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96 Mill Download] [portable Edition]


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About This Game

Abandoned and marked for demolition, but its infamous legacy refuses to be buried.

At 96 Mill Street, Woonsocket, Rhode Island, sits the Edmont Worsted Industrial Complex, a derelict, condemned building with a checkered past of unexplained events since its construction in 1820. You are an employee of Hamilton Demolition Company, tasked with assisting demolitions expert Frank Galvani in rigging the building for implosion.

Features
•Multiple endings with 8 different outcomes
•A genuinely creepy environment, with over 50 locations to explore
•An interactive story where your choices affect the outcome
•Familiar point and click gameplay with quests and objectives
•Fully Voiced Dialogue a09c17d780



Title: 96 Mill
Genre: Adventure, Indie
Developer:
Ethereal Darkness Interactive
Publisher:
Strategy First
Release Date: 26 Jan, 2017



English



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It is a well done point and click game, with an eerie atmosphere and some nice exploration. The story is simple and keeps you interested in the building and the characters, but just when it seems to be building up to something really cool, the game forces you to make some stupid decision and makes you end the game with little to no explanation to what actually is going on. The different endings are all very much the same and I finished the game without no sense of reward whatsoever. Very disappointing.. this is an quite average and short point and click first person adventure game with some light puzzles. only buy on sale!. Well done point and click game especially with such minimal graphics, not necessarily bad just minimal. Areas were easy but not boring to maneuver around. Only was stumped once with how to unlock an area. The quest log was mostly not needed and it was hard to sometimes remember where certain areas were. The simplistic but effective jump scares had me holding my breath each time I walked into the next room, whether I had already explored it or not which made it beneficial to not just fast travel to every room. The endings were all fairly similar and anitclimactic and left me wanting more. I only paid 59 cents so the game was more then worth it. I only put in a 2.3 hours including getting all the ending so I wouldn't have wanted to pay much more, but I don't feel like the full price of the game is too bad either, but that being said GET IT ON SALE :p. I'M A FIRESTARTER, TWISTED FIRESTARTER - Prodigy<\/i>

Okay maybe not a firestarter but you are a sidekick for a demolitions expert named Frank (who seems to revel in calling you a 'rookie') as you navigate around the grounds of Edmont Worsted Industrial complex in 96 Mill St, Rhode Island to prep and place explosives at key points marked out by Frank.
As you explore each area you will hear Frank eloquently update you with warnings or advice of that location but he also sounds spooked by the abandoned, run down photo-locations and is very keen to get the job done then GTFO!

in addition to Frank's ramblings, you will discover dictaphone recordings scattered around that reveal a past investigation adding to the backstories of the 'jumpscare' ghost elements that appear throughout the game. These 'jumpscares' are mostly sound effects or a flashing image that appears so they are not frightening in any sense of the word.
There is also historical backstory to the Owner in the form of clippings & reports as an extra objective so there is an interesting variety of plots to this game.

The game's purpose is to follow arrow directions that lead you further into 96 Mill to either unlock doors\/rooms or collect items for your inventory. As you explore there is the option of using the arrows OR using the Map for quick teleport, the game will autosave during progression of objectives and assignments such as collecting the dictaphones or placing of the explosives. Once you unlock 1 of 2 endgame<\/b> areas (marked as 'Optional' on map) and then travel to there the game completes giving any of 10 endings depending on what objectives were fully completed. This creates quicker replays since you will become more aware of what objectives to do & know which weren't completed when reattempting to uncover further endings.

The game presentation is simple but effective, I liked its use of photo-locations because it evoked memories of countless hours spent playing SSSG puzzle\/escape games (Super Sneaky Spy Guy - check them out if you never heard of them because you will see the inspirations taken from them). The eerie music adds to the atmosphere and the simplistic effects aren't mind blowing but are effective if you're playing with the lights off with headphones! There is great use of voice acting that really adds to the experience and I personally think if that element was taken away from this game it would seriously devalue its gameplay.
The game does have weaknesses in that it overcompensates in guiding you through the game but if you don't make use of the Map or aren't fully absorbed in the direction of the story it is very easy to get lost mid-game ending up with an early game completion. This could get frustrating for some players who don't enjoy repetition or want a smooth gameplay in one sitting but I would advise these player types to either avoid this or take this into consideration as it's purpose is to replay and uncover multiple endings<\/u>
I also had an unusual issue with the Menu when attempting to load a game after an ending had happened, it would bring up a file to select but when you choose it the game fails to load beyond showing a flashing '96'. Yet after restarting I found that if I clicked new game then clicked the mouse as it was loading it would take me to my last location point before the past game had ended! Whether this was what it is meant to do is unclear but if so why was I having the Continue\/Load Game issues?

