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XLR Full Crack [portable Edition]


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About This Game

IMPORTANT: XLR is an Early Access game that is still under active development. That means many aspects of it are still rough around the edges, or are just plain missing. We rely on the community model of testing and iterating with our customers, so if you’re looking for a finished product, you should wait for our full release later this year. Seriously, this is a WORK IN PROGRESS.

Most simply put, XLR is a multiplayer team based arena shooter.

In the world of XLR, a future humanity is fighting for its survival as companion AI has become the dominant life form. Some AI have deemed humanity a scourge worth wiping out, while other AI have deemed humanity an endangered species worth preserving and honoring as the AI progenitors. Most remaining human factions have banded together under a new super banner called the Earth Recovery Consortium (ERC) to pool resources and form strike teams for continued survival. Their most frequently pressing objectives are to raid hostile AI-controlled facilities for energy, technology, and supplies. While most of humanity agrees that ERC goals must always be met for continued survival (ERC goals coming soon to matches), invariably every sub-faction has its own side agendas for each mission, in hopes of one day wresting control from the other side of the AIER war.

You’ll party up into factions (with friends, or just join a random match), then land in a drop ship with your strike team at an enemy facility. After selecting a metaframe for your consciencess to intertwine with symbiotically, your team will deploy to various battlegrounds.

Don’t worry, If you need some training, you can always go up against some simulated enemy combatants in singleplayer training mode.

Choose to play as any of 9 player classes:

  • Hawk: Like to plan and strike from afar? Then this is the metaframe for you. Keep tabs on the enemy by tagging them with your binoculars, then take them out from a distance with your sniper rifle. Or deploy your holodouble to mislead the enemy, then silently strike from behind with your knife.
    Locomotion: slide
  • Slayer: Are you a tried and true Soldier at heart? If so, get down to brass tacks with your laser rifle and laser pistol. Engage in close quarters combat with your machete, or toss out a timed grenade to break up a fight.
    Locomotion: slide
  • Bliss: A monk that seeks the answer to one question: “Why are you hurting yourself?” (coming soon)
  • Shadow: Are you like ninja? Move about with stealth, using your zipline baton. Then Cut down your enemies with your katana. If need be, slow them down at range with your throwing knives (coming soon), or vanish in a puff of smoke with one of your smoke bombs (coming soon).
    Locomotion: slide or zipline
  • Logi: A futurist who is going to be a LOT of fun. (coming soon)
  • Tang: Take an aggressive stance with your minigun and shotgun. Then incite a little mayhem and confusion with your gravity knuckles (coming soon) and gravitronic grenade (coming soon).
    Locomotion: slide
  • Thermo: Feeling a little moody? Burninate everything in sight with your flamethrower. When things get too hot, flip the barrel around to activate your freeze pistol (coming soon). Throw in an incendiary grenade for good measure, and finish up with a dash of thermo mace (coming soon).
    Locomotion: slide
  • Ballisto: If you love calculating angles and bounce shots then this is the metaframe for you. Wreak havoc with your grenade launcher, then charge in with your plasma pistol (coming soon). Don’t forget to maximize damage with your warhammer (coming soon) and proximity mine (coming soon).
    Locomotion: slide
  • Zoner: When you're in the mood for some good old fashioned flow state, just pull out this metaframe’s dual pistols. All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points. Defend or attack with your energy shield (coming soon), and turn the tables on the enemy’s plans with a swap grenade (coming soon).
    Locomotion: teleport

Many of XLR’s player classes use a slide mechanic for locomotion. We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players). Please let us know in the forums what your experience with it is.

