Korsika

La Tramontane - Ferienhaus direkt am Meer

Bohrdom License


Download ->>> DOWNLOAD


About This Game

This is technically a skill-based, non-violent asymmetrical fighting game loosely derived from a chemistry model that is itself loosely based on reality. Alternatively, think of it as a hybrid of a bullet hell and a racing game, with the inclusion of self-propelled pinballs. If you love chemistry or physics, you'll probably enjoy this. If you hate chemistry or physics... you'll still probably enjoy this.

High-Speed, Low-Stress: Electron

Electron gameplay involves scoring as high as possible and/or escaping the current atom. Physics is heavily involved with electron gameplay, as electrons are accelerated towards desired positions by firing Photons in the opposite direction. In addition, electrons will ricochet off each other, the rings of the current atom, and even the nucleus itself, so quick trajectory calculations are often required.

High-Stress, Low-Speed: Nucleus

The antithesis of electron gameplay, Nucleus gameplay is focused around keeping electrons from escaping the current atom. Nuclei never move, remaining locked to the center of the atom. Instead, they control the atom itself, with abilities that allow them to lock atomic rings against electrons' exit, change electrons' trajectory, and keep electrons' energy below critical levels. Given the number of electrons that must be controlled (up to 12) and the speed and trajectory changes they are prone to, nucleus play is filled with leading targets and multitasking. If there's anything that'd make you fear the thought of being a sodium atom, it's this.

Multiple Gamemodes

  • Campaign: Primarily a method by which to unlock more atomic playing fields, but also contains a story told through the backgrounds
  • Single-Player Challenges: In Timed modes, practice or replay campaign levels; for the skilled, test how long you can maintain control of an atom in the infinite time Control modes (nucleus only)
  • Local Multiplayer: Allows up to four people to engage in splitscreen competition.
  • Quantum Nightmares: Online multiplayer that can hold up to 13 people in one match. Simultaneously the most responsive and least responsive multiplayer you'll ever experience. (Consider a game where position, energy, actions, etc are synchronized between all players. Now consider a game where only actions are even considered and positions are only hinted at...)

Nothing Unearned

All cosmetics are either unlocked by default or locked behind achievements, meaning that the more noticeable ones are also badges of skill and/or dedication. 1075eedd30



Title: Bohrdom
Genre: Action, Indie
Developer:
Cole Allen
Publisher:
Cole Allen
Release Date: 20 Dec, 2018



English





HyperRogue 7.2 released!:
The highlights are two new lands (Palace and Living Fjord), and the shoot'em up mode can now be played with two players (local coop). Also, keys can be configured in the shmup mode (also for directional movement), and the way of getting to some lands should be clearer now.

See the HyperRogue blog[zenorogue.blogspot.com] for more details.

Have fun!
. HyperRogue updated with five new lands!:
HyperRogue has been updated with five new lands (6.0)! See more features of hyperbolic plane, such as circles, and dense regular patterns of ultraparallel lines. Visit a land where huge armies of bugs of various colors fight battles, and a land full of magical Orbs, where enemies are appropriately powerful too. And most importantly, have fun!

See the HyperRogue blog[zenorogue.blogspot.com] for details about the new lands.
. HyperRogue 6.6:
Some new lands and features are already planned for HyperRogue 7.0, but we need to fix all the remaining issues with HyperRogue 6.x first! :) The new version, HyperRogue 6.6, has the following minor bugfixes:

  • Some bugs related to Mimics (Mirages and Mirror Images) have been fixed: they are now destroyed when they stray too far away, when you teleport, or when they attack an Ivy. (If they were not destroyed in these situations, it could potentially lead to weird behavior.) Also, they no longer change their direction without a reason in the Alchemist Lab.
  • Walls left by killed Vine Beasts are now more visible in the Hive.
  • Shift-clicking on a cell now does nothing if it is impossible to cast a spell from a ranged Orb at the given location.

Also, some technical changes which should not be visible to normal players (unless there are any bugs):
  • I have decided to include the up-to-date source code with HyperRogue. So if you know a bit about programming, and want to know how the new lands in 6.x are implemented, the exact rules, or maybe even create some mods or variants, it is more possible now. Source code is in C++, under GPL. It does not include Steam-specific stuff. When HyperRogue 7.0 comes, the source code for new lands will be included too! :)
  • HyperRogue's log file has been improved a bit. The implementation is much more clean, and it lists achievements gained, and data proving that the scores have been achieved in an official paid version of HyperRogue. This could be potentially used to prevent some forms of cheating by tampering with saved games (although it is possible to cheat anyway, just a bit harder).

Have fun!
. HyperRogue 10.0 is released!:
http://steamcommunity.com/sharedfiles/filedetails/?id=1087070311

This release replaces the Mirror Land with the more interesting Hall of Mirrors, introduces two new game modes (Orb Strategy mode which emphasizes resource management and peaceful mode for peaceful exploration and puzzle solving), improves the graphics and the local scoreboard, and has many other bugfixes and improvements. Have fun!
. HyperRogue 6.3:
HyperRogue 6.3 brings new Orb types to the new lands (Temple and Camelot). Orb of Dragon allows one to throw fire just like the Cultists, while Orb of Trickery allows the player to place illusions of themselves. Additionally, more monsters now take invisibility/friends/illusions into account.

Also, the Russian translation is ready (and French and German translations are coming). Have fun!
. HyperRogue updated again!:
This update (4.6) fixes several minor things:

  • Balance fix: Some powerful orbs appeared too frequently on the Crossroads, which allowed the best players to harvest Hyperstones too easily. (This should make the game harder only for the best players.)
  • Achievements should pop up immediately now, and also F12 no longer disables the intermediate scores (so you can make a screenshot of them).
  • A new leaderboard has been added for Orbs of Yendor.

    Have fun!
. HyperRogue 9.4: bulls everywhere:
HyperRogue 9.4 is released! It includes two new lands, one new Crossroads variant, and some other improvements. See more on the blog: http://zenorogue.blogspot.com/2017/03/hyperrogue-94.html


BOXIT Map Forest Ativador download [portable edition]
MXGP2 - The Official Motocross Videogame Compact Activation Code [k...
A Mortician's Tale Original Soundtrack activation code
Coffee Crisis [hacked]
Welcome to Moreytown download for pc [addons]
quot;Reimu Hakurei quot; Santa Costume (Touhou Genso Wanderer -Relo...
Cloudrift download xbox 360 iso
Fantasy Grounds - Fundamental Fantasy Map Pack II by Joshua Watmoug...
Heroes of Issachar - Developer's Edition Download] [Password]
Sky Jump download ubuntu

Seitenaufrufe: 2

Kommentar

Sie müssen Mitglied von Korsika sein, um Kommentare hinzuzufügen!

Mitglied werden Korsika

© 2024   Erstellt von Jochen und Susanne Janus.   Powered by

Ein Problem melden  |  Nutzungsbedingungen