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Title: Virtual Battlemap
Genre: Design & Illustration, Utilities
Developer:
Dragom
Publisher:
Dragom
Release Date: 15 Jul, 2016
Minimum:
English
This was the first mapping program I really enjoyed. With the purchase of the main program and some DLCs, I was able to make a high-quality battlemap for Table LCD projection with a minimal learning curve.
As others have stated, you are charged for the DLCs, which is a model people don't like. I don't mind because I hire artists in my day job and it's all expensive. So I get it.
Be that as it may, at the end of the day, can I make maps my players can adventure on in a few days time? And that answer is yes. And it's super fun.
My major beef is actually pretty esoteric--I want to remap the keys and there is no capability to do that. Some of the key choices are odd--sometimes I am scrolling up or down the scree by pressing "C" and the "space bar."
Pros:
Quick battle mats
Can make a really good maps without artistic skill
Fun to use
Really nice looking assets
Can design a battlemap for most adventure scenarios
Cons:
The Early 2000's called. They want their UI back.
No duplicate object function
Suggestions:
Ability to remap keys
A template for a 40" TV screen for 1" squares.
Duplicate object function
Cycle objects select function
Warning:
Fantasy Grounds is going to release a Unity Version. If they expand their mapping, then Dragon needs to get with it and come out with a better, easier to use version. I would start how selecting assets from DLCs and such work. Basically everyone does this better than Virtual Battlemap.
Bottom Line:
I really like the maps I make and I'm not an artist. But I can click and move objects around. Great stuff.. This was the first mapping program I really enjoyed. With the purchase of the main program and some DLCs, I was able to make a high-quality battlemap for Table LCD projection with a minimal learning curve.
As others have stated, you are charged for the DLCs, which is a model people don't like. I don't mind because I hire artists in my day job and it's all expensive. So I get it.
Be that as it may, at the end of the day, can I make maps my players can adventure on in a few days time? And that answer is yes. And it's super fun.
My major beef is actually pretty esoteric--I want to remap the keys and there is no capability to do that. Some of the key choices are odd--sometimes I am scrolling up or down the scree by pressing "C" and the "space bar."
Pros:
Quick battle mats
Can make a really good maps without artistic skill
Fun to use
Really nice looking assets
Can design a battlemap for most adventure scenarios
Cons:
The Early 2000's called. They want their UI back.
No duplicate object function
Suggestions:
Ability to remap keys
A template for a 40" TV screen for 1" squares.
Duplicate object function
Cycle objects select function
Warning:
Fantasy Grounds is going to release a Unity Version. If they expand their mapping, then Dragon needs to get with it and come out with a better, easier to use version. I would start how selecting assets from DLCs and such work. Basically everyone does this better than Virtual Battlemap.
Bottom Line:
I really like the maps I make and I'm not an artist. But I can click and move objects around. Great stuff.
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