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Title: They have HORNS
Genre: Action, Casual, Indie
Developer:
Paul Piepenhagen
Publisher:
Paul Piepenhagen
Release Date: 5 Jan, 2018
Minimum:
English
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They Have Horns is a well optimised and bloody fun, fast paced isometric shooter: *There are 4 weapon classes; sniper, assualt rifle, SMG and shotgun. You pick one just before the match starts. *Each weapon has a secondary fire mode for crowd control (for example shotgun bullets spread more on secondary fire). Unlike primary fire modes, secondary fire modes have a cooldown. *There are no health or ammo pickups (ammo is infinite). *The game is wave based and at the end of each wave players get to choose a specific perk to unlock (30+ HP, an extra grenade, faster movement, etc). *The map is reset at the end of each round and a new one is randomly generated. *Maps are made of destructible walls and doors that the enemy can breach in numbers and the player can destroy with grenades, allowing for intense escapes while discouraging camping. *Blood stains will stay until the end of the round. *Great use of dynamic lighting/shadows and blood effects. *Optional nightmare mode turns off all the lights except for your torch. *Good amount of challenge. Suggestions: *More varied enemy types and maps (dungeons, abandoned mines, space stations, etc). *More detailed environments, character models and gore. *More modes/objectives (puzzles to solve, etc). *Melee combat. I would recommend this game to anyone who is a fan of fast paced gameplay and isometric shooters, or people who are in it for the gorefest. It's frantic fun.. They Have Horns is a well optimised and bloody fun, fast paced isometric shooter: *There are 4 weapon classes; sniper, assualt rifle, SMG and shotgun. You pick one just before the match starts. *Each weapon has a secondary fire mode for crowd control (for example shotgun bullets spread more on secondary fire). Unlike primary fire modes, secondary fire modes have a cooldown. *There are no health or ammo pickups (ammo is infinite). *The game is wave based and at the end of each wave players get to choose a specific perk to unlock (30+ HP, an extra grenade, faster movement, etc). *The map is reset at the end of each round and a new one is randomly generated. *Maps are made of destructible walls and doors that the enemy can breach in numbers and the player can destroy with grenades, allowing for intense escapes while discouraging camping. *Blood stains will stay until the end of the round. *Great use of dynamic lighting/shadows and blood effects. *Optional nightmare mode turns off all the lights except for your torch. *Good amount of challenge. Suggestions: *More varied enemy types and maps (dungeons, abandoned mines, space stations, etc). *More detailed environments, character models and gore. *More modes/objectives (puzzles to solve, etc). *Melee combat. I would recommend this game to anyone who is a fan of fast paced gameplay and isometric shooters, or people who are in it for the gorefest. It's frantic fun.
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