Don't let my moaning of the loading deter you from this game because it is an enjoyable story & the gameplay is addicting in both its mysteries and its multiple endings. I managed to uncover 8 of its 10 endings during the 5 or so hours of playing but it is achievable in less.
One thing lacking which I believe would compliment the tasks in this game is Achievements plus trading cards wouldn't be a bad idea too then it would be worth its full price.

~~~Liked what you see? You can find more at Have a word <\/a>~~~. I'M A FIRESTARTER, TWISTED FIRESTARTER - Prodigy<\/i>

Okay maybe not a firestarter but you are a sidekick for a demolitions expert named Frank (who seems to revel in calling you a 'rookie') as you navigate around the grounds of Edmont Worsted Industrial complex in 96 Mill St, Rhode Island to prep and place explosives at key points marked out by Frank.
As you explore each area you will hear Frank eloquently update you with warnings or advice of that location but he also sounds spooked by the abandoned, run down photo-locations and is very keen to get the job done then GTFO!

in addition to Frank's ramblings, you will discover dictaphone recordings scattered around that reveal a past investigation adding to the backstories of the 'jumpscare' ghost elements that appear throughout the game. These 'jumpscares' are mostly sound effects or a flashing image that appears so they are not frightening in any sense of the word.
There is also historical backstory to the Owner in the form of clippings & reports as an extra objective so there is an interesting variety of plots to this game.

The game's purpose is to follow arrow directions that lead you further into 96 Mill to either unlock doors\/rooms or collect items for your inventory. As you explore there is the option of using the arrows OR using the Map for quick teleport, the game will autosave during progression of objectives and assignments such as collecting the dictaphones or placing of the explosives. Once you unlock 1 of 2 endgame<\/b> areas (marked as 'Optional' on map) and then travel to there the game completes giving any of 10 endings depending on what objectives were fully completed. This creates quicker replays since you will become more aware of what objectives to do & know which weren't completed when reattempting to uncover further endings.

The game presentation is simple but effective, I liked its use of photo-locations because it evoked memories of countless hours spent playing SSSG puzzle\/escape games (Super Sneaky Spy Guy - check them out if you never heard of them because you will see the inspirations taken from them). The eerie music adds to the atmosphere and the simplistic effects aren't mind blowing but are effective if you're playing with the lights off with headphones! There is great use of voice acting that really adds to the experience and I personally think if that element was taken away from this game it would seriously devalue its gameplay.
The game does have weaknesses in that it overcompensates in guiding you through the game but if you don't make use of the Map or aren't fully absorbed in the direction of the story it is very easy to get lost mid-game ending up with an early game completion. This could get frustrating for some players who don't enjoy repetition or want a smooth gameplay in one sitting but I would advise these player types to either avoid this or take this into consideration as it's purpose is to replay and uncover multiple endings<\/u>
I also had an unusual issue with the Menu when attempting to load a game after an ending had happened, it would bring up a file to select but when you choose it the game fails to load beyond showing a flashing '96'. Yet after restarting I found that if I clicked new game then clicked the mouse as it was loading it would take me to my last location point before the past game had ended! Whether this was what it is meant to do is unclear but if so why was I having the Continue\/Load Game issues?

Don't let my moaning of the loading deter you from this game because it is an enjoyable story & the gameplay is addicting in both its mysteries and its multiple endings. I managed to uncover 8 of its 10 endings during the 5 or so hours of playing but it is achievable in less.
One thing lacking which I believe would compliment the tasks in this game is Achievements plus trading cards wouldn't be a bad idea too then it would be worth its full price.

~~~Liked what you see? You can find more at
Have a word <\/a>~~~. It is a well done point and click game,...



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