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Wanderlust: Rebirth Download] [serial Number]

Wanderlust: Rebirth Download] [serial Number]


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About This Game

Wanderlust: Rebirth is an online four player co-op arcade-action RPG set in the fantasy world, Valandria. The heroes are summoned to Westhaven Arena to prove their worth as heroes of old legend. However, things are not as transparent as they first appear, when our heroes are unknowingly set upon a trek to save mankind from an ominous end. Band together with your fellow brethren to conquer and change the course of destiny.

Take control of one of four character classes, each with a distinctive play style, and use your abilities with finesse along side the other heroes to gain high-scores and legendary items. Band together and plan your assault, for the minions of the underworld fear no blade, and only in Epic mode will the true heroines rise victorious.

Unlock The Crawl survival game-mode to earn Tokens like a boss, and try your odds with the Luck Box, as you spin the slots for glorious loot or daring challenges.

Key Features:

  • Story and survival modes for both Single and Co-operative play
  • Competitive game modes featuring 8 players (4 vs 4)
  • Over 65 awards and 30 Steam achievements to earn
  • 4 uniquely crafted character classes to advance through teamwork and efficiency
  • Unique Inventory/Crafting system
  • In-depth Artificial Intelligence
  • 3 difficulty modes and 3 different endings
  • 44 different enemies and 15 intense boss battles
  • ...and over 5 years in the making, so you know it is DAMN good!
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Title: Wanderlust: Rebirth
Genre: Action, Adventure, Indie, RPG
Developer:
Yeti Trunk
Publisher:
Chucklefish
Release Date: 14 Jun, 2011



English



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This game looks interesting, but the control scheme is horrible. Not sure what they were going for, but it didn't work for me. XD Wanderlust Adventures in contrast is a shining beacon of hope. xD Assuming you're interested in this game. Get Wanderlust Adventures instead. It's got most of the same elements that make this game interesting, but Wanderlust Adventures has a functional control scheme.. W:R's multiplayer is broken, and its enjoyment factor is upped through multiple players (as some of these reviewers have already pointed out). Maybe after an update I could recommend this game, but otherwise it's just another \u2665\u2665\u2665\u2665\u2665y indie rpg trying to replicate the SNES "glory days." Secret of Mana was fun because you could two-player or multitap it--the fun was lessened exponentially in single player. Strictly hack-and-slash gameplay of Mana (and W:R) becomes quickly tedious in single player. Play Hammerwatch instead.. Pretty difficult to play and the game's pretty broken. You have to rely on yourself to kill all the bosses, because your party npcs frequently get stuck in place and sort of just sit there while you alone fight the boss.. Really a bad game. Would not recconmend unless you have four players and use voice chat.
For singleplayer this game is crap. The AI is stupid and your team is mostly just on the way of you rather than helping at all!
. Unfortunately. I find this game generic. Controls are a mess, the game itself seems to run in a clunky manner, and it's attempt at recreating the 90's style RPG is a bit off. At no point during gameplay did I feel engaged. The storyline isn't original, and there is little depth in what you are trying to accomplish. The reward system for "Missions" in this game makes it feel as if they broke away from attempting an action RPG and decided halfway through to attempt an arcade game. Many claim this game reminds them of Secret of Mana. However in my own opinion, had this game came out at the same time Secret of Mana had, I would still have chosen Secret of Mana. The art style did hit fairly close to target in trying to emulate the 16 bit era, however once again, depth and immersion are still a huge issue. The towns, the map, the lands feel all bland. Many of the areas in this game use a rather dull color palette, which to me personally is very unappealing. One of the big strengths in Secret of Mana, and even Zelda, aside from their gameplay and mechanics, was the color palettes and music used to really hit on target with the feeling you get from certain areas in the game. I commend W:R for attempting to recreate this feeling. But I suggest the developers go back and really spend a lot of time analyzing exactly what made those games of the 16 bit era classic.. I can't recommend this came to anyone anymore no one plays it. I played it none stop when it came out. It always had problems but the grind was enjoyable. Don't buy it no one hosts servers no one plays. Unless you have very specific people beforehand who will play 100% don't get this game it's boring alone.



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