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Virtual Battlemap Cracked


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About This Software

Build, Export, Play

In Virtual Battlemap you build a 3D battle maps, and then export Print & Web Quality 2D map images to be used in tabletop play or online play. Using the simple but powerful map editor you can build any battle map you want. You can also use the 3D maps with table projectors and Screen in table systems. Works with Fantasy Grounds, Roll20 and many others!


High Print Quality Exports

You can export high resolution Images that can be printed as full battle map posters like the ones you get with many pen and paper gaming rule sets including Dungeons & Dragons and Pathfinder.

Web Quality Exports

You can also export high quality "web friendly" images that can be used in Virtual Tabletops and web based system. Works great with programs like Fantasy Grounds 2, Roll20, MapTool, OpenRPG, Battlegrounds, D20Pro, EpicTable.

Features

  • Multiple Dungeon Styles
  • Over 700 Dungeon Pieces to build you ultimate dungeon!
  • Over 35 DM Markers
  • Real Time Lighting (You Control)
  • Cool Particle Effects
  • Control Scale
  • Map Grids (None, Square, Hex)
  • Map Sizes (Extra Small, Small, Med, Large, Extra Large Extra Extra Large, Giant, Huge)

** We are still actively patching and adding in customer requests even though we have passed early access!

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Title: Virtual Battlemap
Genre: Design & Illustration, Utilities
Developer:
Dragom
Publisher:
Dragom
Release Date: 15 Jul, 2016


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Requires a 64-bit processor and operating systemWindows 7 / Windows 8 / Windows 10
  • Processor: Intel Core i5/i7 or AMD Phenom II x4
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon 4870/5770/6770 or Nvidia GeForce GTX 260/460/550 Ti
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: None
  • Additional Notes: Higher quality map exports require more ram.

English




This was the first mapping program I really enjoyed. With the purchase of the main program and some DLCs, I was able to make a high-quality battlemap for Table LCD projection with a minimal learning curve.

As others have stated, you are charged for the DLCs, which is a model people don't like. I don't mind because I hire artists in my day job and it's all expensive. So I get it.

Be that as it may, at the end of the day, can I make maps my players can adventure on in a few days time? And that answer is yes. And it's super fun.

My major beef is actually pretty esoteric--I want to remap the keys and there is no capability to do that. Some of the key choices are odd--sometimes I am scrolling up or down the scree by pressing "C" and the "space bar."

Pros:
Quick battle mats
Can make a really good maps without artistic skill
Fun to use
Really nice looking assets
Can design a battlemap for most adventure scenarios

Cons:
The Early 2000's called. They want their UI back.
No duplicate object function

Suggestions:
Ability to remap keys
A template for a 40" TV screen for 1" squares.
Duplicate object function
Cycle objects select function

Warning:
Fantasy Grounds is going to release a Unity Version. If they expand their mapping, then Dragon needs to get with it and come out with a better, easier to use version. I would start how selecting assets from DLCs and such work. Basically everyone does this better than Virtual Battlemap.

Bottom Line:
I really like the maps I make and I'm not an artist. But I can click and move objects around. Great stuff.. This was the first mapping program I really enjoyed. With the purchase of the main program and some DLCs, I was able to make a high-quality battlemap for Table LCD projection with a minimal learning curve.

As others have stated, you are charged for the DLCs, which is a model people don't like. I don't mind because I hire artists in my day job and it's all expensive. So I get it.

Be that as it may, at the end of the day, can I make maps my players can adventure on in a few days time? And that answer is yes. And it's super fun.

My major beef is actually pretty esoteric--I want to remap the keys and there is no capability to do that. Some of the key choices are odd--sometimes I am scrolling up or down the scree by pressing "C" and the "space bar."

Pros:
Quick battle mats
Can make a really good maps without artistic skill
Fun to use
Really nice looking assets
Can design a battlemap for most adventure scenarios

Cons:
The Early 2000's called. They want their UI back.
No duplicate object function

Suggestions:
Ability to remap keys
A template for a 40" TV screen for 1" squares.
Duplicate object function
Cycle objects select function

Warning:
Fantasy Grounds is going to release a Unity Version. If they expand their mapping, then Dragon needs to get with it and come out with a better, easier to use version. I would start how selecting assets from DLCs and such work. Basically everyone does this better than Virtual Battlemap.

Bottom Line:
I really like the maps I make and I'm not an artist. But I can click and move objects around. Great stuff.



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