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Clicker Warriors Password


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About This Game

Clicker Warriors is a free to play idle rpg clicker game which is available for iOS, Android and PC.

The game lets players to choose strong warriors which can be upg 5d3b920ae0



Title: Clicker Warriors
Genre: Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation, Strategy
Developer:
Open World Interactive
Publisher:
Open World Interactive
Relea



English,French,Italian,German,Arabic,Japanese,Korean,Norwegian,Russian,Simplified Chinese,Swedish,Thai,Turkish,Vietnamese



clicker warriors. clicker warriors



Project Hospital - Patch 10 : One more patch before the holidays! :) Patch 10 - Project Hospital 1.0.14766 - New translations: Dutch and Japanese! - Fixed info about running procedures not displayed for clinic doctors - Fixed a hidden error preventing assigning employees between departments - Fixed examination availability in patient's card sometimes not updated when switching departments - Fixed anesthesiologists possibly sitting on a wrong stool in the OR if there are multiple stools - Fixed a rare error during a couple of treatments - Fixed a regression: doctors from on call room could be assigned to certain clinic patients - Fixed a regression: prefab preview flickering since the update to Unity 2018 - Hotfixed objects stuck reserved by employees who are at home (on load and every hour). Project Hospital - Patch 13 : And we were expecting this patch to be just a few quick fixes. :) Patch 13 - Project Hospital 1.0.15215 - Added new translations: Polish and Hungarian, made the language list in options scrollable - Implemented skipping of procedures that have been waiting for a long time, added specific info about what a procedure is waiting for - Improved workload tracking, implemented room workload display as text, implemented workload tracking for labs - Added a summary of workload shown after every shift - Improved priorities of surgeries between patients - Implemented smooth fadeout of patients on stretchers in elevators - Implemented automatic hiding of objects when placing walls - Implemented a notification about employees without any allowed roles - Implemented specific handling and notifications about patients in broken beds (for example with a deleted bedside cabinet) - Implemented reset of roles and a switch of clothing style when assigning employees to workspaces in a different type of room - Implemented deleting saved games from the load game dialog - Patient portraits are also shown on reserved operating tables in management - Staff prefer staff-only rooms if available (like wc) - Characters with stretchers strongly prefer indoor routes even when the route is longer - Increased default staff limit to 250 (we'll need to update the recommended hardware requirements to match, but no major change) - Increased overall sound volume - A few small UI improvements - Fixed a regression: deletion of user-created prefabs wasn't working - Fixed scrolling not working on certain touchpads - Fixed bulldozing objects sometimes leaving one half behind - Fixed interns allowed in on-call rooms - Fixed patients not hidden when reserving an ambulance - Fixed first treatment in treatment sequence shown in diagnosis table instead of main symptom treatment - Fixed chief doctor UI incorrectly shown at radiology - Fixed neurologist (technologist) not correctly shown in the management UI - Fixed defibrillation sometimes running for too long - Fixed certain characters not reacting immediately to being assigned to a different department - Fixed first ambulance patients sometimes spawning one day too late - Fixed patients in a deleted waiting room sometimes stuck standing up and sitting down for a while - Fixed one more case of technologists in lab stuck - Fixed re-setup of patients coming back after wrong diagnosis but by an ambulance - Fixed floor material not automatically added to the floor above when adding foundations on ground floor of a multi-floor building - Fixed a bug in rendering when blood was turned off - Fixed decals not accessible when building mode was activated for the first time by clicking rooms in management - Fixed radiology examinations not planned to discover surgery complication symptoms - Fixed a couple of database issues (treatments at ICU etc.). Project Hospital - Patch 11 : Hi all, before jumping straight to the usual release notes - happy new year everybody and big thanks to all the new players that joined us during the winter sale and especially to everybody who still took their time to send us bug reports, it really helps, especially when trying to catch some of the rare issues! Patch 11 - Project Hospital 1.0.14826 - Fixed a regression: hidden error in doctors with no workspace causing patients of a specific department to keep waiting forever - Fixed characters from events sometimes allowed to despawn over midnight while the event is still running - Fixed ambulances sometimes stuck on despawned patients - Fixed an error causing patients to get stuck when leaving an examination with technologists while they don't have a doctor - Fixed doctors in rare cases stuck reserved by a patient who has already left - Fixed a hidden error in case of switching doctor's skills during surgery - Fixed nurses stuck with stretcher when their patient got despawned (race condition with paramedics?) - Fixed nurse stuck in an animation when reserved right after delivering food - Fixed exam tables with blocked stretcher access point not causing the room to be unusable - Fixed wrong price evaluation when building walls over walls in nw-se direction - Fixed a rare case of patients getting up from ambulance stretcher on arrival - Fixed janitors leaving carts behind when their department gets closed - Fixed patients not transported away from closed departments in a couple of specific cases (like waiting for a bed, still physically at another department) - Fixed a couple of procedures not available in some situations (plasmapheresis, antidiarrheals) - Fixed a few typos in texts - Added another fallback pass to pathfinding - stuck patients will ignore access rights instead of getting completely stuck. Project Hospital Project Hospital 1.1 is out! : We're