We recognize that some players are more prone to motion sickness than others, so we’ve taken steps to ensure that you never have to use the slide locomotion mechanic if you don’t want to. All interactive elements before you enter the combat arena are positioned to fit inside your play area. And during combat, choosing the Zoner class will result in only using teleportation. a09c17d780



Title: XLR
Genre: Action, Indie, Simulation, Strategy, Early Access
Developer:
Metaware Limited, LLC
Publisher:
Metaware Limited, LLC
Release Date: 5 Apr, 2016


Minimum:

  • OS: Windows 7, Windows 8, Windows 10
  • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: GTX 970 or better
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c-compatible, 16-bit
  • Additional Notes: Requires Vive controllers

English



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NOT YET, this game has amazing potential, balance for single player is overwhelming.
What is the point of a wall in tower defense that enemy's can walk over?
The control's are still buggy, in the heat of battle.
I love the concept,
and I have every intention of coming back to this game if they fix the issues it has.. I understand that this game is still in early access, but it seems to have several fundimental flaws. The bigest flaws I take issue with are the wonky controls and for me personally, the fact that the game assumes you are only 5'8". I'm quite a bit taller than that and this makes it very difficult to use the game's weapons in any effective way when the avatar's shoulders comes out of where my sides are. Not to mention how disconcerting this is.

The developers need to work on scale and overall weapon handling. Maybe take a page from Raw Data and let you calibrate your height when setting up the game.. BE WARNED!<\/b>

These developers originally appeared here to develop a Minecraft style game called Metaverse. Abruptly, without warning, they abandoned development of that game (after taking in quite a few sales) to develop this game - a game that has nothing at all to do with Metaverse.

To try and mollify their agrrieved customers, they offered us a free copy of XLR (hence, how I'm able to write this review), but are not offering refunds. Metaverse has now gone nearly the entire year without any further update and XLR, as a game, is in a totally different (and, for me, completely uninteresting) genre.

And XLR?

Updated almost never (as you'll be able to see from it's Store News page), and not at all since August. One can only assume they're moving on to yet another game that tickles their short-attention span.

Shonky developers like this should not be allowed to discredit and tarnish the Early Access program, without which a number of quite fine games would never have happened.

BUYING THIS WOULD WASTE YOUR MONEY - IT WILL NOT EVER BE FINISHED.<\/b>. [Update Aug 2017] - not recommended as this is very alpha\/very early access, and hasnt had an update in a year. Looks like its dead Jim. :\/

[Orig]
I like XLR - a lot. Not to play it, its still waaaaaay too early access for that, but for the direction the game is taking.

I really love the level of originality being displayed here. A full body Arms that connect to my hands, hands that mvoe sensibly in game! Great "robot" graphics that work well, and excellent lighting including shadows for everything! Loads of very different guns which each have their own mechanics to loads and\u2665\u2665\u2665\u2665\u2665\u2665 Steadying your gun with your other hand.

Whats not so good. Cocking your gun is a pain. Trying to group\/ungrip guns is an error prone messy process. My arms in the game are 2 hand legnth too short. And its super early access so current content consists of moving about a room and shooting an infinite number of robots that simply walk towards you. You can pick different classes and try different weapons, which highlights the unique features discussed above, but if this was the end of the content, the price should be free, and its not.

Suggestions for dev:
Make arms stretchy in game so they can match real life length arms.
Consider an option for the player to just get an auto-reloading gun, right now the mechanics are very very messy and while original, are more fiddly than awesome.

This game holds a lot of promise, and I look forward to seeing how it evolves.. Changed review THIS GAME IS A GRAVEYARD. BE WARNED!<\/b>

These developers originally appeared here to develop a Minecraft style game called Metaverse. Abruptly, without warning, they abandoned development of that game (after taking in quite a few sales) to develop this game - a game that has nothing at all to do with Metaverse.

To try and mollify their agrrieved customers, they offered us a free copy of XLR (hence, how I'm able to write this review), but are not offering refunds. Metaverse has now gone nearly the entire year without any further update and XLR, as a game, is in a totally different (and, for me, completely uninteresting) genre.

And XLR?

Updated almost never (as you'll be able to see from it's Store News page), and not at all since August. One can only assume they're moving on to yet another game that tickles their short-attention span.

Shonky developers like this should not be allowed to discredit and tarnish the Early Access program, without which a number of quite fine games would never have happened.

BUYING THIS WOULD WASTE YOUR MONEY - IT WILL NOT EVER BE FINISHED.<\/b>



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