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About This Game
This is technically a skill-based, non-violent asymmetrical fighting game loosely derived from a chemistry model that is itself loosely based on reality. Alternatively, think of it as a hybrid of a bullet hell and a racing game, with the inclusion of self-propelled pinballs. If you love chemistry or physics, you'll probably enjoy this. If you hate chemistry or physics... you'll still probably enjoy this.
High-Speed, Low-Stress: Electron
Electron gameplay involves scoring as high as possible and/or escaping the current atom. Physics is heavily involved with electron gameplay, as electrons are accelerated towards desired positions by firing Photons in the opposite direction. In addition, electrons will ricochet off each other, the rings of the current atom, and even the nucleus itself, so quick trajectory calculations are often required.
High-Stress, Low-Speed: Nucleus
The antithesis of electron gameplay, Nucleus gameplay is focused around keeping electrons from escaping the current atom. Nuclei never move, remaining locked to the center of the atom. Instead, they control the atom itself, with abilities that allow them to lock atomic rings against electrons' exit, change electrons' trajectory, and keep electrons' energy below critical levels. Given the number of electrons that must be controlled (up to 12) and the speed and trajectory changes they are prone to, nucleus play is filled with leading targets and multitasking. If there's anything that'd make you fear the thought of being a sodium atom, it's this.
- Campaign: Primarily a method by which to unlock more atomic playing fields, but also contains a story told through the backgrounds
- Single-Player Challenges: In Timed modes, practice or replay campaign levels; for the skilled, test how long you can maintain control of an atom in the infinite time Control modes (nucleus only)
- Local Multiplayer: Allows up to four people to engage in splitscreen competition.
- Quantum Nightmares: Online multiplayer that can hold up to 13 people in one match. Simultaneously the most responsive and least responsive multiplayer you'll ever experience. (Consider a game where position, energy, actions, etc are synchronized between all players. Now consider a game where only actions are even considered and positions are only hinted at...)
All cosmetics are either unlocked by default or locked behind achievements, meaning that the more noticeable ones are also badges of skill and/or dedication. b4d347fde0
Genre: Action, Indie
Release Date: 20 Dec, 2018
New lands, and other improvements:
HyperRogue is updated again (v5.0)! It includes two extra lands:
- The frozen lake of Cocytus is now reachable after collecting 10 Demon Daisies. This land was previously available only for cheaters (and extremely good players), but the new version is better.
- The Dry Forest, full of trees and creatures who would do everything to stop you, is now reachable at the same time as R'Lyeh.
Despite adding new lands, it is still sufficient to get treasures in 9 lands to reach Hell. Collecting Hyperstones requires mastering all lands, and also it has been rebalanced, so new 5.0 leaderboards have been created for Hyperstone-related scores.
This version also includes numerous minor bugfixes, gameplay and user interface enhancements. It also includes support for multiple languages (Polish is ready, German and Turkish should come soon -- please contact me at firstname.lastname@example.org
if you want to translate HyperRogue to another language).
Don't get burned by Fire Fairies, don't drown in Cocytus, and have fun!
. HyperRogue 9.3: three new lands!
HyperRogue 9.3 is released, with three new lands!
Read more on the blog: http://zenorogue.blogspot.com/2017/01/hyperrogue-93-three-new-lands...
. HyperRogue version 10.4 is released!
After an extremely long series of patch/preview versions (10.3a to 10.3v), it is time to release HyperRogue 10.4! While there are no new lands (they are planned for the next version), this release lets you get more out of the existing lands by changing the grid or presentation. There is also a new competitive mode focused on non-standard geometries!
See more on the blog: http://zenorogue.blogspot.com/2018/05/hyperrogue-104.html
. HyperRogue 9.2: 3D hyperbolic animations!
HyperRogue 9.2 is released! It includes several upgrades aimed at making HyperRogue look more like a modern game: three dimensional view, movement animations, particle effects, and sound effects. Read more on the blog: http://zenorogue.blogspot.com/2016/12/hyperrogue-92-3d-hyperbolic-a...
Have fun!. HyperRogue 7.3: save the princess, and save the map!
This version adds a new quest, the map editor (the map editor was already there in the last patches, but you can save your maps now), and several other minor improvements.
See more on the blog: http://zenorogue.blogspot.com/2015/08/hyperrogue-73-edit-map-and-sa...
Have fun, and good luck!
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