happy to announce Project Hospital 1.1, a major update with some of the most requested features, user experience improvements and Workshop support! This update contains roughly four months of work, already in production during the last two patches - because of the nature of the new features and content it made sense to test and balance everything together. We really hope you enjoy the new version and we're looking forward to what you come up with for the workshop! So, thanks for your patience, let's move to the release notes :) Project Hospital 1.1.16207. Project Hospital - Patch 14 : Despite a small medical crisis among our tech team, bugs are still being fixed :) Patch 14 - Project Hospital 1.0.15420 - Fixed a regression: staff not using objects in green/blue rooms when there's a designated staff-only area (this was affecting water dispensers or washing hands) - Fixed a regression: surgeries sometimes stuck reserved by a lower-priority patient - Fixed objects allowed to be picked up from the areas outside of hospital property - Fixed one case of procedure reservation state not correctly displayed for hospitalized patients - Fixed doctors walking to wrong position if they started an examination while still in the examination room with previous patient and the next patient was being delivered there - Fixed a rare internal error after deleting rooms where a procedure was currently being performed - Fixed a rare internal error after deleting beds while a nurse was performing the patient care procedure - Fixed a rare internal error after deleting anesthesiology machine while a patient was on the way to trauma center to be stabilized - Fixed a rare case of medicine delivery stuck running the whole afternoon - Fixed a rare case of patients stuck in 'being checked by a nurse' while the nurse has been freed already - Fixed eye test patient animation (gloves were automatically added to all examination animations, but this one is not played by a doctor) - Fixed a couple of procedures not allowed in specific situations (liver medication on ICU, chest auscultation for patients hospitalized at general surgery) - Fixed 'couldn't wash hands' modifier reset too late - Fixed objects assigned as night shift workspaces not allowed to be deleted in closed departments - Increased time technologists spend idle at their desk before running to common room. Project Hospital receives its first patch! : Hi all! First, big thanks to everybody playing the game and especially to all of you who reported issues. It's really appreciated, as we're trying to fix as many of them as soon as possible. Here are release notes for our first patch: Patch 1 - Project Hospital 1.0.14263 - Attempted fix for controller input breaking camera controls - Fixed a rare error occurring when exiting to menu - Fixed automatic UI scale for 1440x900 - Fixed doctors stuck when switching doctor of a patient by hand - Fixed characters forced to walk on grass in big sandbox - Fixed controls stuck when closing hospital management card while naming the hospital - Set music to always loop - Small fixes in medical database and texts. Project Hospital - Patch 12 : Hi all, while we're working on some bigger UI improvements (we'll be soon sending new texts to translators so we can get everything ready in as many languages as possible), we're of course also paying attention to the reported issues, so here are a few fixes as usually. Patch 12 - Project Hospital 1.0.14958 - Updated all translations to the latest version from github - Disabled locking of areas on above the ground floors (building above ambulance parking lot is now possible) - Disabled 'good boss' perk for other occupations than doctors - Implemented receptionist perks affecting patients - Improved workload tracking for radiology rooms and examination units - Allowed examinations that discover surgery complications to be planned in patient's card even when already done previously - Allowed nurses with stretchers to ignore objects if they get stuck - Fixed events not available in campaign levels - Fixed janitors ignoring blood when cleaning areas of other departments - Fixed patients on ICU sometimes re-transported to their own bed for examination - Fixed moved objects in building mode disappearing when switching to different categories while already moving an object - Fixed preview of attachment object stuck on when placing composite objects in case the previous object with attachment was deleted during move - Fixed a rare case of nurses stuck going to stretcher - Fixed changing of department possible when it shouldn't be allowed (in case player opened the department selection panel already, for example right before patient transport) - Fixed dead and misdiagnosed patients counted only in department statistics, not overall hospital statistics - Fixed various issues in the medical database (skill for ethanol doses, rooms for chelation therapy, bacteremia discovery, too hardcore collapse timers on cardiac arrest symptoms, unstable blood pressure moved to high hazard, a few treatments were not allowed on ICU, .) - Fixed a couple of cases of broken stretchers stuck in the scene - Fixed a couple of hidden errors - Fixed a few typos in tooltips. Patch 4 is up! : Patch 4 - Project Hospital 1.0.14331 - Feature: much improved highlighting of rooms with problems - Feature: added warnings about department problems to main panel - Fixed two cases of broken stretchers causing patients to get stuck waiting in bed - Fixed radiologists sometimes ignoring patients for the rest of the day after taking a break - Fixed an error causing patients to get stuck waiting for a fired doctor - Fixed required room sizes of diagnostic units - Fixed number of technologists not shown on the hospitalization panel in management mode - Fixed collapse system not safe against deleting defibrillators - Fixed a few symptom/diagnosis issues - Fixed the (maybe not bug, but still annoying) problem with patients with planned urine sampling stuck at the doctor's waiting for a free toilet on the same floor :) - Small fixes in texts - Updated translations for the included languages (more are on the way, like Italian, Russian or Korean, big thanks to our hard working volunteer translators!)


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