 2013 in the mod days, in cycles. Sometimes I'll play 40 hours a week for weeks straight, and other times I'll take breaks for months at a time. I favor highly gritty, cinematic, story-driven experiences (do note that the "story" in this game is 100% self-made, and always will be), and I rarely interact with players and engage in PvP. Rather, I'm more of a lone wolf drifter, keeping to the outskirts of town. I get a rush watching other fights go down and following the action. Or even just hearing gunshots in the distance and hurriedly trudging over the next ridgeline to escape the looming danger, instead posting up in a mountainside nook to chop lumber and build a fire, making a simple breakfast for myself before setting out on the next unknown adventure. Hopefully by that description you'll understand the nuances to this game, and how despite all their efforts, no other game quite scratches the same itch that DayZ does. Anyway, I've rambled long enough, but if anyone has any questions about the game before pulling the trigger (pun intended), or wants to buddy up and play together, feel free to add me. Lastly, I feel like I just need to say thank you and bravo to the dev team. Despite all the ups and downs and the rocky road to 2019, I don't think people do a good enough job of voicing their positive feedback. They love to speak up when things disappoint them, but they tend to disappear (hopefully because they're just playing the game) when they're happy. I think you've done a tremendous job on DayZ SA, and I'll be a loyal fan for life. It is by far my favorite video game, and has been since 2013. Looking forward to future years of adventure. Cheers!



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